コード例 #1
0
  private void setContext(MotionEvent curr) {
    if (mCurrEvent != null) {
      mCurrEvent.recycle();
    }
    mCurrEvent = MotionEvent.obtain(curr);

    mCurrLen = -1;
    mPrevLen = -1;
    mScaleFactor = -1;

    final MotionEvent prev = mPrevEvent;

    final float px0 = prev.getX(0);
    final float py0 = prev.getY(0);
    final float px1 = prev.getX(1);
    final float py1 = prev.getY(1);
    final float cx0 = curr.getX(0);
    final float cy0 = curr.getY(0);
    final float cx1 = curr.getX(1);
    final float cy1 = curr.getY(1);

    final float pvx = px1 - px0;
    final float pvy = py1 - py0;
    final float cvx = cx1 - cx0;
    final float cvy = cy1 - cy0;
    mPrevFingerDiffX = pvx;
    mPrevFingerDiffY = pvy;
    mCurrFingerDiffX = cvx;
    mCurrFingerDiffY = cvy;

    mTimeDelta = curr.getEventTime() - prev.getEventTime();
    mCurrPressure = curr.getPressure(0) + curr.getPressure(1);
    mPrevPressure = prev.getPressure(0) + prev.getPressure(1);
  }
コード例 #2
0
ファイル: SDLActivity.java プロジェクト: fcjailybo/asgp
  // Touch events
  @Override
  public boolean onTouch(View v, MotionEvent event) {
    final int touchDevId = event.getDeviceId();
    final int pointerCount = event.getPointerCount();
    // touchId, pointerId, action, x, y, pressure
    int actionPointerIndex =
        (event.getAction() & MotionEvent.ACTION_POINTER_ID_MASK)
            >> MotionEvent.ACTION_POINTER_ID_SHIFT; /* API 8: event.getActionIndex(); */
    int pointerFingerId = event.getPointerId(actionPointerIndex);
    int action =
        (event.getAction() & MotionEvent.ACTION_MASK); /* API 8: event.getActionMasked(); */

    float x = event.getX(actionPointerIndex) / mWidth;
    float y = event.getY(actionPointerIndex) / mHeight;
    float p = event.getPressure(actionPointerIndex);

    if (action == MotionEvent.ACTION_MOVE && pointerCount > 1) {
      // TODO send motion to every pointer if its position has
      // changed since prev event.
      for (int i = 0; i < pointerCount; i++) {
        pointerFingerId = event.getPointerId(i);
        x = event.getX(i) / mWidth;
        y = event.getY(i) / mHeight;
        p = event.getPressure(i);
        SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
      }
    } else {
      SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
    }
    return true;
  }
コード例 #3
0
ファイル: InputEventSender.java プロジェクト: mirror/chromium
  /**
   * Extracts the touch point data from a MotionEvent, converts each point into a marshallable
   * object and passes the set of points to the JNI layer to be transmitted to the remote host.
   *
   * @param event The event to send to the remote host for injection. NOTE: This object must be
   *     updated to represent the remote machine's coordinate system before calling this function.
   */
  public void sendTouchEvent(MotionEvent event) {
    int action = event.getActionMasked();
    TouchEventData.EventType touchEventType = TouchEventData.EventType.fromMaskedAction(action);
    List<TouchEventData> touchEventList = new ArrayList<TouchEventData>();

    if (action == MotionEvent.ACTION_MOVE) {
      // In order to process all of the events associated with an ACTION_MOVE event, we need
      // to walk the list of historical events in order and add each event to our list, then
      // retrieve the current move event data.
      int pointerCount = event.getPointerCount();
      int historySize = event.getHistorySize();
      for (int h = 0; h < historySize; ++h) {
        for (int p = 0; p < pointerCount; ++p) {
          touchEventList.add(
              new TouchEventData(
                  event.getPointerId(p),
                  event.getHistoricalX(p, h),
                  event.getHistoricalY(p, h),
                  event.getHistoricalSize(p, h),
                  event.getHistoricalSize(p, h),
                  event.getHistoricalOrientation(p, h),
                  event.getHistoricalPressure(p, h)));
        }
      }

      for (int p = 0; p < pointerCount; p++) {
        touchEventList.add(
            new TouchEventData(
                event.getPointerId(p),
                event.getX(p),
                event.getY(p),
                event.getSize(p),
                event.getSize(p),
                event.getOrientation(p),
                event.getPressure(p)));
      }
    } else {
      // For all other events, we only want to grab the current/active pointer.  The event
      // contains a list of every active pointer but passing all of of these to the host can
      // cause confusion on the remote OS side and result in broken touch gestures.
      int activePointerIndex = event.getActionIndex();
      touchEventList.add(
          new TouchEventData(
              event.getPointerId(activePointerIndex),
              event.getX(activePointerIndex),
              event.getY(activePointerIndex),
              event.getSize(activePointerIndex),
              event.getSize(activePointerIndex),
              event.getOrientation(activePointerIndex),
              event.getPressure(activePointerIndex)));
    }

    if (!touchEventList.isEmpty()) {
      mInjector.sendTouchEvent(touchEventType, touchEventList.toArray(new TouchEventData[0]));
    }
  }
コード例 #4
0
  @Override
  public boolean onTouchEvent(MotionEvent event) {

    float mCurX;
    float mCurY;

