コード例 #1
0
ファイル: AiGenerator.java プロジェクト: Whet/Atrophy
  private void applyLootList(List<String> allowedItems, List<String> allowedWeapons, Ai ai) {
    ai.setWeapon(
        Weapon.stringToWeapon(allowedWeapons.get(new Random().nextInt(allowedWeapons.size()))));

    int randomItemCount = new Random().nextInt(5);
    if (allowedItems.size() > 0) {

      boolean hasArmour = false;

      for (int i = 0; i < randomItemCount; i++) {
        String item = allowedItems.get(new Random().nextInt(allowedItems.size()));

        if (item != null
            && (!(item.equals(ArmourPlates1.NAME) || item.equals(ArmourPlates2.NAME)) || !hasArmour)
            && (!ai.getInventory().hasItem(Item.stringToItem(item)))) {
          ai.addItem(Item.stringToItem(item));

          if (item.equals(ArmourPlates1.NAME) || item.equals(ArmourPlates2.NAME)) hasArmour = true;
        }
      }
    }
  }
コード例 #2
0
ファイル: AiGenerator.java プロジェクト: Whet/Atrophy
  private void generatePlayerTeam(ArrayList<Squaddie> squad, LevelBlock levelBlock) {
    double[] randomLocation = levelManager.randomInPosition(levelBlock);

    for (int i = 0; i < squad.size(); i++) {

      Ai ai = null;
      AiImage aiImg = null;

      if (squad.get(i).isVehicle()) {
        aiImg =
            new VehicleImage(
                aiCrowd,
                combatMembersManager,
                combatUiManager,
                combatVisualManager,
                panningManager,
                100,
                100,
                mouseAbilityHandler,
                floatingIcons);

        switch (squad.get(i).getVehicleType()) {
          case MuleAi.MULE:
            ai =
                new MuleAi(
                    panningManager,
                    floatingIcons,
                    mouseAbilityHandler,
                    squad.get(i).getName(),
                    randomLocation[0],
                    randomLocation[1],
                    combatInorganicManager,
                    levelManager,
                    lootbox,
                    combatMembersManager,
                    combatUiManager,
                    combatVisualManager,
                    aiCrowd,
                    turnProcess);
            break;
        }

        ai.setImage(squad.get(i).getImage());
        ai.setTeam("1Player");
      } else {
        aiImg =
            new AiImage(
                aiCrowd,
                combatMembersManager,
                combatUiManager,
                combatVisualManager,
                panningManager,
                100,
                100,
                mouseAbilityHandler,
                floatingIcons);

        ai =
            new Ai(
                floatingIcons,
                mouseAbilityHandler,
                squad.get(i).getName(),
                randomLocation[0],
                randomLocation[1],
                combatInorganicManager,
                levelManager,
                lootbox,
                combatMembersManager,
                combatUiManager,
                combatVisualManager,
                aiCrowd,
                panningManager,
                turnProcess);
        ai.setImage(squad.get(i).getImage());
        ai.setTeam("1Player");
      }

      Iterator<String> skillIt = squad.get(i).getSkills();
      while (skillIt.hasNext()) {
        String next = skillIt.next();
        ai.setSkill(next, squad.get(i).getSkillLevel(next));
      }

      ai.setWeapon(Weapon.stringToWeapon(squad.get(i).getWeapon()));

      Iterator<String> itemIt = squad.get(i).getItems();

      while (itemIt.hasNext()) {
        ai.addItem(Item.stringToItem(itemIt.next()));
      }

      ai.assignAbilities();
      aiImg.setAi(ai);
      aiCrowd.addDisplayItem(aiImg);
      aiCrowd.addMouseActionItem(aiImg);

      aiCrowd.addActor(ai, new DirectorClassification(DirectorArchetype.PLAYER));
      aiCrowd.addMask(aiImg);

      randomLocation = levelManager.randomInPosition(levelBlock);

      combatMembersManager.addAi(ai);
    }
  }
コード例 #3
0
ファイル: AiGenerator.java プロジェクト: Whet/Atrophy
  private void generateSoloAi(SoloGenerateCommand command, int team) {

    double[] location = null;

    if (command.x == null && !command.getFaction().equals(AiGenerator.LONER))
      location =
          levelManager.randomInPosition(
              combatMembersManager.getCommander(command.getFaction()).getSpawnRoom());
    else if (command.x == null && command.getFaction().equals(AiGenerator.LONER))
      location = levelManager.randomPosition();
    else location = new double[] {command.x, command.y};

