Processor(RenderScript rs, TextureView v, boolean benchmarkMode) { mRS = rs; mDisplayView = v; switch (mBitmapWidth) { case 3840: mInPixelsAllocation = Allocation.createFromBitmapResource(mRS, getResources(), R.drawable.img3840x2160a); mInPixelsAllocation2 = Allocation.createFromBitmapResource(mRS, getResources(), R.drawable.img3840x2160b); break; case 1920: mInPixelsAllocation = Allocation.createFromBitmapResource(mRS, getResources(), R.drawable.img1920x1080a); mInPixelsAllocation2 = Allocation.createFromBitmapResource(mRS, getResources(), R.drawable.img1920x1080b); break; case 1280: mInPixelsAllocation = Allocation.createFromBitmapResource(mRS, getResources(), R.drawable.img1280x720a); mInPixelsAllocation2 = Allocation.createFromBitmapResource(mRS, getResources(), R.drawable.img1280x720b); break; case 800: mInPixelsAllocation = Allocation.createFromBitmapResource(mRS, getResources(), R.drawable.img800x450a); mInPixelsAllocation2 = Allocation.createFromBitmapResource(mRS, getResources(), R.drawable.img800x450b); break; } mOutDisplayAllocation = Allocation.createTyped( mRS, mInPixelsAllocation.getType(), Allocation.MipmapControl.MIPMAP_NONE, Allocation.USAGE_SCRIPT | Allocation.USAGE_IO_OUTPUT); mOutPixelsAllocation = mOutDisplayAllocation; if (!mToggleIO) { // Not using USAGE_IO for the script so create a non-io kernel to copy from mOutPixelsAllocation = Allocation.createTyped( mRS, mInPixelsAllocation.getType(), Allocation.MipmapControl.MIPMAP_NONE, Allocation.USAGE_SCRIPT); } mBenchmarkMode = benchmarkMode; start(); }
/** * Blurs the given Bitmap using RenderScript. * * @param context * @param bitmap * @return */ @TargetApi(Build.VERSION_CODES.JELLY_BEAN_MR1) private static Bitmap blurUsingRenderScript(final Context context, final Bitmap bitmap) { // Create another bitmap that will hold the results of the filter. Bitmap blurredBitmap = bitmap.copy(bitmap.getConfig(), true); if (blurredBitmap != null) { // Create the Renderscript instance that will do the work. RenderScript rs = RenderScript.create(context); // Allocate memory for Renderscript to work with Allocation input = Allocation.createFromBitmap( rs, blurredBitmap, Allocation.MipmapControl.MIPMAP_FULL, Allocation.USAGE_SCRIPT); Allocation output = Allocation.createTyped(rs, input.getType()); // Load up an instance of the specific script that we want to use. ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs)); script.setInput(input); script.setRadius(4); // Set the blur radius script.forEach(output); // Start the ScriptIntrinisicBlur output.copyTo(blurredBitmap); // Copy the output to the blurred bitmap } return blurredBitmap; }
public boolean prepareRenderscriptAllocations(Bitmap bitmap) { RenderScript RS = getRenderScriptContext(); boolean needsUpdate = false; if (mOutPixelsAllocation == null || mInPixelsAllocation == null || bitmap.getWidth() != mWidth || bitmap.getHeight() != mHeight) { destroyPixelAllocations(); Bitmap bitmapBuffer = bitmap; if (bitmap.getConfig() == null || bitmap.getConfig() != BITMAP_CONFIG) { bitmapBuffer = bitmap.copy(BITMAP_CONFIG, true); } mOutPixelsAllocation = Allocation.createFromBitmap( RS, bitmapBuffer, Allocation.MipmapControl.MIPMAP_NONE, Allocation.USAGE_SCRIPT); mInPixelsAllocation = Allocation.createTyped(RS, mOutPixelsAllocation.getType()); needsUpdate = true; } if (RS != null) { mInPixelsAllocation.copyFrom(bitmap); } if (bitmap.getWidth() != mWidth || bitmap.getHeight() != mHeight) { mWidth = bitmap.getWidth(); mHeight = bitmap.getHeight(); needsUpdate = true; } if (DEBUG) { Log.v(LOGTAG, "prepareRenderscriptAllocations: " + needsUpdate + " in " + getName()); } return needsUpdate; }
