public void testGetSet_float4() { testSetup(Element.F32_4(mRS)); float tmp[] = randomFloatArray(gCount); float tmp2[] = new float[gCount]; script.forEach_copy1D_float4(walkAlloc); verify(tmp, tmp2, out1DAlloc, "Data mismatch float4: ", 4); scriptRelaxed.forEach_copy1D_float4(walkAlloc); verify(tmp, tmp2, out1DAlloc, "Data mismatch relaxed float4: ", 4); script.forEach_copy2D_float4(walkAlloc); verify(tmp, tmp2, out2DAlloc, "Data mismatch float4: ", 4); scriptRelaxed.forEach_copy2D_float4(walkAlloc); verify(tmp, tmp2, out2DAlloc, "Data mismatch relaxed float4: ", 4); script.forEach_copy3D_float4(walkAlloc); verify(tmp, tmp2, out3DAlloc, "Data mismatch float4: ", 4); scriptRelaxed.forEach_copy3D_float4(walkAlloc); verify(tmp, tmp2, out3DAlloc, "Data mismatch relaxed float4: ", 4); }