@Override public void drawButton(Minecraft par1Minecraft, int par2, int par3) { if (this.visible) { int iconIndex = this.getIconIndex(); if (this.halfSize) { this.width = 8; this.height = 8; GL11.glPushMatrix(); GL11.glTranslatef(this.xPosition, this.yPosition, 0.0F); GL11.glScalef(0.5f, 0.5f, 0.5f); if (this.enabled) { GL11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); } else { GL11.glColor4f(0.5f, 0.5f, 0.5f, 1.0f); } par1Minecraft.renderEngine.bindTexture(ExtraBlockTextures.GuiTexture("guis/states.png")); this.field_146123_n = par2 >= this.xPosition && par3 >= this.yPosition && par2 < this.xPosition + this.width && par3 < this.yPosition + this.height; int uv_y = (int) Math.floor(iconIndex / 16); int uv_x = iconIndex - uv_y * 16; this.drawTexturedModalRect(0, 0, 256 - 16, 256 - 16, 16, 16); this.drawTexturedModalRect(0, 0, uv_x * 16, uv_y * 16, 16, 16); this.mouseDragged(par1Minecraft, par2, par3); GL11.glPopMatrix(); } else { if (this.enabled) { GL11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); } else { GL11.glColor4f(0.5f, 0.5f, 0.5f, 1.0f); } par1Minecraft.renderEngine.bindTexture(ExtraBlockTextures.GuiTexture("guis/states.png")); this.field_146123_n = par2 >= this.xPosition && par3 >= this.yPosition && par2 < this.xPosition + this.width && par3 < this.yPosition + this.height; int uv_y = (int) Math.floor(iconIndex / 16); int uv_x = iconIndex - uv_y * 16; this.drawTexturedModalRect(this.xPosition, this.yPosition, 256 - 16, 256 - 16, 16, 16); this.drawTexturedModalRect(this.xPosition, this.yPosition, uv_x * 16, uv_y * 16, 16, 16); this.mouseDragged(par1Minecraft, par2, par3); } } GL11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); }
@Override public void renderInventory( final BlockSecurity block, final ItemStack is, final RenderBlocks renderer, final ItemRenderType type, final Object[] obj) { renderer.overrideBlockTexture = ExtraBlockTextures.getMissing(); this.renderInvBlock( EnumSet.of(ForgeDirection.SOUTH), block, is, Tessellator.instance, 0x000000, renderer); renderer.overrideBlockTexture = ExtraBlockTextures.MEChest.getIcon(); this.renderInvBlock( EnumSet.of(ForgeDirection.UP), block, is, Tessellator.instance, this.adjustBrightness(AEColor.Transparent.whiteVariant, 0.7), renderer); renderer.overrideBlockTexture = null; super.renderInventory(block, is, renderer, type, obj); }