コード例 #1
0
 @Override
 public boolean handleMotionEvent(MotionEvent event) {
   if ((event.getSource() & InputDevice.SOURCE_JOYSTICK) != 0) {
     int actionPointerIndex = event.getActionIndex();
     int action = event.getActionMasked();
     switch (action) {
       case MotionEvent.ACTION_MOVE:
         SDLJoystick joystick = getJoystick(event.getDeviceId());
         if (joystick != null) {
           for (int i = 0; i < joystick.axes.size(); i++) {
             InputDevice.MotionRange range = joystick.axes.get(i);
             /* Normalize the value to -1...1 */
             float value =
                 (event.getAxisValue(range.getAxis(), actionPointerIndex) - range.getMin())
                         / range.getRange()
                         * 2.0f
                     - 1.0f;
             SDLActivity.onNativeJoy(joystick.device_id, i, value);
           }
         }
         break;
       default:
         break;
     }
   }
   return true;
 }
コード例 #2
0
 @Override
 public boolean onTouch(View v, MotionEvent event) {
   builder.setLength(0);
   switch (event.getAction()) {
     case MotionEvent.ACTION_DOWN:
       builder.append("down, ");
       break;
     case MotionEvent.ACTION_MOVE:
       builder.append("move, ");
       break;
     case MotionEvent.ACTION_CANCEL:
       builder.append("cancel, ");
       break;
     case MotionEvent.ACTION_UP:
       builder.append("up, ");
       break;
   }
   builder.append(event.getX());
   builder.append(", ");
   builder.append(event.getY());
   String text = builder.toString();
   Log.d("TouchTest", text);
   textView.setText(text);
   return true;
 }
コード例 #3
0
ファイル: GLView.java プロジェクト: sparksunflower/MD.emu
 @Override
 public boolean onTrackballEvent(MotionEvent event) {
   // Log.i(logTag, "onTrackballEvent");
   if (trackballEvent(event.getAction(), event.getX(), event.getY())) {
     postUpdate();
   }
   return true;
 }
コード例 #4
0
ファイル: TerminalActivity.java プロジェクト: 70thomo/shares
  public boolean onTouchEvent(MotionEvent e) {
    x = e.getX();
    y = e.getY();

    // 更新を有効にする
    this.invalidate();
    return true;
  }
コード例 #5
0
ファイル: Reflection.java プロジェクト: visualkhh/doc-android
 // 새로운 볼 생성
 public boolean onTouchEvent(MotionEvent event) {
   if (event.getAction() == MotionEvent.ACTION_DOWN) {
     Ball NewBall = Ball.Create((int) event.getX(), (int) event.getY(), RAD);
     arBall.add(NewBall);
     invalidate();
     return true;
   }
   return false;
 }
コード例 #6
0
ファイル: SDLActivity.java プロジェクト: kobr4/Lincity4droid
  // Touch events
  public boolean onTouch(View v, MotionEvent event) {

    int action = event.getAction();
    float x = event.getX();
    float y = event.getY();
    float p = event.getPressure();

    // TODO: Anything else we need to pass?
    SDLActivity.onNativeTouch(action, x, y, p);
    return true;
  }
コード例 #7
0
 public boolean onTouchEvent(MotionEvent event) {
   super.onTouchEvent(event);
   if (event.getAction() == MotionEvent.ACTION_DOWN) {
     Toast.makeText(HandleEvent.this, "Touch Event Received", Toast.LENGTH_SHORT).show();
     return true;
   }
   return false;
 }
コード例 #8
0
ファイル: C07_MemoryPower.java プロジェクト: byunwoo/AndExam
    public boolean onTouchEvent(MotionEvent event) {
      if (event.getAction() == MotionEvent.ACTION_DOWN) {
        int sel;
        sel = FindShapeIdx((int) event.getX(), (int) event.getY());