    // API level 9 and above supports "Major" property on event which
    // gives
    // the size of the touch area at the point of contact
    // so for now we just hard code
    float TOUCH_AREA_SIZE = penWidth;

    int action = event.getAction();
    if (action != MotionEvent.ACTION_UP && action != MotionEvent.ACTION_CANCEL) {
      int N = event.getHistorySize();
      int P = event.getPointerCount();
      for (int i = 0; i < N; i++) {
        for (int j = 0; j < P; j++) {
          mCurX = event.getHistoricalX(j, i);
          mCurY = event.getHistoricalY(j, i);
          drawPoint(mCurX, mCurY, event.getHistoricalPressure(j, i), TOUCH_AREA_SIZE);
        }
      }
      for (int j = 0; j < P; j++) {
        mCurX = event.getX(j);
        mCurY = event.getY(j);
        drawPoint(mCurX, mCurY, event.getPressure(j), TOUCH_AREA_SIZE);
      }
    }
    unsaved = true;
    return true;
  }
コード例 #5
0
ファイル: Balls.java プロジェクト: pkafka/wallpapers
    @Override
    public void onTouchEvent(MotionEvent e) {
      float x = e.getX();
      float y = e.getY();
      switch (e.getAction()) {
        case MotionEvent.ACTION_UP:
          x = x * .001f;
          y = y * .001f;
          for (int i = 0; i < _scene.numChildren(); i++) {
            Object3d obj = _scene.getChildAt(i);

            if (obj == _up || obj == _down || obj == _east || obj == _west) continue;

            // TODO: make pressure equal to distance from touch

            obj.velocity().z = -(e.getPressure() * 100);
            obj.velocity().z = -(e.getPressure() * 100);
          }
          break;
        case MotionEvent.ACTION_MOVE:
          float dx = x - mPreviousX;
          float dy = y - mPreviousY;
          for (int i = 0; i < _scene.numChildren(); i++) {
            Object3d obj = _scene.getChildAt(i);

            if (obj == _up || obj == _down || obj == _east || obj == _west) continue;

            obj.rotation().x += dx * Object3d.TOUCH_SCALE_FACTOR;
            obj.rotation().y += dy * Object3d.TOUCH_SCALE_FACTOR;
          }
          break;
      }
      mPreviousX = x;
      mPreviousY = y;
    }
コード例 #6
0
  // Touch events
  @Override
  public boolean onTouch(View v, MotionEvent event) {
    /* Ref: http://developer.android.com/training/gestures/multi.html */
    final int touchDevId = event.getDeviceId();
    final int pointerCount = event.getPointerCount();
    int action = event.getActionMasked();
    int pointerFingerId;
    int i = -1;
    float x, y, p;

    switch (action) {
      case MotionEvent.ACTION_MOVE:
        for (i = 0; i < pointerCount; i++) {
          pointerFingerId = event.getPointerId(i);
          x = event.getX(i) / mWidth;
          y = event.getY(i) / mHeight;
          p = event.getPressure(i);
          SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
        }
        break;

      case MotionEvent.ACTION_UP:
      case MotionEvent.ACTION_DOWN:
        // Primary pointer up/down, the index is always zero
        i = 0;
      case MotionEvent.ACTION_POINTER_UP:
      case MotionEvent.ACTION_POINTER_DOWN:
        // Non primary pointer up/down
        if (i == -1) {
          i = event.getActionIndex();
        }

        pointerFingerId = event.getPointerId(i);
        x = event.getX(i) / mWidth;
        y = event.getY(i) / mHeight;
        p = event.getPressure(i);
        SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
        break;

      default:
        break;
    }

    return true;
  }
コード例 #7
0
ファイル: TouchPoint.java プロジェクト: paul99/clank
  // returns the WebTouchEvent::Type for the MotionEvent and -1 for failure
  public static int createTouchPoints(MotionEvent event, TouchPoint[] pts) {

    int type;
    int defaultState;

    switch (event.getActionMasked()) {
      case MotionEvent.ACTION_DOWN:
        type = TOUCH_EVENT_TYPE_START;
        defaultState = TOUCH_POINT_STATE_PRESSED;
        break;
      case MotionEvent.ACTION_MOVE:
        type = TOUCH_EVENT_TYPE_MOVE;
        defaultState = TOUCH_POINT_STATE_MOVED;
        break;
      case MotionEvent.ACTION_UP:
        type = TOUCH_EVENT_TYPE_END;
        defaultState = TOUCH_POINT_STATE_RELEASED;
        break;
      case MotionEvent.ACTION_CANCEL:
        type = TOUCH_EVENT_TYPE_CANCEL;
        defaultState = TOUCH_POINT_STATE_CANCELLED;
        break;
      case MotionEvent.ACTION_POINTER_DOWN: // fall through.
      case MotionEvent.ACTION_POINTER_UP:
        type = TOUCH_EVENT_TYPE_MOVE;
        defaultState = TOUCH_POINT_STATE_STATIONARY;
        break;
      default:
        Log.e("Chromium", "Unknown motion event action: " + event.getActionMasked());
        return CONVERSION_ERROR;
    }