@SuppressLint("NewApi") public static void setAlbumBackground(ImageView albumBg, Bitmap buffer, Activity mActivity) { Bitmap buffer_output = null; if (buffer != null) { // TODO Auto-generated method stub int img_width = buffer.getHeight(); int img_height = buffer.getWidth(); float ratio = (float) img_width / img_height; if (ratio < 1) ratio = 1 / ratio; if (ratio > 2) albumBg.setVisibility(View.INVISIBLE); buffer_output = Bitmap.createBitmap(buffer); final RenderScript rs = RenderScript.create(mActivity); final Allocation input = Allocation.createFromBitmap( rs, buffer, Allocation.MipmapControl.MIPMAP_NONE, Allocation.USAGE_SCRIPT); final Allocation output = Allocation.createTyped(rs, input.getType()); final ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs)); script.setRadius(20.0f); script.setInput(input); script.forEach(output); output.copyTo(buffer_output); } if (buffer_output != null) { albumBg.setVisibility(View.VISIBLE); albumBg.setImageBitmap(buffer_output); } else { albumBg.setVisibility(View.INVISIBLE); } }
public void forEach_root(Allocation ain, Allocation aout) { // check ain if (!ain.getType().getElement().isCompatible(__ScriptField_particle)) { throw new RSRuntimeException("Type mismatch with ScriptField_particle!"); } // check aout if (!aout.getType().getElement().isCompatible(__ScriptField_particle)) { throw new RSRuntimeException("Type mismatch with ScriptField_particle!"); } // Verify dimensions Type tIn = ain.getType(); Type tOut = aout.getType(); if ((tIn.getCount() != tOut.getCount()) || (tIn.getX() != tOut.getX()) || (tIn.getY() != tOut.getY()) || (tIn.getZ() != tOut.getZ()) || (tIn.hasFaces() != tOut.hasFaces()) || (tIn.hasMipmaps() != tOut.hasMipmaps())) { throw new RSRuntimeException("Dimension mismatch between input and output parameters!"); } forEach(mExportForEachIdx_root, ain, aout, null); }
public Bitmap blur(Bitmap bitmap) { Bitmap blurredMap = bitmap.copy(bitmap.getConfig(), true); RenderScript rs = RenderScript.create(this); final Allocation input = Allocation.createFromBitmap(rs, blurredMap); final Allocation output = Allocation.createTyped(rs, input.getType()); final ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs)); script.setRadius(5f); script.setInput(input); script.forEach(output); output.copyTo(blurredMap); return blurredMap; }
public static Bitmap convertToBlur(Bitmap bmp, Context context) { final int radius = 20; if (Build.VERSION.SDK_INT > 16) { Log.d(MenuView.class.getSimpleName(), "VERSION.SDK_INT " + Build.VERSION.SDK_INT); Bitmap bitmap = bmp.copy(bmp.getConfig(), true); final RenderScript rs = RenderScript.create(context); final Allocation input = Allocation.createFromBitmap( rs, bmp, Allocation.MipmapControl.MIPMAP_NONE, Allocation.USAGE_SCRIPT); final Allocation output = Allocation.createTyped(rs, input.getType()); final ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs)); script.setRadius(radius /* e.g. 3.f */); script.setInput(input); script.forEach(output); output.copyTo(bitmap); return bitmap; } return bmp; }
