private static void shallWeAllIn() throws GameActionException { if (rc.senseEnemyNukeHalfDone() && Clock.getRoundNum() < 300) { rc.broadcast(Constants.attackChannel, Constants.attackAllIn); return; } int massedRobos = 0; double massedAmountNeeded = .5 * (40 + (10 * gencount) - (1 * othercount)); if (rc.senseEnemyNukeHalfDone()) massedAmountNeeded -= 10; int rallyRadius = 33; if (massedAmountNeeded > 50) rallyRadius = 63; Robot[] robos = rc.senseNearbyGameObjects(Robot.class, findRallyPoint(), rallyRadius, rc.getTeam()); for (Robot r : robos) { if (rc.senseRobotInfo(r).type == RobotType.SOLDIER) { ++massedRobos; } } if (massedRobos > massedAmountNeeded) // if we should all in... { rc.broadcast(Constants.attackChannel, Constants.attackAllIn); allInRound = Clock.getRoundNum(); } }
public static void hqCode(RobotController myRC) throws GameActionException { rc = myRC; Direction defaultSpawnDir = rc.getLocation().directionTo(rc.senseEnemyHQLocation()); evaluateMap(); while (true) { rc.broadcast(Constants.attackChannel, 0); enemyRobots = rc.senseNearbyGameObjects( Robot.class, new MapLocation(0, 0), 1000000, rc.getTeam().opponent()); if (expandOrRally()) { rc.broadcast(Constants.commandChannel, Constants.commandExpand); broadcastUpdatedBuildOrder(); MapLocation rally = findRallyPoint(); rc.broadcast(Constants.rallyXChannel, rally.x); rc.broadcast(Constants.rallyYChannel, rally.y); } else { MapLocation rally = findRallyPoint(); rc.broadcast(Constants.rallyXChannel, rally.x); rc.broadcast(Constants.rallyYChannel, rally.y); rc.broadcast(Constants.commandChannel, Constants.commandRally); } if (rc.isActive()) { int readIn = rc.readBroadcast(Constants.campChannel); if (!doWeNeedGenerator()) { rc.broadcast(Constants.campChannel, Constants.campSupplier); // Spawn a soldier Team defaultScan = rc.senseMine(rc.getLocation().add(defaultSpawnDir)); if (rc.canMove(defaultSpawnDir) && (defaultScan == null || defaultScan == rc.getTeam())) { rc.spawn(defaultSpawnDir); } else { for (Direction d : Direction.values()) // TODO: optimize secondary direction finding { if (d != Direction.OMNI && d != Direction.NONE) { Team scan = rc.senseMine(rc.getLocation().add(d)); if (rc.canMove(d) && (scan == null || scan == rc.getTeam())) { rc.spawn(d); break; } } } if (rc.isActive()) { // if there are no valid spawn directions rc.researchUpgrade(Upgrade.NUKE); } } } else // we do need a generator { if (readIn == Constants.campSupplier || (readIn != Constants.campGenInProduction && readIn != Constants.campGen)) { rc.broadcast(Constants.campChannel, Constants.campGen); } if (!rc.hasUpgrade(Upgrade.FUSION)) { rc.researchUpgrade(Upgrade.FUSION); } else if (!rc.hasUpgrade(Upgrade.DEFUSION)) { rc.researchUpgrade(Upgrade.DEFUSION); } else { rc.researchUpgrade(Upgrade.NUKE); } } } if (Clock.getRoundNum() > 200) { if (rc.senseEnemyNukeHalfDone()) { rc.broadcast(Constants.commandChannel, Constants.commandEnemyNukeHalfDone); while (!rc.hasUpgrade(Upgrade.DEFUSION)) { if (rc.isActive()) { rc.researchUpgrade(Upgrade.DEFUSION); } rc.yield(); } enemyRobots = rc.senseNearbyGameObjects( Robot.class, new MapLocation(0, 0), 1000000, rc.getTeam().opponent()); } } shallWeAllIn(); rc.yield(); } }