    for (int i = 0; i < pts.length; ++i) {
      int state = defaultState;
      if (defaultState == TOUCH_POINT_STATE_STATIONARY && event.getActionIndex() == i) {
        // An additional pointer has started or ended. Map this pointer state as
        // required, and all other pointers as "stationary".
        state =
            event.getActionMasked() == MotionEvent.ACTION_POINTER_DOWN
                ? TOUCH_POINT_STATE_PRESSED
                : TOUCH_POINT_STATE_RELEASED;
      }
      pts[i] =
          new TouchPoint(
              state,
              event.getPointerId(i),
              event.getX(i),
              event.getY(i),
              event.getSize(i),
              event.getPressure(i));
    }

    return type;
  }
コード例 #8
0
ファイル: SDLActivity.java プロジェクト: kobr4/Lincity4droid
  // Touch events
  public boolean onTouch(View v, MotionEvent event) {

    int action = event.getAction();
    float x = event.getX();
    float y = event.getY();
    float p = event.getPressure();

    // TODO: Anything else we need to pass?
    SDLActivity.onNativeTouch(action, x, y, p);
    return true;
  }
コード例 #9
0
    public boolean onTouch(View view, MotionEvent motionEvent) {
      int viewHeight = view.getHeight();
      int viewWidth = view.getWidth();
      Point currentPosition = new Point(viewWidth / 2, viewHeight / 2);

      if (pie == null || (pie != null && pie.getPosition().equals(currentPosition))) {
        pie = new PieTouchArea(150, 8, currentPosition, -22);
      }

      int area = pie.getArea(new Point(motionEvent.getX(), motionEvent.getY()));

      if (D) {
        Log.d(
            TAG, String.format("Touched in %s (%d, %d) at %s)", view, viewWidth, viewHeight, area));
      }

      int speed = (int) (motionEvent.getPressure() * BlueCar.MAX_SPEED * 3);
      if (speed > BlueCar.MAX_SPEED) speed = BlueCar.MAX_SPEED;

      int command = 0;
      switch (area) {
        case 0:
          command = BlueCar.CMD_STRAIGHT_FORWARD;
          break;
        case 1:
          command = BlueCar.CMD_RIGHT_FORWARD;
          break;
        case 2:
          command = BlueCar.CMD_RIGHT_NO_DRIVE;
          break;
        case 3:
          command = BlueCar.CMD_RIGHT_BACKWARD;
          break;
        case 4:
          command = BlueCar.CMD_STRAIGHT_BACKWARD;
          break;
        case 5:
          command = BlueCar.CMD_LEFT_BACKWARD;
          break;
        case 6:
          command = BlueCar.CMD_LEFT_NO_DRIVE;
          break;
        case 7:
          command = BlueCar.CMD_LEFT_FORWARD;
          break;
      }
      command = command + speed;

      return sendCommand(command);
    }
コード例 #10
0
  public static void sendTouchEvent(MotionEvent event, int id) {
    // @!ANDROID-4
    touchBegin(id);
    for (int i = 0; i < event.getPointerCount(); i++)
      touchAdd(
          id,
          event.getPointerId(i),
          getAction(i, event),
          i == 0,
          (int) event.getX(i),
          (int) event.getY(i),
          event.getSize(i),
          event.getPressure(i));

    switch (event.getAction()) {
      case MotionEvent.ACTION_DOWN:
        touchEnd(id, 0);
        break;

      case MotionEvent.ACTION_UP:
        touchEnd(id, 2);
        break;

      default:
        touchEnd(id, 1);
    }
    // @!ANDROID-4

    switch (event.getAction()) {
      case MotionEvent.ACTION_UP:
        mouseUp(id, (int) event.getX(), (int) event.getY());
        break;

      case MotionEvent.ACTION_DOWN:
        mouseDown(id, (int) event.getX(), (int) event.getY());
        m_oldx = (int) event.getX();
        m_oldy = (int) event.getY();
        break;

      case MotionEvent.ACTION_MOVE:
        int dx = (int) (event.getX() - m_oldx);
        int dy = (int) (event.getY() - m_oldy);
        if (Math.abs(dx) > m_moveThreshold || Math.abs(dy) > m_moveThreshold) {
          mouseMove(id, (int) event.getX(), (int) event.getY());
          m_oldx = (int) event.getX();
          m_oldy = (int) event.getY();
        }
        break;
    }
  }
コード例 #11
0
  public void addMotionPoint(int index, int eventIndex, MotionEvent event) {
    try {
      PointF geckoPoint = new PointF(event.getX(eventIndex), event.getY(eventIndex));
      geckoPoint = GeckoApp.mAppContext.getLayerView().convertViewPointToLayerPoint(geckoPoint);

