public Direction moveToward(MapLocation location, Boolean allowGreaterDistance, int[] offsets) throws GameActionException { if (location == null) return null; MapLocation currentLocation = this.robot.locationController.currentLocation(); double currentDistance = currentLocation.distanceSquaredTo(location); Direction direction = currentLocation.directionTo(location); int directionInteger = directionToInt(direction); if (this.lastPosition != null && currentLocation.distanceSquaredTo(this.lastPosition) <= 1) this.turnsStuck++; if (this.turnsStuck > 1) return this.moveAroundObstacleToward(location); if (moveTo(direction)) { this.lastPosition = currentLocation; return direction; } else { for (int offset : offsets) { Direction directionOne = MovementController.directionFromInt(directionInteger + offset); Direction directionTwo = MovementController.directionFromInt(directionInteger - offset); direction = this.moveTowardDirections( currentLocation, location, directionOne, directionTwo, allowGreaterDistance, currentDistance); if (direction != null) { this.lastPosition = currentLocation; return direction; } } } this.turnsStuck++; return null; }
public static Direction directionWithOffset(Direction direction, int offset) { return MovementController.directionFromInt( MovementController.directionToInt(direction) + offset); }