@TargetApi(Build.VERSION_CODES.JELLY_BEAN_MR1) public static Bitmap blur(Context context, Bitmap bitmap, int radius) throws RSRuntimeException { RenderScript rs = null; try { rs = RenderScript.create(context); Allocation input = Allocation.createFromBitmap( rs, bitmap, Allocation.MipmapControl.MIPMAP_NONE, Allocation.USAGE_SCRIPT); Allocation output = Allocation.createTyped(rs, input.getType()); ScriptIntrinsicBlur blur = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs)); blur.setInput(input); blur.setRadius(radius); blur.forEach(output); output.copyTo(bitmap); } finally { if (rs != null) { rs.destroy(); } } return bitmap; }
public void setBackgroundProfileImage(String url, ImageView imageView) { File possibleCachedFile = new File(getCacheDir() + File.separator, Integer.toString(url.hashCode())); if (possibleCachedFile.exists()) { Bitmap photo = BitmapFactory.decodeFile(possibleCachedFile.getPath()); final RenderScript renderScript = RenderScript.create(this); final Allocation input = Allocation.createFromBitmap( renderScript, photo, Allocation.MipmapControl.MIPMAP_NONE, Allocation.USAGE_SCRIPT); final Allocation output = Allocation.createTyped(renderScript, input.getType()); final ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(renderScript, Element.U8_4(renderScript)); script.setRadius(3.f); script.setInput(input); script.forEach(output); output.copyTo(photo); imageView.setImageBitmap(photo); } }
public void blur(Bitmap bkg) { long startMs = System.currentTimeMillis(); float radius = 20; bkg = small(bkg); Bitmap bitmap = bkg.copy(bkg.getConfig(), true); final RenderScript rs = RenderScript.create(context); final Allocation input = Allocation.createFromBitmap( rs, bkg, Allocation.MipmapControl.MIPMAP_NONE, Allocation.USAGE_SCRIPT); final Allocation output = Allocation.createTyped(rs, input.getType()); final ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs)); script.setRadius(radius); script.setInput(input); script.forEach(output); output.copyTo(bitmap); bitmap = big(bitmap); this.bitmaps = bitmap; // setBackground(new BitmapDrawable(context.getResources(), bitmap)); rs.destroy(); Log.d("zhangle", "blur take away:" + (System.currentTimeMillis() - startMs) + "ms"); }
@SuppressLint("NewApi") public static Bitmap fastblur(Context context, Bitmap sentBitmap, int radius) { try { if (VERSION.SDK_INT > 16) { Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(), true); final RenderScript rs = RenderScript.create(context); final Allocation input = Allocation.createFromBitmap( rs, sentBitmap, Allocation.MipmapControl.MIPMAP_NONE, Allocation.USAGE_SCRIPT); final Allocation output = Allocation.createTyped(rs, input.getType()); final ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs)); script.setRadius(radius /* e.g. 3.f */); script.setInput(input); script.forEach(output); output.copyTo(bitmap); return bitmap; } // Stack Blur v1.0 from // http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html // // Java Author: Mario Klingemann <mario at quasimondo.com> // http://incubator.quasimondo.com // created Feburary 29, 2004 // Android port : Yahel Bouaziz <yahel at kayenko.com> // http://www.kayenko.com // ported april 5th, 2012 // This is a compromise between Gaussian Blur and Box blur // It creates much better looking blurs than Box Blur, but is // 7x faster than my Gaussian Blur implementation. // // I called it Stack Blur because this describes best how this // filter works internally: it creates a kind of moving stack // of colors whilst scanning through the image. Thereby it // just has to add one new block of color to the right side // of the stack and remove the leftmost color. The remaining // colors on the topmost layer of the stack are either added on // or reduced by one, depending on if they are on the right or // on the left side of the stack. // // If you are using this algorithm in your code please add // the following line: // // Stack Blur Algorithm by Mario Klingemann <*****@*****.**> Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(), true); if (radius < 1) { return (null); } int w = bitmap.getWidth(); int h = bitmap.getHeight(); int[] pix = new int[w * h]; Log.e("pix", w + " " + h + " " + pix.length); bitmap.getPixels(pix, 0, w, 0, 0, w, h); int wm = w - 1; int hm = h - 1; int wh = w * h; int div = radius + radius + 1; int r[] = new int[wh]; int g[] = new int[wh]; int b[] = new int[wh]; int rsum, gsum, bsum, x, y, i, p, yp, yi, yw; int vmin[] = new int[Math.max(w, h)]; int divsum = (div + 1) >> 1; divsum *= divsum; int dv[] = new int[256 * divsum]; for (i = 0; i < 256 * divsum; i++) { dv[i] = (i / divsum); } yw = yi = 0; int[][] stack = new int[div][3]; int stackpointer; int stackstart; int[] sir; int rbs; int r1 = radius + 1; int routsum, goutsum, boutsum; int rinsum, ginsum, binsum; for (y = 0; y < h; y++) { rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; for (i = -radius; i <= radius; i++) { p = pix[yi + Math.min(wm, Math.max(i, 0))]; sir = stack[i + radius]; sir[0] = (p & 0xff0000) >> 16; sir[1] = (p & 0x00ff00) >> 8; sir[2] = (p & 0x0000ff); rbs = r1 - Math.abs(i); rsum += sir[0] * rbs; gsum += sir[1] * rbs; bsum += sir[2] * rbs; if (i > 0) { rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; } else { routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; } } stackpointer = radius; for (x = 0; x < w; x++) { r[yi] = dv[rsum]; g[yi] = dv[gsum]; b[yi] = dv[bsum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; stackstart = stackpointer - radius + div; sir = stack[stackstart % div]; routsum -= sir[0]; goutsum -= sir[1]; boutsum -= sir[2]; if (y == 0) { vmin[x] = Math.min(x + radius + 1, wm); } p = pix[yw + vmin[x]]; sir[0] = (p & 0xff0000) >> 16; sir[1] = (p & 0x00ff00) >> 8; sir[2] = (p & 0x0000ff); rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; rsum += rinsum; gsum += ginsum; bsum += binsum; stackpointer = (stackpointer + 1) % div; sir = stack[(stackpointer) % div]; routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; rinsum -= sir[0]; ginsum -= sir[1]; binsum -= sir[2]; yi++; } yw += w; } for (x = 0; x < w; x++) { rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; yp = -radius * w; for (i = -radius; i <= radius; i++) { yi = Math.max(0, yp) + x; sir = stack[i + radius]; sir[0] = r[yi]; sir[1] = g[yi]; sir[2] = b[yi]; rbs = r1 - Math.abs(i); rsum += r[yi] * rbs; gsum += g[yi] * rbs; bsum += b[yi] * rbs; if (i > 0) { rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; } else { routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; } if (i < hm) { yp += w; } } yi = x; stackpointer = radius; for (y = 0; y < h; y++) { // Preserve alpha channel: ( 0xff000000 & pix[yi] ) pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; stackstart = stackpointer - radius + div; sir = stack[stackstart % div]; routsum -= sir[0]; goutsum -= sir[1]; boutsum -= sir[2]; if (x == 