        // 빈 바닥을 찍었으면 무시한다.
        if (sel == -1) {
          return true;
        }

        // 마지막 추가된 도형을 제대로 찍었으면 다음 단계로 진행.
        // 빈 화면 잠시 보여준 후 새 도형 추가
        if (sel == arShape.size() - 1) {
          status = BLANK;
          invalidate();
          mHandler.sendEmptyMessageDelayed(0, DELAY);
          // 엉뚱한 도형을 찍었으면 질문 후 게임 종료 또는 재시작
        } else {
          new AlertDialog.Builder(getContext())
              .setMessage("재미있지! 또 할래?")
              .setTitle("게임 끝")
              .setPositiveButton(
                  "함더",
                  new DialogInterface.OnClickListener() {
                    public void onClick(DialogInterface dialog, int whichButton) {
                      arShape.clear();
                      status = BLANK;
                      invalidate();
                      mHandler.sendEmptyMessageDelayed(0, DELAY);
                    }
                  })
              .setNegativeButton(
                  "안해",
                  new DialogInterface.OnClickListener() {
                    public void onClick(DialogInterface dialog, int whichButton) {
                      mParent.finish();
                    }
                  })
              .show();
        }
        return true;
      }
      return false;
    }
コード例 #9
0
 public boolean onTouchEvent(MotionEvent event) {
   super.onTouchEvent(event);
   if (event.getAction() == MotionEvent.ACTION_DOWN) {
     x += 15;
     y += 15;
     invalidate();
     return true;
   }
   return false;
 }
コード例 #10
0
ファイル: SDLActivity.java プロジェクト: mactec0/flare-engine
  // Generic Motion (mouse hover, joystick...) events go here
  @Override
  public boolean onGenericMotion(View v, MotionEvent event) {
    float x, y;
    int mouseButton;
    int action;

    switch (event.getSource()) {
      case InputDevice.SOURCE_JOYSTICK:
      case InputDevice.SOURCE_GAMEPAD:
      case InputDevice.SOURCE_DPAD:
        SDLActivity.handleJoystickMotionEvent(event);
        return true;

      case InputDevice.SOURCE_MOUSE:
        action = event.getActionMasked();
        switch (action) {
          case MotionEvent.ACTION_SCROLL:
            x = event.getAxisValue(MotionEvent.AXIS_HSCROLL, 0);
            y = event.getAxisValue(MotionEvent.AXIS_VSCROLL, 0);
            SDLActivity.onNativeMouse(0, action, x, y);
            return true;

          case MotionEvent.ACTION_HOVER_MOVE:
            x = event.getX(0);
            y = event.getY(0);

            SDLActivity.onNativeMouse(0, action, x, y);
            return true;

          default:
            break;
        }

      default:
        break;
    }

    // Event was not managed
    return false;
  }
コード例 #11
0
        @Override
        public boolean onTouch(View view, MotionEvent motionEvent) {

          /** Hack to prevent repeat touch events causing erratic behavior */
          if (timesTouched == 0) {

            if (motionEvent.getAction() == MotionEvent.ACTION_DOWN) {

              dismiss();
            }
          }

          timesTouched++;

          return false;
        }
コード例 #12
0
ファイル: SDLActivity.java プロジェクト: fcjailybo/asgp
  // Touch events
  @Override
  public boolean onTouch(View v, MotionEvent event) {
    final int touchDevId = event.getDeviceId();
    final int pointerCount = event.getPointerCount();
    // touchId, pointerId, action, x, y, pressure
    int actionPointerIndex =
        (event.getAction() & MotionEvent.ACTION_POINTER_ID_MASK)
            >> MotionEvent.ACTION_POINTER_ID_SHIFT; /* API 8: event.getActionIndex(); */
    int pointerFingerId = event.getPointerId(actionPointerIndex);
    int action =
        (event.getAction() & MotionEvent.ACTION_MASK); /* API 8: event.getActionMasked(); */

    float x = event.getX(actionPointerIndex) / mWidth;
    float y = event.getY(actionPointerIndex) / mHeight;
    float p = event.getPressure(actionPointerIndex);

