/** * Blurs the given Bitmap using RenderScript. * * @param context * @param bitmap * @return */ @TargetApi(Build.VERSION_CODES.JELLY_BEAN_MR1) private static Bitmap blurUsingRenderScript(final Context context, final Bitmap bitmap) { // Create another bitmap that will hold the results of the filter. Bitmap blurredBitmap = bitmap.copy(bitmap.getConfig(), true); if (blurredBitmap != null) { // Create the Renderscript instance that will do the work. RenderScript rs = RenderScript.create(context); // Allocate memory for Renderscript to work with Allocation input = Allocation.createFromBitmap( rs, blurredBitmap, Allocation.MipmapControl.MIPMAP_FULL, Allocation.USAGE_SCRIPT); Allocation output = Allocation.createTyped(rs, input.getType()); // Load up an instance of the specific script that we want to use. ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs)); script.setInput(input); script.setRadius(4); // Set the blur radius script.forEach(output); // Start the ScriptIntrinisicBlur output.copyTo(blurredBitmap); // Copy the output to the blurred bitmap } return blurredBitmap; }
@SuppressLint("NewApi") public static void setAlbumBackground(ImageView albumBg, Bitmap buffer, Activity mActivity) { Bitmap buffer_output = null; if (buffer != null) { // TODO Auto-generated method stub int img_width = buffer.getHeight(); int img_height = buffer.getWidth(); float ratio = (float) img_width / img_height; if (ratio < 1) ratio = 1 / ratio; if (ratio > 2) albumBg.setVisibility(View.INVISIBLE); buffer_output = Bitmap.createBitmap(buffer); final RenderScript rs = RenderScript.create(mActivity); final Allocation input = Allocation.createFromBitmap( rs, buffer, Allocation.MipmapControl.MIPMAP_NONE, Allocation.USAGE_SCRIPT); final Allocation output = Allocation.createTyped(rs, input.getType()); final ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs)); script.setRadius(20.0f); script.setInput(input); script.forEach(output); output.copyTo(buffer_output); } if (buffer_output != null) { albumBg.setVisibility(View.VISIBLE); albumBg.setImageBitmap(buffer_output); } else { albumBg.setVisibility(View.INVISIBLE); } }
/** * 高斯模糊 * * @param bitmap * @return */ @SuppressLint("NewApi") public static Bitmap blurBitmap(Bitmap bitmap) { // Let's create an empty bitmap with the same size of the bitmap we want // to blur Bitmap outBitmap = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), Config.ARGB_8888); // Instantiate a new Renderscript RenderScript rs = RenderScript.create(MyApplication.getAppContext()); // Create an Intrinsic Blur Script using the Renderscript U8_4(rs) ScriptIntrinsicBlur blurScript = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs)); // Create the Allocations (in/out) with the Renderscript and the in/out // bitmaps Allocation allIn = Allocation.createFromBitmap(rs, bitmap); Allocation allOut = Allocation.createFromBitmap(rs, outBitmap); // Set the radius of the blur blurScript.setRadius(25.f); // Perform the Renderscript blurScript.setInput(allIn); blurScript.forEach(allOut); // Copy the final bitmap created by the out Allocation to the outBitmap allOut.copyTo(outBitmap); // recycle the original bitmap // bitmap.recycle(); // After finishing everything, we destroy the Renderscript. rs.destroy(); return outBitmap; }
/* 本程序中大概耗时为20-30毫秒 */ private Bitmap blurBitmap(Bitmap bitmap, int radius) { RenderScript rs = RenderScript.create(this); Allocation overlayAlloc = Allocation.createFromBitmap(rs, bitmap); ScriptIntrinsicBlur blur = ScriptIntrinsicBlur.create(rs, overlayAlloc.getElement()); blur.setInput(overlayAlloc); blur.setRadius(radius); blur.forEach(overlayAlloc); overlayAlloc.copyTo(bitmap); rs.destroy(); return bitmap; }
public Bitmap blur(Bitmap bitmap) { Bitmap blurredMap = bitmap.copy(bitmap.getConfig(), true); RenderScript rs = RenderScript.create(this); final Allocation input = Allocation.createFromBitmap(rs, blurredMap); final Allocation output = Allocation.createTyped(rs, input.getType()); final ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs)); script.setRadius(5f); script.setInput(input); script.forEach(output); output.copyTo(blurredMap); return blurredMap; }