      mPoints[index] = new Point(Math.round(geckoPoint.x), Math.round(geckoPoint.y));
      mPointIndicies[index] = event.getPointerId(eventIndex);
      // getToolMajor, getToolMinor and getOrientation are API Level 9 features
      if (Build.VERSION.SDK_INT >= 9) {
        double radians = event.getOrientation(eventIndex);
        mOrientations[index] = (float) Math.toDegrees(radians);
        // w3c touchevents spec does not allow orientations == 90
        // this shifts it to -90, which will be shifted to zero below
        if (mOrientations[index] == 90) mOrientations[index] = -90;

        // w3c touchevent radius are given by an orientation between 0 and 90
        // the radius is found by removing the orientation and measuring the x and y
        // radius of the resulting ellipse
        // for android orientations >= 0 and < 90, the major axis should correspond to
        // just reporting the y radius as the major one, and x as minor
        // however, for a radius < 0, we have to shift the orientation by adding 90, and
        // reverse which radius is major and minor
        if (mOrientations[index] < 0) {
          mOrientations[index] += 90;
          mPointRadii[index] =
              new Point(
                  (int) event.getToolMajor(eventIndex) / 2,
                  (int) event.getToolMinor(eventIndex) / 2);
        } else {
          mPointRadii[index] =
              new Point(
                  (int) event.getToolMinor(eventIndex) / 2,
                  (int) event.getToolMajor(eventIndex) / 2);
        }
      } else {
        float size = event.getSize(eventIndex);
        Resources resources = GeckoApp.mAppContext.getResources();
        DisplayMetrics displaymetrics = resources.getDisplayMetrics();
        size = size * Math.min(displaymetrics.heightPixels, displaymetrics.widthPixels);
        mPointRadii[index] = new Point((int) size, (int) size);
        mOrientations[index] = 0;
      }
      mPressures[index] = event.getPressure(eventIndex);
    } catch (Exception ex) {
      Log.e(LOGTAG, "Error creating motion point " + index, ex);
      mPointRadii[index] = new Point(0, 0);
      mPoints[index] = new Point(0, 0);
    }
  }
コード例 #12
0
  @Override
  public boolean onDoubleTap(MotionEvent event) {
    final int action = event.getAction();
    final int pointerIndex =
        (action & MotionEvent.ACTION_POINTER_ID_MASK) >> MotionEvent.ACTION_POINTER_ID_SHIFT;
    final int pointerId = event.getPointerId(pointerIndex);

    OFAndroid.onTouchDoubleTap(
        pointerId,
        event.getX(pointerIndex),
        event.getY(pointerIndex),
        event.getPressure(pointerIndex));

    return true;
    // return super.onDoubleTap(e);
  }
コード例 #13
0
  private void addPointerForIndex(MotionEvent event, int pointerIndex, List<Pointer> result) {
    Integer pointerType = getPointerTypeForAction(event.getActionMasked());
    if (pointerType == null) {
      return;
    }

    Pointer pointer = new Pointer();

    pointer.timeStamp = event.getEventTime() * 1000; // Convert from milliseconds to microseconds.
    pointer.pointer = event.getPointerId(pointerIndex);
    pointer.type = pointerType;
    pointer.kind = PointerKind.TOUCH;
    pointer.x = event.getX(pointerIndex);
    pointer.y = event.getY(pointerIndex);

    pointer.buttons = 0;
    pointer.down = false;
    pointer.primary = false;
    pointer.obscured = false;

    // TODO(eseidel): Could get the calibrated range if necessary:
    // event.getDevice().getMotionRange(MotionEvent.AXIS_PRESSURE)
    pointer.pressure = event.getPressure(pointerIndex);
    pointer.pressureMin = 0.0f;
    pointer.pressureMax = 1.0f;

    pointer.distance = 0.0f;
    pointer.distanceMin = 0.0f;
    pointer.distanceMax = 0.0f;

    pointer.radiusMajor = 0.0f;
    pointer.radiusMinor = 0.0f;
    pointer.radiusMin = 0.0f;
    pointer.radiusMax = 0.0f;

    pointer.orientation = 0.0f;
    pointer.tilt = 0.0f;

    result.add(pointer);
  }
コード例 #14
0
  private boolean processMoveEvent(MotionEvent ev) {
    if (pointerId != INVALID_POINTER_ID) {
      final int pointerIndex = ev.findPointerIndex(pointerId);

      // Translate touch position to center of view
      float x = ev.getX(pointerIndex);
      touchX = x - cX - offsetX;
      float y = ev.getY(pointerIndex);
      touchY = y - cY - offsetY;