    if (action == MotionEvent.ACTION_MOVE && pointerCount > 1) {
      // TODO send motion to every pointer if its position has
      // changed since prev event.
      for (int i = 0; i < pointerCount; i++) {
        pointerFingerId = event.getPointerId(i);
        x = event.getX(i) / mWidth;
        y = event.getY(i) / mHeight;
        p = event.getPressure(i);
        SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
      }
    } else {
      SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
    }
    return true;
  }
コード例 #13
0
ファイル: SDLActivity.java プロジェクト: mactec0/flare-engine
  // Touch events
  @Override
  public boolean onTouch(View v, MotionEvent event) {
    /* Ref: http://developer.android.com/training/gestures/multi.html */
    final int touchDevId = event.getDeviceId();
    final int pointerCount = event.getPointerCount();
    int action = event.getActionMasked();
    int pointerFingerId;
    int mouseButton;
    int i = -1;
    float x, y, p;

    // !!! FIXME: dump this SDK check after 2.0.4 ships and require API14.
    if (event.getSource() == InputDevice.SOURCE_MOUSE && SDLActivity.mSeparateMouseAndTouch) {
      if (Build.VERSION.SDK_INT < 14) {
        mouseButton = 1; // For Android==12 all mouse buttons are the left button
      } else {
        try {
          mouseButton = (Integer) event.getClass().getMethod("getButtonState").invoke(event);
        } catch (Exception e) {
          mouseButton = 1; // oh well.
        }
      }
      SDLActivity.onNativeMouse(mouseButton, action, event.getX(0), event.getY(0));
    } else {
      switch (action) {
        case MotionEvent.ACTION_MOVE:
          for (i = 0; i < pointerCount; i++) {
            pointerFingerId = event.getPointerId(i);
            x = event.getX(i) / mWidth;
            y = event.getY(i) / mHeight;
            p = event.getPressure(i);
            SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
          }
          break;

        case MotionEvent.ACTION_UP:
        case MotionEvent.ACTION_DOWN:
          // Primary pointer up/down, the index is always zero
          i = 0;
        case MotionEvent.ACTION_POINTER_UP:
        case MotionEvent.ACTION_POINTER_DOWN:
          // Non primary pointer up/down
          if (i == -1) {
            i = event.getActionIndex();
          }

          pointerFingerId = event.getPointerId(i);
          x = event.getX(i) / mWidth;
          y = event.getY(i) / mHeight;
          p = event.getPressure(i);
          SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
          break;

        case MotionEvent.ACTION_CANCEL:
          for (i = 0; i < pointerCount; i++) {
            pointerFingerId = event.getPointerId(i);
            x = event.getX(i) / mWidth;
            y = event.getY(i) / mHeight;
            p = event.getPressure(i);
            SDLActivity.onNativeTouch(touchDevId, pointerFingerId, MotionEvent.ACTION_UP, x, y, p);
          }
          break;

        default:
          break;
      }
    }

    return true;
  }
コード例 #14
0
  // Touch events
  @Override
  public boolean onTouch(View v, MotionEvent event) {
    /* Ref: http://developer.android.com/training/gestures/multi.html */
    final int touchDevId = event.getDeviceId();
    final int pointerCount = event.getPointerCount();
    int action = event.getActionMasked();
    int pointerFingerId;
    int i = -1;
    float x, y, p;

    switch (action) {
      case MotionEvent.ACTION_MOVE:
        for (i = 0; i < pointerCount; i++) {
          pointerFingerId = event.getPointerId(i);
          x = event.getX(i) / mWidth;
          y = event.getY(i) / mHeight;
          p = event.getPressure(i);
          SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
        }
        break;

      case MotionEvent.ACTION_UP:
      case MotionEvent.ACTION_DOWN:
        // Primary pointer up/down, the index is always zero
        i = 0;
      case MotionEvent.ACTION_POINTER_UP:
      case MotionEvent.ACTION_POINTER_DOWN:
        // Non primary pointer up/down
        if (i == -1) {
          i = event.getActionIndex();
        }

        pointerFingerId = event.getPointerId(i);
        x = event.getX(i) / mWidth;
        y = event.getY(i) / mHeight;
        p = event.getPressure(i);
        SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
        break;

      default:
        break;
    }

    return true;
  }