@TargetApi(Build.VERSION_CODES.JELLY_BEAN_MR1) @Override protected Bitmap blur(Bitmap bitmap, int radius) { RenderScript rs = RenderScript.create(getActivity()); Allocation overlayAlloc = Allocation.createFromBitmap(rs, bitmap); ScriptIntrinsicBlur blur = ScriptIntrinsicBlur.create(rs, overlayAlloc.getElement()); blur.setInput(overlayAlloc); blur.setRadius(radius); blur.forEach(overlayAlloc); overlayAlloc.copyTo(bitmap); rs.destroy(); return bitmap; }
public static Bitmap blur(Context context, Bitmap image, float radius) { int width = Math.round(image.getWidth() * BITMAP_SCALE); int height = Math.round(image.getHeight() * BITMAP_SCALE); Bitmap inputBitmap = Bitmap.createScaledBitmap(image, width, height, false); Bitmap outputBitmap = Bitmap.createBitmap(inputBitmap); RenderScript rs = RenderScript.create(context); ScriptIntrinsicBlur theIntrinsic = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs)); Allocation tmpIn = Allocation.createFromBitmap(rs, inputBitmap); Allocation tmpOut = Allocation.createFromBitmap(rs, outputBitmap); theIntrinsic.setRadius(radius); theIntrinsic.setInput(tmpIn); theIntrinsic.forEach(tmpOut); tmpOut.copyTo(outputBitmap); return outputBitmap; }
private void updateBlur() { if (!(mDrawable instanceof BitmapDrawable)) { return; } final int textViewHeight = mTextView.getHeight(); if (textViewHeight == 0) { return; } // Determine the size of the TextView compared to the height of the ImageView final float ratio = (float) textViewHeight / mImageView.getHeight(); // Get the Bitmap final BitmapDrawable bitmapDrawable = (BitmapDrawable) mDrawable; final Bitmap originalBitmap = bitmapDrawable.getBitmap(); // Calculate the height as a ratio of the Bitmap int height = (int) (ratio * originalBitmap.getHeight()); // The y position is the number of pixels height represents from the bottom of the Bitmap final int y = originalBitmap.getHeight() - height; final Bitmap portionToBlur = Bitmap.createBitmap(originalBitmap, 0, y, originalBitmap.getWidth(), height); final Bitmap blurredBitmap = portionToBlur.copy(Bitmap.Config.ARGB_8888, true); // Use RenderScript to blur the pixels RenderScript rs = RenderScript.create(getContext()); ScriptIntrinsicBlur theIntrinsic = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs)); Allocation tmpIn = Allocation.createFromBitmap(rs, portionToBlur); Allocation tmpOut = Allocation.createFromBitmap(rs, blurredBitmap); theIntrinsic.setRadius(25f); theIntrinsic.setInput(tmpIn); theIntrinsic.forEach(tmpOut); tmpOut.copyTo(blurredBitmap); new Canvas(blurredBitmap).drawColor(mScrimColor); // Create the new bitmap using the old plus the blurred portion and display it final Bitmap newBitmap = originalBitmap.copy(Bitmap.Config.ARGB_8888, true); final Canvas canvas = new Canvas(newBitmap); canvas.drawBitmap(blurredBitmap, 0, y, new Paint()); mImageView.setImageBitmap(newBitmap); }
public static Bitmap convertToBlur(Bitmap bmp, Context context) { final int radius = 20; if (Build.VERSION.SDK_INT > 16) { Log.d(MenuView.class.getSimpleName(), "VERSION.SDK_INT " + Build.VERSION.SDK_INT); Bitmap bitmap = bmp.copy(bmp.getConfig(), true); final RenderScript rs = RenderScript.create(context); final Allocation input = Allocation.createFromBitmap( rs, bmp, Allocation.MipmapControl.MIPMAP_NONE, Allocation.USAGE_SCRIPT); final Allocation output = Allocation.createTyped(rs, input.getType()); final ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs)); script.setRadius(radius /* e.g. 3.f */); script.setInput(input); script.forEach(output); output.copyTo(bitmap); return bitmap; } return bmp; }