      //        	Log.d(TAG, String.format("ACTION_MOVE: (%03.0f, %03.0f) => (%03.0f, %03.0f)", x, y,
      // touchX, touchY));

      reportOnMoved();
      invalidate();

      touchPressure = ev.getPressure(pointerIndex);
      reportOnPressure();

      return true;
    }
    return false;
  }
コード例 #15
0
  /**
   * Strips the last pointer from a {@link MotionEvent} and returns the modified event. Does not
   * modify the original event.
   *
   * @param ev The MotionEvent to modify.
   * @return The modified MotionEvent.
   */
  private MotionEvent stripLastPointer(MotionEvent ev) {
    ev.getPointerCount();

    int removePointer = ev.getPointerCount() - 1;
    int removePointerId = ev.getPointerId(removePointer);

    long downTime = ev.getDownTime();
    long eventTime = ev.getEventTime();
    int action = ev.getAction();
    int pointers = ev.getPointerCount() - 1;
    int[] pointerIds = new int[pointers];
    int metaState = ev.getMetaState();
    float xPrecision = ev.getXPrecision();
    float yPrecision = ev.getYPrecision();
    int deviceId = ev.getDeviceId();
    int edgeFlags = ev.getEdgeFlags();

    switch (ev.getActionMasked()) {
      case MotionEvent.ACTION_POINTER_DOWN:
      case MotionEvent.ACTION_POINTER_UP:
        action -= 0x100;
        if (pointers == 1) {
          action -= 0x5;
        }
        break;
    }

    MotionEvent event = null;

    if (mCompatibilityMode) {
      float x = ev.getX();
      float y = ev.getY();
      float pressure = ev.getPressure();
      float size = ev.getSize();

      event =
          MotionEvent.obtain(
              downTime,
              eventTime,
              action,
              pointers,
              x,
              y,
              pressure,
              size,
              metaState,
              xPrecision,
              yPrecision,
              deviceId,
              edgeFlags);
    }

    // XXX commented out to get this to compile !
    /*
    else {
        PointerCoords[] pointerCoords = new PointerCoords[pointers];
        int source = ev.getSource();
        int flags = ev.getFlags();

        for (int i = 0; i < pointers; i++) {
            pointerIds[i] = ev.getPointerId(i);
            pointerCoords[i] = new PointerCoords();

            ev.getPointerCoords(i, pointerCoords[i]);
        }

        event = MotionEvent.obtain(downTime, eventTime, action, pointers, pointerIds,
                pointerCoords, metaState, xPrecision, yPrecision, deviceId, edgeFlags, source,
                flags);
    }
    */

    return event;
  }
  private void logMotionEvent(MotionEvent event, boolean gen) {
    String s = gen ? "GenericMotionEvent from " : "TouchEvent from ";
    s += printDevice(event.getDeviceId()) + " source " + printSource(event.getSource());

    int pointerCount = event.getPointerCount();
    String action;
    switch (event.getActionMasked()) {
      case MotionEvent.ACTION_CANCEL:
        action = "cancel";
        break;
      case MotionEvent.ACTION_DOWN:
        action = "down";
        break;
      case MotionEvent.ACTION_HOVER_ENTER:
        action = "hover_enter";
        break;
      case MotionEvent.ACTION_HOVER_EXIT:
        action = "hover_exit";
        break;
      case MotionEvent.ACTION_HOVER_MOVE:
        action = "hover_move";
        break;
      case MotionEvent.ACTION_MOVE:
        action = "move";
        break;
      case MotionEvent.ACTION_OUTSIDE:
        action = "outside";
        break;
      case MotionEvent.ACTION_POINTER_DOWN:
        action = "pointer_down";
        break;
      case MotionEvent.ACTION_POINTER_UP:
        action = "pointer_up";
        break;
      case MotionEvent.ACTION_UP:
        action = "up";
        break;
      case MotionEvent.ACTION_SCROLL:
        action = "scroll";
        break;
      default:
        action = "" + event.getAction();
        break;
    }
    s +=
        ", action "
            + action
            + " pointer count "
            + pointerCount
            + " buttons "
            + event.getButtonState()
            + " RawX "
            + event.getRawX()
            + " RawY "
            + event.getRawY()
            + " MetaState "
            + event.getMetaState()
            + " Flags "
            + event.getFlags()
            + "\n";
    for (int p = 0; p < pointerCount; p++) {
      int ptrId = event.getPointerId(p);
      s +=
          "Pointer id "
              + ptrId
              + " X "
              + event.getX(p)
              + " Y "
              + event.getY(p)
              + " pressure "
              + event.getPressure(p)
              + " size "
              + event.getSize(p)
              + " orientation "
              + event.getOrientation(p)
              + // (float)Math.toDegrees(event.getOrientation(p)) +
              " TouchMajor "
              + event.getTouchMajor(p)
              + " TouchMinor "
              + event.getTouchMinor(p)
              + " ToolMajor "
              + event.getToolMajor(p)
              + " ToolMinor "
              + event.getToolMinor(p)
              + "\n";
      for (int i = 0; i < 255; i++) {
        if (event.getAxisValue(i, p) != 0.0) {
          s += "Axis " + i + " " + event.axisToString(i) + ": " + event.getAxisValue(i, p);
          InputDevice device = InputDevice.getDevice(event.getDeviceId());
          if (device != null) {
            InputDevice.MotionRange range = device.getMotionRange(i);
            if (range != null) s += " range " + range.getMin() + " to " + range.getMax();
          }
          s += "\n";
        }
      }
    }