    AiImage aiImg =
        new AiImage(
            aiCrowd,
            combatMembersManager,
            combatUiManager,
            combatVisualManager,
            panningManager,
            0,
            0,
            mouseAbilityHandler,
            floatingIcons);
    ThinkingAi ai = null;

    DialoguePool dialoguePool =
        new DialoguePool(command.getFaction(), missionManager, cartographer, messageBox);

    switch (command.getFaction()) {
      case AiGenerator.LONER:
        if (command.isDaemon()) {
          ai =
              new DaemonAi(
                  panningManager,
                  combatVisualManager,
                  turnProcess,
                  floatingIcons,
                  mouseAbilityHandler,
                  aiCrowd,
                  combatMembersManager,
                  command.getName(),
                  location[0],
                  location[1],
                  levelManager,
                  combatInorganicManager,
                  combatUiManager,
                  lootbox,
                  dialoguePool);
          ai.setBaseAggression(ThinkingAiEmotion.MINDLESS_TERROR);
          aiImg =
              new DaemonImage(
                  aiCrowd,
                  combatMembersManager,
                  combatUiManager,
                  combatVisualManager,
                  panningManager,
                  location[0],
                  location[1],
                  mouseAbilityHandler,
                  floatingIcons);
        } else {
          ai =
              new LonerAi(
                  panningManager,
                  aiCrowd,
                  combatVisualManager,
                  turnProcess,
                  floatingIcons,
                  mouseAbilityHandler,
                  combatMembersManager,
                  command.getName(),
                  location[0],
                  location[1],
                  levelManager,
                  combatInorganicManager,
                  combatUiManager,
                  lootbox,
                  dialoguePool);
          ai.setBaseAggression(ThinkingAiEmotion.PASSIVE_RESPOND);
          ai.setImage(randomImage());
        }
        ai.setTeam(team + LONER);
        break;
      case AiGenerator.WHITE_VISTA:
        ai =
            new ThinkingAi(
                dialoguePool,
                panningManager,
                combatVisualManager,
                turnProcess,
                floatingIcons,
                mouseAbilityHandler,
                aiCrowd,
                combatMembersManager,
                command.getName(),
                location[0],
                location[1],
                levelManager,
                combatInorganicManager,
                combatUiManager,
                lootbox);
        ai.setBaseAggression(ThinkingAiEmotion.PASSIVE_RESPOND);
        ai.setImage("Armour");
        ai.setTeam(team + WHITE_VISTA);
        break;
      case AiGenerator.BANDITS:
        ai =
            new ThinkingAi(
                dialoguePool,
                panningManager,
                combatVisualManager,
                turnProcess,
                floatingIcons,
                mouseAbilityHandler,
                aiCrowd,
                combatMembersManager,
                command.getName(),
                location[0],
                location[1],
                levelManager,
                combatInorganicManager,
                combatUiManager,
                lootbox);
        ai.setBaseAggression(ThinkingAiEmotion.AGGRESSIVE_FIGHTER);
        ai.setImage("Bandit");
        ai.setTeam(team + BANDITS);
        break;
    }

    if (command.isDaemon()) {
      ai.setWeapon(new DaemonWeapon());
    } else {
      ai.setWeapon(Weapon.stringToWeapon(command.getWeapon()));

      if (command.getItems() != null)
        for (int i = 0; i < command.getItems().length; i++) {
          ai.addItem(Item.stringToItem(command.getItems()[i]));
        }
    }

    ai.assignAbilities();
    aiImg.setAi(ai);

    aiCrowd.addDisplayItem(aiImg);
    aiCrowd.addMouseActionItem(aiImg);

    aiCrowd.addActor(ai, new DirectorClassification(command.directorClass));
    aiCrowd.addMask(aiImg);

    if (command.getAiNode() != null) {
      List<String> priority = new ArrayList<String>(1);
      priority.add(ai.getName());
      command.getAiNode().addPriorities(priority);
      ai.setAiNode(command.getAiNode());
    }

    combatMembersManager.addAi(ai);

    String[] alliances = command.getAlliances();
    if (alliances != null)
      for (int i = 0; i < alliances.length; i++) {
        ai.getCommander().addAlliance(alliances[i]);
      }
  }