/** 图片模糊效果 */ public static Bitmap blurBitmap(Context context, Bitmap bitmap, float radius) { Bitmap outBitmap = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), Bitmap.Config.ARGB_8888); RenderScript rs = RenderScript.create(context); ScriptIntrinsicBlur blurScript = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs)); Allocation allIn = Allocation.createFromBitmap(rs, bitmap); Allocation allOut = Allocation.createFromBitmap(rs, bitmap); blurScript.setRadius(radius); blurScript.setInput(allIn); blurScript.forEach(allOut); allOut.copyTo(outBitmap); bitmap.recycle(); rs.destroy(); return outBitmap; }
@TargetApi(Build.VERSION_CODES.JELLY_BEAN_MR1) public static Bitmap blur(Context context, Bitmap bitmap, int radius) throws RSRuntimeException { RenderScript rs = null; try { rs = RenderScript.create(context); Allocation input = Allocation.createFromBitmap( rs, bitmap, Allocation.MipmapControl.MIPMAP_NONE, Allocation.USAGE_SCRIPT); Allocation output = Allocation.createTyped(rs, input.getType()); ScriptIntrinsicBlur blur = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs)); blur.setInput(input); blur.setRadius(radius); blur.forEach(output); output.copyTo(bitmap); } finally { if (rs != null) { rs.destroy(); } } return bitmap; }
public void setBackgroundProfileImage(String url, ImageView imageView) { File possibleCachedFile = new File(getCacheDir() + File.separator, Integer.toString(url.hashCode())); if (possibleCachedFile.exists()) { Bitmap photo = BitmapFactory.decodeFile(possibleCachedFile.getPath()); final RenderScript renderScript = RenderScript.create(this); final Allocation input = Allocation.createFromBitmap( renderScript, photo, Allocation.MipmapControl.MIPMAP_NONE, Allocation.USAGE_SCRIPT); final Allocation output = Allocation.createTyped(renderScript, input.getType()); final ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(renderScript, Element.U8_4(renderScript)); script.setRadius(3.f); script.setInput(input); script.forEach(output); output.copyTo(photo); imageView.setImageBitmap(photo); } }
public void blur(Bitmap bkg) { long startMs = System.currentTimeMillis(); float radius = 20; bkg = small(bkg); Bitmap bitmap = bkg.copy(bkg.getConfig(), true); final RenderScript rs = RenderScript.create(context); final Allocation input = Allocation.createFromBitmap( rs, bkg, Allocation.MipmapControl.MIPMAP_NONE, Allocation.USAGE_SCRIPT); final Allocation output = Allocation.createTyped(rs, input.getType()); final ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs)); script.setRadius(radius); script.setInput(input); script.forEach(output); output.copyTo(bitmap); bitmap = big(bitmap); this.bitmaps = bitmap; // setBackground(new BitmapDrawable(context.getResources(), bitmap)); rs.destroy(); Log.d("zhangle", "blur take away:" + (System.currentTimeMillis() - startMs) + "ms"); }
@SuppressLint("NewApi") public static Bitmap fastblur(Context context, Bitmap sentBitmap, int radius) { try { if (VERSION.SDK_INT > 16) { Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(), true); final RenderScript rs = RenderScript.create(context); final Allocation input = Allocation.createFromBitmap( rs, sentBitmap, Allocation.MipmapControl.MIPMAP_NONE, Allocation.USAGE_SCRIPT); final Allocation output = Allocation.createTyped(rs, input.getType()); final ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs)); script.setRadius(radius /* e.g. 3.f */); script.setInput(input); script.forEach(output); output.copyTo(bitmap); return bitmap; } // Stack Blur v1.0 from // http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html // // Java Author: Mario Klingemann <mario at quasimondo.com> // http://incubator.quasimondo.com // created Feburary 29, 2004 // Android port : Yahel Bouaziz <yahel at kayenko.com> // http://www.kayenko.com // ported april 5th, 2012 // This is a compromise between Gaussian Blur and Box blur // It creates much better looking blurs than Box Blur, but is // 7x faster than my Gaussian Blur implementation. // // I called it Stack Blur because this describes best how this // filter works internally: it creates a kind of moving stack // of colors whilst scanning through the image. Thereby it // just has to add one new block of color to the right side // of the stack and remove the leftmost color. The remaining // colors on the topmost layer of the stack are either added on // or reduced by one, depending on if they are on the right or // on the left side of the stack. // // If you are using this algorithm in your code please add // the following line: // // Stack Blur Algorithm by Mario Klingemann <*****@*****.**> Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(), true); if (radius < 1) { return (null); } int w = bitmap.getWidth(); int h = bitmap.getHeight(); int[] pix = new int[w * h]; Log.e("pix", w + " " + h + " " + pix.length); bitmap.getPixels(pix, 0, w, 0, 0, w, h); int wm = w - 1; int hm = h - 1; int wh = w * h; int div = radius + radius + 1; int r[] = new int[wh]; int g[] = new int[wh]; int b[] = new int[wh]; int rsum, gsum, bsum, x, y, i, p, yp, yi, yw; int vmin[] = new int[Math.max(w, h)]; int divsum = (div + 1) >> 1; divsum *= divsum; int dv[] = new int[256 * divsum]; for (i = 0; i < 256 * divsum; i++) { dv[i] = (i / divsum); } yw = yi = 0; int[][] stack = new int[div][3]; int stackpointer; int stackstart; int[] sir; int rbs; int r1 = radius + 1; int routsum, goutsum, boutsum; int rinsum, ginsum, binsum; for (y = 0; y < h; y++) { rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; for (i = -radius; i <= radius; i++) { p = pix[yi + Math.min(wm, Math.max(i, 0))]; sir = stack[i + radius]; sir[0] = (p & 0xff0000) >> 16; sir[1] = (p & 0x00ff00) >> 8; sir[2] = (p & 0x0000ff); rbs = r1 - Math.abs(i); rsum += sir[0] * rbs; gsum += sir[1] * rbs; bsum += sir[2] * rbs; if (i > 0) { rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; } else { routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; } } stackpointer = radius; for (x = 0; x < w; x++) { r[yi] = dv[rsum]; g[yi] = dv[gsum]; b[yi] = dv[bsum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; stackstart = stackpointer - radius + div; sir = stack[stackstart % div]; routsum -= sir[0]; goutsum -= sir[1]; boutsum -= sir[2]; if (y == 0) { vmin[x] = Math.min(x + radius + 1, wm); } p = pix[yw + vmin[x]]; sir[0] = (p & 0xff0000) >> 16; sir[1] = (p & 0x00ff00) >> 8; sir[2] = (p & 0x0000ff); rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; rsum += rinsum; gsum += ginsum; bsum += binsum; stackpointer = (stackpointer + 1) % div; sir = stack[(stackpointer) % div]; routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; rinsum -= sir[0]; ginsum -= sir[1]; binsum -= sir[2]; yi++; } yw += w; } for (x = 0; x < w; x++) { rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; yp = -radius * w; for (i = -radius; i <= radius; i++) { yi = Math.max(0, yp) + x; sir = stack[i + radius]; sir[0] = r[yi]; sir[1] = g[yi]; sir[2] = b[yi]; rbs = r1 - Math.abs(i); rsum += r[yi] * rbs; gsum += g[yi] * rbs; bsum += b[yi] * rbs; if (i > 0) { rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; } else { routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; } if (i < hm) { yp += w; } } yi = x; stackpointer = radius; for (y = 0; y < h; y++) { // Preserve alpha channel: ( 0xff000000 & pix[yi] ) pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; stackstart = stackpointer - radius + div; sir = stack[stackstart % div]; routsum -= sir[0]; goutsum -= sir[1]; boutsum -= sir[2]; if (x == 0) { vmin[y] = Math.min(y + r1, hm) * w; } p = x + vmin[y]; sir[0] = r[p]; sir[1] = g[p]; sir[2] = b[p]; rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; rsum += rinsum; gsum += ginsum; bsum += binsum; stackpointer = (stackpointer + 1) % div; sir = stack[stackpointer]; routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; rinsum -= sir[0]; ginsum -= sir[1]; binsum -= sir[2]; yi += w; } } Log.e("pix", w + " " + h + " " + pix.length); bitmap.setPixels(pix, 0, w, 0, 0, w, h); return (bitmap); } catch (Exception e) { e.printStackTrace(); return null; } }