    pushText(s);
  }
コード例 #17
0
  // BEGIN_INCLUDE(onTouchEvent)
  @Override
  public boolean onTouchEvent(MotionEvent event) {

    final int action = event.getAction();

    /*
     * Switch on the action. The action is extracted from the event by
     * applying the MotionEvent.ACTION_MASK. Alternatively a call to
     * event.getActionMasked() would yield in the action as well.
     */
    switch (action & MotionEvent.ACTION_MASK) {
      case MotionEvent.ACTION_DOWN:
        {
          // first pressed gesture has started

          /*
           * Only one touch event is stored in the MotionEvent. Extract
           * the pointer identifier of this touch from the first index
           * within the MotionEvent object.
           */
          int id = event.getPointerId(0);

          TouchHistory data =
              TouchHistory.obtain(event.getX(0), event.getY(0), event.getPressure(0));
          data.label = x + event.getX(0);

          /*
           * Store the data under its pointer identifier. The pointer
           * number stays consistent for the duration of a gesture,
           * accounting for other pointers going up or down.
           */
          mTouches.put(id, data);

          mHasTouch = true;

          break;
        }

      case MotionEvent.ACTION_POINTER_DOWN:
        {
          /*
           * A non-primary pointer has gone down, after an event for the
           * primary pointer (ACTION_DOWN) has already been received.
           */

          /*
           * The MotionEvent object contains multiple pointers. Need to
           * extract the index at which the data for this particular event
           * is stored.
           */
          int index = event.getActionIndex();
          int id = event.getPointerId(index);

          TouchHistory data =
              TouchHistory.obtain(event.getX(index), event.getY(index), event.getPressure(index));
          data.label = x + event.getX(0);

          /*
           * Store the data under its pointer identifier. The index of
           * this pointer can change over multiple events, but this
           * pointer is always identified by the same identifier for this
           * active gesture.
           */
          mTouches.put(id, data);

          break;
        }

      case MotionEvent.ACTION_UP:
        {
          /*
           * Final pointer has gone up and has ended the last pressed
           * gesture.
           */

          /*
           * Extract the pointer identifier for the only event stored in
           * the MotionEvent object and remove it from the list of active
           * touches.
           */
          int id = event.getPointerId(0);
          TouchHistory data = mTouches.get(id);
          mTouches.remove(id);
          data.recycle();

          mHasTouch = false;

          break;
        }

      case MotionEvent.ACTION_POINTER_UP:
        {
          /*
           * A non-primary pointer has gone up and other pointers are
           * still active.
           */

          /*
           * The MotionEvent object contains multiple pointers. Need to
           * extract the index at which the data for this particular event
           * is stored.
           */
          int index = event.getActionIndex();
          int id = event.getPointerId(index);

          TouchHistory data = mTouches.get(id);
          mTouches.remove(id);
          data.recycle();

          break;
        }

      case MotionEvent.ACTION_MOVE:
        {
          /*
           * A change event happened during a pressed gesture. (Between
           * ACTION_DOWN and ACTION_UP or ACTION_POINTER_DOWN and
           * ACTION_POINTER_UP)
           */

          /*
           * Loop through all active pointers contained within this event.
           * Data for each pointer is stored in a MotionEvent at an index
           * (starting from 0 up to the number of active pointers). This
           * loop goes through each of these active pointers, extracts its
           * data (position and pressure) and updates its stored data. A
           * pointer is identified by its pointer number which stays
           * constant across touch events as long as it remains active.
           * This identifier is used to keep track of a pointer across
           * events.
           */
          for (int index = 0; index < event.getPointerCount(); index++) {
            // get pointer id for data stored at this index
            int id = event.getPointerId(index);

            // get the data stored externally about this pointer.
            TouchHistory data = mTouches.get(id);

            // add previous position to history and add new values
            data.addHistory(data.x, data.y);
            data.setTouch(event.getX(index), event.getY(index), event.getPressure(index));

            /*

                int index = event.getActionIndex();
            int id = event.getPointerId(index);

