public void headlightsOn() { pLight.setActive(true); pLight.setPosition(this.getX() + m_lightX, this.getY() + 45); }
@Override public void update(float deltaTime) { if (m_pause) return; if ((m_energy != 1) && (m_heartbeatSoundId > 0)) { this.stopSound("heartbeat"); m_heartbeatSoundId = -1; } if (m_levelEnding) { if (m_heartbeatSoundId > 0) { this.stopSound("heartbeat"); m_heartbeatSoundId = -1; } if (m_levelEndingFading == false) { this.translate(m_dx, m_dy); float deltaX = Math.abs(m_machineX - this.getX()); float deltaY = Math.abs(m_machineY - this.getY()); if ((deltaX < 15) && (deltaY < 15)) { m_levelEndingFading = true; this.runAnimation(m_levelEndingAnimation); } } else { if (m_levelEndingAnimation.isRunning() == false) { this.setVisible(false); m_alive = false; } } } else if (m_spawning) { if (!m_spawnAnimation.isRunning()) { m_spawning = false; } } else if (m_dying == false) { if (m_energy == 1) { if (m_heartbeatSoundId < 0) { m_heartbeatSoundId = this.loopSound("heartbeat", 0.25f); } } float ex = 0; if (m_activePlatform != null) { ex = m_activePlatform.getDX(); } if (m_pauseMoveTicks > 0) m_pauseMoveTicks--; if (m_inTeleport) { if (m_teleportState == 0) { if (m_teleportOut.isRunning() == false) { m_teleportState = 1; this.runAnimation(m_teleportAnimation); this.playSound("teleport", 0.75f); } } else if (m_teleportState == 1) { if (m_teleportAnimation.isRunning() == false) { m_teleportState = 2; this.runAnimation(m_teleportIn); this.playSound("teleportOut", 0.75f); } } else if (m_teleportState == 2) { if (m_teleportIn.isRunning() == false) { m_teleportState = 0; m_inTeleport = false; m_pauseMoveTicks = 0; } } } else if (m_pauseMoveTicks < 1) { this.move(); this.translate(m_dx + ex, m_dy); if ((m_dx != 0) || (m_dy != 0)) { lastMoveX = m_dx; lastMoveY = m_dy; } } } else if (m_dying == true) { if (m_deadState == 1) { if (m_deathAnimation.isRunning() == false) { pLight.setActive(false); m_deadState = 2; if (m_explodeDeath) { m_climbing = false; m_explodeDeath = false; m_deadState = 3; m_deadTicks = 0; m_dx = 0; m_dy = 0; } else { m_climbing = false; m_dy = 0; this.accelerate(0, 26f); maxFallVelocity = 128.0f; m_deadTicks = 0; m_dx = 0; this.playSound("falling", 0.9f); } } } else if (m_deadState == 2) { m_deadTicks++; this.accelerate(0, -(m_gravity * 1.5f)); this.translate(m_dx, m_dy); if (m_deadTicks > 90) { m_alive = false; m_deadState = 1; m_dying = false; m_explodeDeath = false; } } else if (m_deadState == 3) { m_deadTicks++; if (m_deadTicks > 130) { m_alive = false; m_deadState = 1; m_dying = false; m_explodeDeath = false; } } } }
public void move() { m_slipTicks++; boolean alignX = false; if (m_ignoreHits > 0) { m_ignoreHits--; } if (m_bounceTicks > 0) { m_bounceTicks--; } else { m_bounce = false; } if (m_attacking) { if (m_attackTicks > 0) { m_attackTicks--; } else { m_attacking = false; m_attackPauseTicks = m_activeWeapon.getPauseTicks(); } } else if (m_attackPauseTicks > 0) { m_attackPauseTicks--; } if (m_focus) { m_gameLayer.playerSprite.setPosition(this.getX() + this.getWidth() / 2 - 20, this.getY()); if (((m_inputManager.isJumpPressed()) || (m_inputManager.isDownPressed())) && m_canExit) { m_gameLayer.playerSprite.exitBuggy( this.getX() + this.getWidth() / 2 - 20, this.getY(), m_currDir); m_focus = false; } } // Move Y Now if (m_inFloat) { this.accelerate(0, -(m_gravity / 4f)); } else { this.accelerate(0, -m_gravity); } // check for collisions above, below, right, and left. float xx = this.getX() + m_dx + this.getWidth() / 2; float bottomY = this.getY() + m_dy; float topY = this.getY() + this.getHeight(); int tileX = (int) Math.floor(xx / tw); int tileY = (int) Math.floor(bottomY / th); // this.getCollisions(tileX,tileY, m_platformTiles); // this.getPlatformCollisions(xx,this.getY() + m_dy); int lc = getCellAt(tileX, tileY); if (m_collisionPlatform == null) { m_onPlatform = false; m_activePlatform = null; } // If moving down if (m_dy < 0) { if (lc >= 0) { this.setPosition(this.getX(), (tileY + 1) * th); m_onGround = true; m_doubleJumping = false; this.playLandSound(); m_dy = 0; } else if (m_collisionPlatform != null) { // hit a platform this.setPosition( this.getX(), (m_collisionPlatform.getY() + m_collisionPlatform.getHeight() - 1f)); m_onGround = true; m_onPlatform = true; m_activePlatform = m_collisionPlatform; m_doubleJumping = false; m_onLadder = false; m_climbing = false; this.playLandSound(); m_dy = 0; } else { m_onGround = false; // THIS IS NEW } } else { // moving up if (m_dy > 0) { tileY = (int) Math.floor(topY / th); lc = getCellAt(tileX, tileY); if (lc >= 0) { m_dy = 0; this.setPosition(this.getX(), (tileY * th) - this.getHeight()); m_onGround = false; m_climbing = false; m_doubleJumping = false; } else { m_onGround = false; } } } if (m_onGround) { bottomY = this.getY() + m_dy; int nny = (int) Math.floor(bottomY / th) - 1; int cellUnder = getCellAt(tileX, nny); if ((cellUnder > 8) && (cellUnder < 11)) { m_slip = true; m_slipTicks = 0; } else { m_slip = false; } if (cellUnder == 4) { this.dieNow(); return; } } // end vertical move if ((!m_bounce) && m_focus) { float cx = 0.7f; if (m_inFloat) cx = cx / 2f; if (m_inputManager.isLeftPressed()) { this.accelerate(-cx, 0); } else if (m_inputManager.isRightPressed()) { this.accelerate(cx, 0); } else { // no left, right...so add horizontal drag if (m_onGround == false) { if (m_slipTicks > 60) { m_dx = this.applyDrag(m_dx, m_horizontalDragFactor); } else { m_dx = this.applyDrag(m_dx, m_horizontalDragFactor / 4f); } } else { m_dx = this.applyDrag(m_dx, m_horizontalDragFactor); } } } if (m_focus == false) { m_dx = this.applyDrag(m_dx, m_horizontalDragFactor); } if ((m_attacking) && (m_onGround) && (m_activeWeapon.stopMovingWhenAttacking()) && (!m_slip)) { m_dx = 0; } // check collisions X // check for collisions above, below, right, and left. float leftX = this.getX() + m_dx; float middleX = this.getX() + m_dx + this.getWidth() / 2; float rightX = this.getX() + m_dx + this.getWidth(); float yy = this.getY(); tileX = (int) Math.floor(leftX / tw); tileY = (int) Math.floor(yy / th); // collisions on left side? if (m_dx < 0) // moving left { lc = getCellAt(tileX, tileY); int tlc = getCellAt(tileX, tileY + 1); int ttlc = getCellAt(tileX, tileY + 2); if ((lc >= 0) || (tlc > 0) || (ttlc > 0)) { float correctX = (tileX + 1) * tw; float nx = correctX - this.getX(); if (nx > 0) { m_dx = 0; this.setPosition(this.getX() + 1, this.getY()); } else { m_dx = nx; } } if ((lc == 5) || (tlc == 5) || (ttlc == 5)) { this.dieNow(); return; } } else if (m_dx > 0) // moving right { tileX = (int) Math.floor(rightX / tw); lc = getCellAt(tileX, tileY); int tlc = getCellAt(tileX, tileY + 1); int ttlc = getCellAt(tileX, tileY + 2); if ((lc >= 0) || (tlc > 0) || (ttlc > 0)) { float correctX = (tileX * tw) - this.getWidth(); float nx = correctX - this.getX(); if (nx < 0) { m_dx = 0; this.setPosition(this.getX() - 1, this.getY()); } else { m_dx = nx; } } if ((lc == 6) || (tlc == 6) || (ttlc == 6)) { this.dieNow(); return; } } else if (m_dx == 0) { lc = getCellAt(tileX, tileY); tileX = (int) Math.floor(rightX / tw); int rc = getCellAt(tileX, tileY); if (lc > 0) { this.setPosition(this.getX() + 1, this.getY()); } else if (rc > 0) { this.setPosition(this.getX() - 1, this.getY()); } } if (m_onGround) { if (!m_attacking) { if (m_dx != 0) { if (!m_walkAnimation.isRunning()) { this.stopAllAnimations(); this.stopSound("buggyDrive"); this.runAnimation(m_walkAnimation); this.loopSound("buggyDrive", 0.3f); } } else { if (m_idleAnimation.isRunning()) { } else if (!m_standAnimation.isRunning()) { this.stopAllAnimations(); this.runAnimation(m_standAnimation); this.stopSound("buggyDrive"); } else if (m_standAnimation.isRunning()) { m_idleTicks++; if (m_idleTicks > 180) { this.stopAllAnimations(); this.runAnimation(m_idleAnimation); m_idleTicks = 0; } } } } } else if ((m_inFloat) && (!m_attacking)) { if (!m_floatAnimation.isRunning()) { this.stopAllAnimations(); this.runAnimation(m_floatAnimation); this.runAnimation(m_floatAnimation2); this.stopSound("buggyDrive"); } } if (m_dx > 0) { this.setScale(1, 1); m_currDir = 1; } else if (m_dx < 0) { this.setScale(-1, 1); m_currDir = -1; } if (m_lightDir != m_currDir) { m_lightDir = m_currDir; if (m_currDir > 0) { pLight.setDirection(0); m_lightX = this.getWidth() - 20; } else { m_lightX = 20; pLight.setDirection(180); } } pLight.setPosition(this.getX() + m_lightX, this.getY() + 45); m_inSwamp = false; m_inFloat = false; }
public BuggySprite( TextureAtlas myTextures, TiledMapTileLayer pTiles, TiledMapTileLayer lTiles, ArrayList<PlatformSprite> platforms, GameInputManager inputManager, int lives, World world, MainGameLayer gameLayer) { super(myTextures.findRegion("buggy_F1"), pTiles, lTiles); standRegion = myTextures.findRegion("buggy_F1"); m_walkAnimation = new AnimateSpriteFrame(myTextures, new String[] {"buggy_F1", "buggy_F2"}, 0.3f, -1); m_standAnimation = new AnimateSpriteFrame(myTextures, new String[] {"buggy_F1"}, 1.0f, -1); m_attackAnimation = new AnimateSpriteFrame(myTextures, new String[] {"man_stand_F1"}, 0.3f, 1); m_hitAnimation = null; m_tutorialAnimation = new AnimateSpriteFrame(myTextures, new String[] {"buggy_F1"}, 0.5f, -1); m_idleAnimation = new AnimateSpriteFrame(myTextures, new String[] {"buggy_F1"}, 0.5f, -1); m_throughDoorAnimation = new AnimateFadeOut(0.5f); m_floatAnimation = new AnimateSpriteFrame(myTextures, new String[] {"man_jump_F3", "man_jump_F3"}, 0.65f, -1); m_teleportIn = new AnimateFadeIn(0.35f); m_teleportOut = new AnimateFadeOut(0.35f); AnimateTranslateVertical f1 = new AnimateTranslateVertical(1.0f, 0f, -3f, 1); AnimateTranslateVertical f2 = new AnimateTranslateVertical(3.0f, 1.0f, -1f, 1); GameAnimateable[] af = {f1, f2}; m_floatAnimation2 = new GameAnimationSequence(af, -1); AnimateFade fo = new AnimateFade(0.2f, 0.9f, 0.2f); AnimateDelay delay = new AnimateDelay(0.25f); AnimateFade fi = new AnimateFade(0.2f, 0.2f, 0.9f); AnimateFade ff = new AnimateFade(0.25f, 0.2f, 1.0f); GameAnimateable[] a = {fo, fi, delay, fo, fi, delay, fo, ff}; m_invincibleAnimation = new GameAnimationSequence(a, 1); m_invincibleAnimation.setIgnoreStop(true); m_inputManager = inputManager; m_platforms = platforms; m_activeWeapon = null; maxSpeedX = 6.0f; defaultMaxSpeedX = 6.0f; maxSpeedY = 4.0f; maxFallVelocity = 20.0f; m_horizontalDragFactor = 1.0f; m_climbingDragFactor = 0.25f; m_gravity = 0.8f; m_jumping = false; m_climbing = false; m_currDir = 1; m_lives = lives; m_boundingBox.width = this.getBoundingRectangle().width / 4; m_boundOffX = this.getBoundingRectangle().width / 2; m_boundingBox.height = this.getBoundingRectangle().height / 5; m_gameLayer = gameLayer; this.runAnimation(m_standAnimation); if (gameLayer.m_stage > 1) pLight = gameLayer.createConeLight(new Color(0.8f, 0.8f, 0.5f, 0.75f), 1100, 0, 0, 0, 25); else pLight = gameLayer.createConeLight(new Color(0.8f, 0.8f, 0.5f, 0.35f), 700, 0, 0, 0, 25); pLight.setXray(true); pLight.setActive(false); m_lightX = this.getWidth() - 20; }