@TargetApi(Build.VERSION_CODES.JELLY_BEAN_MR1) public static Bitmap fastblur(Context context, Bitmap sentBitmap, int radius) { if (Build.VERSION.SDK_INT > 16) { Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(), true); final RenderScript rs = RenderScript.create(context); final Allocation input = Allocation.createFromBitmap( rs, sentBitmap, Allocation.MipmapControl.MIPMAP_NONE, Allocation.USAGE_SCRIPT); final Allocation output = Allocation.createTyped(rs, input.getType()); final ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs)); script.setRadius(radius); script.setInput(input); script.forEach(output); output.copyTo(bitmap); return bitmap; } Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(), true); if (radius < 1) { return (null); } int w = bitmap.getWidth(); int h = bitmap.getHeight(); int[] pix = new int[w * h]; bitmap.getPixels(pix, 0, w, 0, 0, w, h); int wm = w - 1; int hm = h - 1; int wh = w * h; int div = radius + radius + 1; int r[] = new int[wh]; int g[] = new int[wh]; int b[] = new int[wh]; int rsum, gsum, bsum, x, y, i, p, yp, yi, yw; int vmin[] = new int[Math.max(w, h)]; int divsum = (div + 1) >> 1; divsum *= divsum; int dv[] = new int[256 * divsum]; for (i = 0; i < 256 * divsum; i++) { dv[i] = (i / divsum); } yw = yi = 0; int[][] stack = new int[div][3]; int stackpointer; int stackstart; int[] sir; int rbs; int r1 = radius + 1; int routsum, goutsum, boutsum; int rinsum, ginsum, binsum; for (y = 0; y < h; y++) { rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; for (i = -radius; i <= radius; i++) { p = pix[yi + Math.min(wm, Math.max(i, 0))]; sir = stack[i + radius]; sir[0] = (p & 0xff0000) >> 16; sir[1] = (p & 0x00ff00) >> 8; sir[2] = (p & 0x0000ff); rbs = r1 - Math.abs(i); rsum += sir[0] * rbs; gsum += sir[1] * rbs; bsum += sir[2] * rbs; if (i > 0) { rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; } else { routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; } } stackpointer = radius; for (x = 0; x < w; x++) { r[yi] = dv[rsum]; g[yi] = dv[gsum]; b[yi] = dv[bsum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; stackstart = stackpointer - radius + div; sir = stack[stackstart % div]; routsum -= sir[0]; goutsum -= sir[1]; boutsum -= sir[2]; if (y == 0) { vmin[x] = Math.min(x + radius + 1, wm); } p = pix[yw + vmin[x]]; sir[0] = (p & 0xff0000) >> 16; sir[1] = (p & 0x00ff00) >> 8; sir[2] = (p & 0x0000ff); rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; rsum += rinsum; gsum += ginsum; bsum += binsum; stackpointer = (stackpointer + 1) % div; sir = stack[(stackpointer) % div]; routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; rinsum -= sir[0]; ginsum -= sir[1]; binsum -= sir[2]; yi++; } yw += w; } for (x = 0; x < w; x++) { rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; yp = -radius * w; for (i = -radius; i <= radius; i++) { yi = Math.max(0, yp) + x; sir = stack[i + radius]; sir[0] = r[yi]; sir[1] = g[yi]; sir[2] = b[yi]; rbs = r1 - Math.abs(i); rsum += r[yi] * rbs; gsum += g[yi] * rbs; bsum += b[yi] * rbs; if (i > 0) { rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; } else { routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; } if (i < hm) { yp += w; } } yi = x; stackpointer = radius; for (y = 0; y < h; y++) { pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; stackstart = stackpointer - radius + div; sir = stack[stackstart % div]; routsum -= sir[0]; goutsum -= sir[1]; boutsum -= sir[2]; if (x == 0) { vmin[y] = Math.min(y + r1, hm) * w; } p = x + vmin[y]; sir[0] = r[p]; sir[1] = g[p]; sir[2] = b[p]; rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; rsum += rinsum; gsum += ginsum; bsum += binsum; stackpointer = (stackpointer + 1) % div; sir = stack[stackpointer]; routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; rinsum -= sir[0]; ginsum -= sir[1]; binsum -= sir[2]; yi += w; } } bitmap.setPixels(pix, 0, w, 0, 0, w, h); return (bitmap); }