            TouchHistory data = TouchHistory.obtain(event.getX(index), event.getY(index),
                    event.getPressure(index));
            data.label = "id: " + event.getX(0);
                 */

            data.label = x + event.getX(0);
          }

          break;
        }
    }

    // trigger redraw on UI thread
    this.postInvalidate();

    return true;
  }
コード例 #18
0
ファイル: SDLActivity.java プロジェクト: mactec0/flare-engine
  // Touch events
  @Override
  public boolean onTouch(View v, MotionEvent event) {
    /* Ref: http://developer.android.com/training/gestures/multi.html */
    final int touchDevId = event.getDeviceId();
    final int pointerCount = event.getPointerCount();
    int action = event.getActionMasked();
    int pointerFingerId;
    int mouseButton;
    int i = -1;
    float x, y, p;

    // !!! FIXME: dump this SDK check after 2.0.4 ships and require API14.
    if (event.getSource() == InputDevice.SOURCE_MOUSE && SDLActivity.mSeparateMouseAndTouch) {
      if (Build.VERSION.SDK_INT < 14) {
        mouseButton = 1; // For Android==12 all mouse buttons are the left button
      } else {
        try {
          mouseButton = (Integer) event.getClass().getMethod("getButtonState").invoke(event);
        } catch (Exception e) {
          mouseButton = 1; // oh well.
        }
      }
      SDLActivity.onNativeMouse(mouseButton, action, event.getX(0), event.getY(0));
    } else {
      switch (action) {
        case MotionEvent.ACTION_MOVE:
          for (i = 0; i < pointerCount; i++) {
            pointerFingerId = event.getPointerId(i);
            x = event.getX(i) / mWidth;
            y = event.getY(i) / mHeight;
            p = event.getPressure(i);
            SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
          }
          break;

        case MotionEvent.ACTION_UP:
        case MotionEvent.ACTION_DOWN:
          // Primary pointer up/down, the index is always zero
          i = 0;
        case MotionEvent.ACTION_POINTER_UP:
        case MotionEvent.ACTION_POINTER_DOWN:
          // Non primary pointer up/down
          if (i == -1) {
            i = event.getActionIndex();
          }

          pointerFingerId = event.getPointerId(i);
          x = event.getX(i) / mWidth;
          y = event.getY(i) / mHeight;
          p = event.getPressure(i);
          SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
          break;

        case MotionEvent.ACTION_CANCEL:
          for (i = 0; i < pointerCount; i++) {
            pointerFingerId = event.getPointerId(i);
            x = event.getX(i) / mWidth;
            y = event.getY(i) / mHeight;
            p = event.getPressure(i);
            SDLActivity.onNativeTouch(touchDevId, pointerFingerId, MotionEvent.ACTION_UP, x, y, p);
          }
          break;

        default:
          break;
      }
    }

    return true;
  }
コード例 #19
0
ファイル: CurlView.java プロジェクト: pangff/artBook
  @Override
  public boolean onTouch(View view, MotionEvent me) {
    // No dragging during animation at the moment.
    // TODO: Stop animation on touch event and return to drag mode.
    if (mAnimate || mPageProvider == null) {
      return false;
    }

    // We need page rects quite extensively so get them for later use.
    RectF rightRect = mRenderer.getPageRect(CurlRenderer.PAGE_RIGHT);
    RectF leftRect = mRenderer.getPageRect(CurlRenderer.PAGE_LEFT);

    // Store pointer position.
    mPointerPos.mPos.set(me.getX(), me.getY());
    mRenderer.translate(mPointerPos.mPos);
    if (mEnableTouchPressure) {
      mPointerPos.mPressure = me.getPressure();
    } else {
      mPointerPos.mPressure = 0.8f;
    }

    switch (me.getAction()) {
      case MotionEvent.ACTION_DOWN:
        {

          // Once we receive pointer down event its position is mapped to
          // right or left edge of page and that'll be the position from where
          // user is holding the paper to make curl happen.
          mDragStartPos.set(mPointerPos.mPos);

          // First we make sure it's not over or below page. Pages are
          // supposed to be same height so it really doesn't matter do we use
          // left or right one.
          if (mDragStartPos.y > rightRect.top) {
            mDragStartPos.y = rightRect.top;
          } else if (mDragStartPos.y < rightRect.bottom) {
            mDragStartPos.y = rightRect.bottom;
          }

