コード例 #1
0
 /**
  * Like {@link SurfaceControl#screenshot(int, int, int, int, boolean)} but includes all Surfaces
  * in the screenshot.
  *
  * @param width The desired width of the returned bitmap; the raw screen will be scaled down to
  *     this size.
  * @param height The desired height of the returned bitmap; the raw screen will be scaled down to
  *     this size.
  * @return Returns a Bitmap containing the screen contents, or null if an error occurs. Make sure
  *     to call Bitmap.recycle() as soon as possible, once its content is not needed anymore.
  */
 public static Bitmap screenshot(int width, int height) {
   // TODO: should take the display as a parameter
   IBinder displayToken =
       SurfaceControl.getBuiltInDisplay(SurfaceControl.BUILT_IN_DISPLAY_ID_MAIN);
   return nativeScreenshot(
       displayToken, new Rect(), width, height, 0, 0, true, false, Surface.ROTATION_0);
 }
コード例 #2
0
  private boolean captureScreenshotTextureAndSetViewport() {
    if (!attachEglContext()) {
      return false;
    }
    try {
      if (!mTexNamesGenerated) {
        GLES10.glGenTextures(1, mTexNames, 0);
        if (checkGlErrors("glGenTextures")) {
          return false;
        }
        mTexNamesGenerated = true;
      }

      final SurfaceTexture st = new SurfaceTexture(mTexNames[0]);
      final Surface s = new Surface(st);
      try {
        SurfaceControl.screenshot(
            SurfaceControl.getBuiltInDisplay(SurfaceControl.BUILT_IN_DISPLAY_ID_MAIN), s);
      } finally {
        s.release();
      }

      st.updateTexImage();
      st.getTransformMatrix(mTexMatrix);

      // Set up texture coordinates for a quad.
      // We might need to change this if the texture ends up being
      // a different size from the display for some reason.
      mTexCoordBuffer.put(0, 0f);
      mTexCoordBuffer.put(1, 0f);
      mTexCoordBuffer.put(2, 0f);
      mTexCoordBuffer.put(3, 1f);
      mTexCoordBuffer.put(4, 1f);
      mTexCoordBuffer.put(5, 1f);
      mTexCoordBuffer.put(6, 1f);
      mTexCoordBuffer.put(7, 0f);

      // Set up our viewport.
      GLES10.glViewport(0, 0, mDisplayWidth, mDisplayHeight);
      GLES10.glMatrixMode(GLES10.GL_PROJECTION);
      GLES10.glLoadIdentity();
      GLES10.glOrthof(0, mDisplayWidth, 0, mDisplayHeight, 0, 1);
      GLES10.glMatrixMode(GLES10.GL_MODELVIEW);
      GLES10.glLoadIdentity();
      GLES10.glMatrixMode(GLES10.GL_TEXTURE);
      GLES10.glLoadIdentity();
      GLES10.glLoadMatrixf(mTexMatrix, 0);
    } finally {
      detachEglContext();
    }
    return true;
  }
コード例 #3
0
 /**
  * Copy the current screen contents into a bitmap and return it.
  *
  * <p>CAVEAT: Versions of screenshot that return a {@link Bitmap} can be extremely slow; avoid use
  * unless absolutely necessary; prefer the versions that use a {@link Surface} instead, such as
  * {@link SurfaceControl#screenshot(IBinder, Surface)}.
  *
  * @param sourceCrop The portion of the screen to capture into the Bitmap; caller may pass in 'new
  *     Rect()' if no cropping is desired.
  * @param width The desired width of the returned bitmap; the raw screen will be scaled down to
  *     this size.
  * @param height The desired height of the returned bitmap; the raw screen will be scaled down to
  *     this size.
  * @param minLayer The lowest (bottom-most Z order) surface layer to include in the screenshot.
  * @param maxLayer The highest (top-most Z order) surface layer to include in the screenshot.
  * @param useIdentityTransform Replace whatever transformation (rotation, scaling, translation)
  *     the surface layers are currently using with the identity transformation while taking the
  *     screenshot.
  * @param rotation Apply a custom clockwise rotation to the screenshot, i.e.
  *     Surface.ROTATION_0,90,180,270. Surfaceflinger will always take screenshots in its native
  *     portrait orientation by default, so this is useful for returning screenshots that are
  *     independent of device orientation.
  * @return Returns a Bitmap containing the screen contents, or null if an error occurs. Make sure
  *     to call Bitmap.recycle() as soon as possible, once its content is not needed anymore.
  */
 public static Bitmap screenshot(
     Rect sourceCrop,
     int width,
     int height,
     int minLayer,
     int maxLayer,
     boolean useIdentityTransform,
     int rotation) {
   // TODO: should take the display as a parameter
   IBinder displayToken =
       SurfaceControl.getBuiltInDisplay(SurfaceControl.BUILT_IN_DISPLAY_ID_MAIN);
   return nativeScreenshot(
       displayToken,
       sourceCrop,
       width,
       height,
       minLayer,
       maxLayer,
       false,
       useIdentityTransform,
       rotation);
 }