コード例 #1
0
ファイル: Giant.java プロジェクト: eugeneli/LightGameProject
  public Giant(
      World world,
      RayHandler rh,
      BulletHandler bh,
      Color aColor,
      float rad,
      float critSize,
      float xPos,
      float yPos,
      String particlePath,
      EntityHandler eh,
      float facingDirection,
      float velocity,
      float angularVel,
      boolean isDynamic) {
    super("data/particle-fire.png", aColor, rad);

    bulletHandler = bh;
    criticalRadius = critSize;
    canChangeColor = false;
    canChangeSize = true;
    lightSize = 10 * radius;
    ignoreSize = true;
    ignoreExistence = true;

    originalDirection = facingDirection;
    originalVelocity = velocity;
    angularVelocity = angularVel;

    entityHandler = eh;
    rayHandler = rh;
    originalRadius = rad; // Used for exploding

    BodyDef circleDef = new BodyDef();

    if (isDynamic) circleDef.type = BodyType.DynamicBody;
    else circleDef.type = BodyType.StaticBody;

    circleDef.position.set(xPos, yPos);

    Body circleBody = world.createBody(circleDef);

    CircleShape circleShape = new CircleShape();
    circleShape.setRadius(rad);

    FixtureDef circleFixture = new FixtureDef();
    circleFixture.shape = circleShape;
    circleFixture.density = 1.0f;
    circleFixture.friction = 1.0f;
    circleFixture.restitution = 0.0f;
    circleFixture.filter.categoryBits = LightGameFilters.CATEGORY_ENTITY;
    circleFixture.filter.maskBits = LightGameFilters.MASK_ENTITY;

    circleBody.createFixture(circleFixture);

    // Lights
    ArrayList<Light> blueGiantLights = new ArrayList<Light>();
    PointLight pl = new PointLight(rayHandler, 400, aColor, rad * 10, 0, 0);
    pl.setXray(true);
    pl.attachToBody(circleBody, 0, 0);
    blueGiantLights.add(pl);

    // Set the variables in Entity
    entityBody = circleBody;
    lights = blueGiantLights;

    giantEffect = new ParticleEffect();
    giantEffect.load(Gdx.files.internal(particlePath), Gdx.files.internal("data"));
    giantEffect.setPosition(entityBody.getPosition().x, entityBody.getPosition().y);
    giantEffect.start();
  }
コード例 #2
0
ファイル: LightComponent.java プロジェクト: xR3alx/JumpnRun
 public LightComponent(float distance, int rays, Color color) {
   light = new PointLight(Main.getWorldManager().getRayHandler(), rays, color, distance, 0, 0);
   light.setSoft(false);
   light.setXray(true);
 }