          // Then we have to make decisions for the user whether curl is going
          // to happen from left or right, and on which page.
          if (mViewMode == SHOW_TWO_PAGES) {
            // If we have an open book and pointer is on the left from right
            // page we'll mark drag position to left edge of left page.
            // Additionally checking mCurrentIndex is higher than zero tells
            // us there is a visible page at all.
            if (mDragStartPos.x < rightRect.left && mCurrentIndex > 0) {
              mDragStartPos.x = leftRect.left;
              startCurl(CURL_LEFT);
            }
            // Otherwise check pointer is on right page's side.
            else if (mDragStartPos.x >= rightRect.left
                && mCurrentIndex < mPageProvider.getPageCount()) {
              mDragStartPos.x = rightRect.right;
              if (!mAllowLastPageCurl && mCurrentIndex >= mPageProvider.getPageCount() - 1) {
                return false;
              }
              startCurl(CURL_RIGHT);
            }
          } else if (mViewMode == SHOW_ONE_PAGE) {
            float halfX = (rightRect.right + rightRect.left) / 2;
            if (mDragStartPos.x < halfX && mCurrentIndex > 0) {
              mDragStartPos.x = rightRect.left;
              startCurl(CURL_LEFT);
            } else if (mDragStartPos.x >= halfX && mCurrentIndex < mPageProvider.getPageCount()) {
              mDragStartPos.x = rightRect.right;
              if (!mAllowLastPageCurl && mCurrentIndex >= mPageProvider.getPageCount() - 1) {
                return false;
              }
              startCurl(CURL_RIGHT);
            }
          }
          // If we have are in curl state, let this case clause flow through
          // to next one. We have pointer position and drag position defined
          // and this will create first render request given these points.
          if (mCurlState == CURL_NONE) {
            return false;
          }
        }
      case MotionEvent.ACTION_MOVE:
        {
          updateCurlPos(mPointerPos);
          break;
        }
      case MotionEvent.ACTION_CANCEL:
      case MotionEvent.ACTION_UP:
        {
          if (mCurlState == CURL_LEFT || mCurlState == CURL_RIGHT) {
            // Animation source is the point from where animation starts.
            // Also it's handled in a way we actually simulate touch events
            // meaning the output is exactly the same as if user drags the
            // page to other side. While not producing the best looking
            // result (which is easier done by altering curl position and/or
            // direction directly), this is done in a hope it made code a
            // bit more readable and easier to maintain.
            mAnimationSource.set(mPointerPos.mPos);
            mAnimationStartTime = System.currentTimeMillis();

            // Given the explanation, here we decide whether to simulate
            // drag to left or right end.
            if ((mViewMode == SHOW_ONE_PAGE
                    && mPointerPos.mPos.x > (rightRect.left + rightRect.right) / 2)
                || mViewMode == SHOW_TWO_PAGES && mPointerPos.mPos.x > rightRect.left) {
              // On right side target is always right page's right border.
              mAnimationTarget.set(mDragStartPos);
              mAnimationTarget.x = mRenderer.getPageRect(CurlRenderer.PAGE_RIGHT).right;
              mAnimationTargetEvent = SET_CURL_TO_RIGHT;
            } else {
              // On left side target depends on visible pages.
              mAnimationTarget.set(mDragStartPos);
              if (mCurlState == CURL_RIGHT || mViewMode == SHOW_TWO_PAGES) {
                mAnimationTarget.x = leftRect.left;
              } else {
                mAnimationTarget.x = rightRect.left;
              }
              mAnimationTargetEvent = SET_CURL_TO_LEFT;
            }
            mAnimate = true;
            requestRender();
          }
          break;
        }
    }

    return true;
  }
コード例 #20
0
ファイル: Zge.java プロジェクト: juzzconn/zgameeditor
  @Override
  public boolean onTouchEvent(MotionEvent event) {
    int action = event.getAction();
    int actionType = action & MotionEvent.ACTION_MASK;
    // Log.i("ZgeAndroid", "Action: " + action + " actiontype: " + actionType);

    switch (actionType) {
      case MotionEvent.ACTION_DOWN:
        {
          int count = event.getPointerCount();
          for (int i = 0; i < count; i++) {
            int pointerID = event.getPointerId(i);
            NativeTouch(pointerID, event.getX(i), event.getY(i), event.getPressure(i));
          }
          break;
        }

      case MotionEvent.ACTION_UP:
        {
          int count = event.getPointerCount();
          for (int i = 0; i < count; i++) {
            int pointerID = event.getPointerId(i);
            NativeTouch(pointerID, event.getX(i), event.getY(i), 0);
          }
          break;
        }

      case MotionEvent.ACTION_MOVE:
        {
          int count = event.getPointerCount();
          for (int i = 0; i < count; i++) {
            int pointerID = event.getPointerId(i);
            NativeTouch(pointerID, event.getX(i), event.getY(i), event.getPressure(i));
          }
          break;
        }

      case MotionEvent.ACTION_POINTER_DOWN:
        {
          int pointerIndex =
              (action & MotionEvent.ACTION_POINTER_INDEX_MASK)
                  >> MotionEvent.ACTION_POINTER_INDEX_SHIFT;
          int pointerId = event.getPointerId(pointerIndex);
          NativeTouch(
              pointerId,
              event.getX(pointerIndex),
              event.getY(pointerIndex),
              event.getPressure(pointerIndex));
          break;
        }

      case MotionEvent.ACTION_POINTER_UP:
        {
          int pointerIndex =
              (action & MotionEvent.ACTION_POINTER_INDEX_MASK)
                  >> MotionEvent.ACTION_POINTER_INDEX_SHIFT;
          int pointerId = event.getPointerId(pointerIndex);
          NativeTouch(pointerId, event.getX(pointerIndex), event.getY(pointerIndex), 0);
          break;
        }
    }

    return true;
  }