0) { vmin[y] = Math.min(y + r1, hm) * w; } p = x + vmin[y]; sir[0] = r[p]; sir[1] = g[p]; sir[2] = b[p]; rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; rsum += rinsum; gsum += ginsum; bsum += binsum; stackpointer = (stackpointer + 1) % div; sir = stack[stackpointer]; routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; rinsum -= sir[0]; ginsum -= sir[1]; binsum -= sir[2]; yi += w; } } Log.e("pix", w + " " + h + " " + pix.length); bitmap.setPixels(pix, 0, w, 0, 0, w, h); return (bitmap); } catch (Exception e) { e.printStackTrace(); return null; } }
private void createProgramVertex() { mPvOrthoAlloc = new ProgramVertexFixedFunction.Constants(mRS); Matrix4f proj = new Matrix4f(); proj.loadProjectionNormalized(mWidth, mHeight); mPvOrthoAlloc.setProjection(proj); ProgramVertexFixedFunction.Builder builder = new ProgramVertexFixedFunction.Builder(mRS); mPvSky = builder.create(); ((ProgramVertexFixedFunction) mPvSky).bindConstants(mPvOrthoAlloc); mScript.set_g_PVSky(mPvSky); mConstants = new ScriptField_Constants(mRS, 1); mUniformAlloc = mConstants.getAllocation(); ProgramVertex.Builder sb = new ProgramVertex.Builder(mRS); String t = "\n" + "varying vec4 varColor;\n" + "varying vec2 varTex0;\n" + "vec2 addDrop(vec4 d, vec2 pos, float dxMul) {\n" + " vec2 ret = vec2(0.0, 0.0);\n" + " vec2 delta = d.xy - pos;\n" + " delta.x *= dxMul;\n" + " float dist = length(delta);\n" + " if (dist < d.w) { \n" + " float amp = d.z * dist;\n" + " amp /= d.w * d.w;\n" + " amp *= sin(d.w - dist);\n" + " ret = delta * amp;\n" + " }\n" + " return ret;\n" + "}\n" + "void main() {\n" + " vec2 pos = ATTRIB_position.xy;\n" + " gl_Position = vec4(pos.x, pos.y, 0.0, 1.0);\n" + " float dxMul = 1.0;\n" + " varTex0 = vec2((pos.x + 1.0), (pos.y + 1.6666));\n" + " if (UNI_Rotate < 0.9) {\n" + " varTex0.xy *= vec2(0.25, 0.33);\n" + " varTex0.x += UNI_Offset.x * 0.5;\n" + " pos.x += UNI_Offset.x * 2.0;\n" + " } else {\n" + " varTex0.xy *= vec2(0.5, 0.3125);\n" + " dxMul = 2.5;\n" + " }\n" + " varColor = vec4(1.0, 1.0, 1.0, 1.0);\n" + " pos.xy += vec2(1.0, 1.0);\n" + " pos.xy *= vec2(25.0, 42.0);\n" + " varTex0.xy += addDrop(UNI_Drop01, pos, dxMul);\n" + " varTex0.xy += addDrop(UNI_Drop02, pos, dxMul);\n" + " varTex0.xy += addDrop(UNI_Drop03, pos, dxMul);\n" + " varTex0.xy += addDrop(UNI_Drop04, pos, dxMul);\n" + " varTex0.xy += addDrop(UNI_Drop05, pos, dxMul);\n" + " varTex0.xy += addDrop(UNI_Drop06, pos, dxMul);\n" + " varTex0.xy += addDrop(UNI_Drop07, pos, dxMul);\n" + " varTex0.xy += addDrop(UNI_Drop08, pos, dxMul);\n" + " varTex0.xy += addDrop(UNI_Drop09, pos, dxMul);\n" + " varTex0.xy += addDrop(UNI_Drop10, pos, dxMul);\n" + "}\n"; sb.setShader(t); sb.addConstant(mUniformAlloc.getType()); sb.addInput(mMesh.getVertexAllocation(0).getType().getElement()); mPvWater = sb.create(); mPvWater.bindConstants(mUniformAlloc, 0); mScript.set_g_PVWater(mPvWater); }
@TargetApi(Build.VERSION_CODES.JELLY_BEAN_MR1) public static Bitmap fastblur(Context context, Bitmap sentBitmap, int radius) { if (Build.VERSION.SDK_INT > 16) { Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(), true); final RenderScript rs = RenderScript.create(context); final Allocation input = Allocation.createFromBitmap( rs, sentBitmap, Allocation.MipmapControl.MIPMAP_NONE, Allocation.USAGE_SCRIPT); final Allocation output = Allocation.createTyped(rs, input.getType()); final ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs)); script.setRadius(radius); script.setInput(input); script.forEach(output); output.copyTo(bitmap); return bitmap; } Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(), true); if (radius < 1) { return (null); } int w = bitmap.getWidth(); int h = bitmap.getHeight(); int[] pix = new int[w * h]; bitmap.getPixels(pix, 0, w, 0, 0, w, h); int wm = w - 1; int hm = h - 1; int wh = w * h; int div = radius + radius + 1; int r[] = new int[wh]; int g[] = new int[wh]; int b[] = new int[wh]; int rsum, gsum, bsum, x, y, i, p, yp, yi, yw; int vmin[] = new int[Math.max(w, h)]; int divsum = (div + 1) >> 1; divsum *= divsum; int dv[] = new int[256 * divsum]; for (i = 0; i < 256 * divsum; i++) { dv[i] = (i / divsum); } yw = yi = 0; int[][] stack = new int[div][3]; int stackpointer; int stackstart; int[] sir; int rbs; int r1 = radius + 1; int routsum, goutsum, boutsum; int rinsum, ginsum, binsum; for (y = 0; y < h; y++) { rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; for (i = -radius; i <= radius; i++) { p = pix[yi + Math.min(wm, Math.max(i, 0))]; sir = stack[i + radius]; sir[0] = (p & 0xff0000) >> 16; sir[1] = (p & 0x00ff00) >> 8; sir[2] = (p & 0x0000ff); rbs = r1 - Math.abs(i); rsum += sir[0] * rbs; gsum += sir[1] * rbs; bsum += sir[2] * rbs; if (i > 0) { rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; } else { routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; } } stackpointer = radius; for (x = 0; x < w; x++) { r[yi] = dv[rsum]; g[yi] = dv[gsum]; b[yi] = dv[bsum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; stackstart = stackpointer - radius + div; sir = stack[stackstart % div]; routsum -= sir[0]; goutsum -= sir[1]; boutsum -= sir[2]; if (y == 0) { vmin[x] = Math.min(x + radius + 1, wm); } p = pix[yw + vmin[x]]; sir[0] = (p & 0xff0000) >> 16; sir[1] = (p & 0x00ff00) >> 8; sir[2] = (p & 0x0000ff); rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; rsum += rinsum; gsum += ginsum; bsum += binsum; stackpointer = (stackpointer + 1) % div; sir = stack[(stackpointer) % div]; routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; rinsum -= sir[0]; ginsum -= sir[1]; binsum -= sir[2]; yi++; } yw += w; } for (x = 0; x < w; x++) { rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; yp = -radius * w; for (i = -radius; i <= radius; i++) { yi = Math.max(0, yp) + x; sir = stack[i + radius]; sir[0] = r[yi]; sir[1] = g[yi]; sir[2] = b[yi]; rbs = r1 - Math.abs(i); rsum += r[yi] * rbs; gsum += g[yi] * rbs; bsum += b[yi] * rbs; if (i > 0) { rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; } else { routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; } if (i < hm) { yp += w; } } yi = x; stackpointer = radius; for (y = 0; y < h; y++) { pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; stackstart = stackpointer - radius + div; sir = stack[stackstart % div]; routsum -= sir[0]; goutsum -= sir[1]; boutsum -= sir[2]; if (x == 0) { vmin[y] = Math.min(y + r1, hm) * w; } p = x + vmin[y]; sir[0] = r[p]; sir[1] = g[p]; sir[2] = b[p]; rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; rsum += rinsum; gsum += ginsum; bsum += binsum; stackpointer = (stackpointer + 1) % div; sir = stack[stackpointer]; routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; rinsum -= sir[0]; ginsum -= sir[1]; binsum -= sir[2]; yi += w; } } bitmap.setPixels(pix, 0, w, 0, 0, w, h); return (bitmap); }