@Override public void render(GameContainer gc, StateBasedGame sbg, Graphics g) throws SlickException { world.render(g); if (world.isGameOver()) { g.setColor(Color.black); g.setFont(font); int gameOverWidth = font.getWidth("G A M E O V E R"); g.drawString("G A M E O V E R", (ShootingGame.WIDTH - gameOverWidth) / 2, 150); } }