// 새로운 도형을 목록에 추가한다. void AddNewShape() { Shape shape = new Shape(); int idx; boolean bFindIntersect; Rect rt = new Rect(); // 기존 도형과 겹치지 않는 새 위치를 찾는다. for (; ; ) { // 크기는 32, 48, 64 중 하나 선택 int Size = 32 + 16 * Rnd.nextInt(3); // 위치는 난수로 선택 rt.left = Rnd.nextInt(getWidth()); rt.top = Rnd.nextInt(getHeight()); rt.right = rt.left + Size; rt.bottom = rt.top + Size; // 화면을 벗어나면 안된다. if (rt.right > getWidth() || rt.bottom > getHeight()) { continue; } // 기존 도형 순회하며 겹치는지 조사한다. bFindIntersect = false; for (idx = 0; idx < arShape.size(); idx++) { if (rt.intersect(arShape.get(idx).rt) == true) { bFindIntersect = true; } } // 겹치지 않을 때 확정한다. 겹치면 계속 새 위치 선정한다. if (bFindIntersect == false) { break; } } // 새 도형 정보 작성. 모양, 색상 등을 난수 선택한다. shape.what = Rnd.nextInt(3); switch (Rnd.nextInt(5)) { case 0: shape.color = Color.WHITE; break; case 1: shape.color = Color.RED; break; case 2: shape.color = Color.GREEN; break; case 3: shape.color = Color.BLUE; break; case 4: shape.color = Color.YELLOW; break; } shape.rt = rt; arShape.add(shape); }
// 새로운 볼 생성 static Ball Create(int x, int y, int Rad) { Random Rnd = new Random(); Ball NewBall = new Ball(); NewBall.x = x; NewBall.y = y; NewBall.rad = Rad; do { NewBall.dx = Rnd.nextInt(11) - 5; NewBall.dy = Rnd.nextInt(11) - 5; } while (NewBall.dx == 0 || NewBall.dy == 0); NewBall.count = 0; NewBall.color = Color.rgb(Rnd.nextInt(256), Rnd.nextInt(256), Rnd.nextInt(256)); return NewBall; }
public float pickTranslation(int n, float f) { return n * (f - 1.0f) * (random.nextFloat() - 0.5f); }
public float pickScale() { return minScaleFactor + random.nextFloat() * (maxScaleFactor - minScaleFactor); }
public void nextLevel() { boolean loaded = false; final GameBoard boardView = (GameBoard) this.findViewById(R.id.gameBoard); this.level++; AssetManager am = getResources().getAssets(); try { List<String> allTutoLevels = new LinkedList<String>(Arrays.asList(am.list("levels/tutorial"))); // if(addMsg){ // allTutoLevels.addAll(Arrays.asList(am.list("msg"))); // } Log.d(TAG, allTutoLevels.toString()); for (String name : allTutoLevels) { if (name.startsWith(this.level + ".")) { BufferedReader br = new BufferedReader(new InputStreamReader(am.open("levels/tutorial/" + name))); String line; String levelJSON = ""; while ((line = br.readLine()) != null) { levelJSON += line + "\n"; } br.close(); game.initGame( levelJSON, boardView.getMeasuredWidth() / 60, boardView.getMeasuredHeight() / 60); loaded = true; } } } catch (IOException e) { e.printStackTrace(); } if (!loaded) { Random r = new Random(); List<String> allLevels = new ArrayList<>(); try { allLevels = Arrays.asList(am.list("levels")); } catch (IOException e) { } if (r.nextBoolean() && !allLevels.isEmpty() && allLevels.size() != allDoneLevels.size()) { try { int nLevel; do { nLevel = r.nextInt(allLevels.size()); } while (allDoneLevels.contains(allLevels.get(nLevel))); String name = allLevels.get(nLevel); BufferedReader br = new BufferedReader(new InputStreamReader(am.open("levels/" + name))); String line; String levelJSON = ""; while ((line = br.readLine()) != null) { levelJSON += line + "\n"; } br.close(); allDoneLevels.add(name); game.initGame( levelJSON, boardView.getMeasuredWidth() / 60, boardView.getMeasuredHeight() / 60); } catch (IOException e) { this.game.initGame( level, boardView.getMeasuredWidth() / 60, boardView.getMeasuredHeight() / 60); } } else { this.game.initGame( level, boardView.getMeasuredWidth() / 60, boardView.getMeasuredHeight() / 60); } } // am.close(); boardView.setGame(this.game); boardView.invalidate(); boardView.getHowdyShadeView().invalidate(); Toast.makeText(this, this.level + "", Toast.LENGTH_SHORT).show(); Log.i( TAG, "Max tiles : " + (boardView.getMeasuredWidth() / 60) * (boardView.getMeasuredHeight() / 60)); }