コード例 #1
0
ファイル: SDLActivity.java プロジェクト: ThunderBeast/Mongrel
  // Audio
  public static void audioInit(
      int sampleRate, boolean is16Bit, boolean isStereo, int desiredFrames) {
    int channelConfig =
        isStereo
            ? AudioFormat.CHANNEL_CONFIGURATION_STEREO
            : AudioFormat.CHANNEL_CONFIGURATION_MONO;
    int audioFormat = is16Bit ? AudioFormat.ENCODING_PCM_16BIT : AudioFormat.ENCODING_PCM_8BIT;
    int frameSize = (isStereo ? 2 : 1) * (is16Bit ? 2 : 1);

    Log.v(
        "SDL",
        "SDL audio: wanted "
            + (isStereo ? "stereo" : "mono")
            + " "
            + (is16Bit ? "16-bit" : "8-bit")
            + " "
            + (sampleRate / 1000f)
            + "kHz, "
            + desiredFrames
            + " frames buffer");

    // Let the user pick a larger buffer if they really want -- but ye
    // gods they probably shouldn't, the minimums are horrifyingly high
    // latency already
    desiredFrames =
        Math.max(
            desiredFrames,
            (AudioTrack.getMinBufferSize(sampleRate, channelConfig, audioFormat) + frameSize - 1)
                / frameSize);

    mAudioTrack =
        new AudioTrack(
            AudioManager.STREAM_MUSIC,
            sampleRate,
            channelConfig,
            audioFormat,
            desiredFrames * frameSize,
            AudioTrack.MODE_STREAM);

    audioStartThread();

    Log.v(
        "SDL",
        "SDL audio: got "
            + ((mAudioTrack.getChannelCount() >= 2) ? "stereo" : "mono")
            + " "
            + ((mAudioTrack.getAudioFormat() == AudioFormat.ENCODING_PCM_16BIT)
                ? "16-bit"
                : "8-bit")
            + " "
            + (mAudioTrack.getSampleRate() / 1000f)
            + "kHz, "
            + desiredFrames
            + " frames buffer");
  }
コード例 #2
0
ファイル: SDLActivity.java プロジェクト: fcjailybo/asgp
 public static void audioWriteByteBuffer(byte[] buffer) {
   for (int i = 0; i < buffer.length; ) {
     int result = mAudioTrack.write(buffer, i, buffer.length - i);
     if (result > 0) {
       i += result;
     } else if (result == 0) {
       try {
         Thread.sleep(1);
       } catch (InterruptedException e) {
         // Nom nom
       }
     } else {
       Log.w("SDL", "SDL audio: error return from write(byte)");
       return;
     }
   }
 }
コード例 #3
0
ファイル: SDLActivity.java プロジェクト: kobr4/Lincity4droid
  public static void audioQuit() {
    if (mAudioThread != null) {
      try {
        mAudioThread.join();
      } catch (Exception e) {
        Log.v("SDL", "Problem stopping audio thread: " + e);
      }
      mAudioThread = null;

      // Log.v("SDL", "Finished waiting for audio thread");
    }

    if (mAudioTrack != null) {
      mAudioTrack.stop();
      mAudioTrack = null;
    }
  }
コード例 #4
0
ファイル: SDLActivity.java プロジェクト: fcjailybo/asgp
 public static void audioQuit() {
   if (mAudioTrack != null) {
     mAudioTrack.stop();
     mAudioTrack = null;
   }
 }
コード例 #5
0
ファイル: SDLActivity.java プロジェクト: fcjailybo/asgp
  // Audio
  public static int audioInit(
      int sampleRate, boolean is16Bit, boolean isStereo, int desiredFrames) {
    int channelConfig =
        isStereo
            ? AudioFormat.CHANNEL_CONFIGURATION_STEREO
            : AudioFormat.CHANNEL_CONFIGURATION_MONO;
    int audioFormat = is16Bit ? AudioFormat.ENCODING_PCM_16BIT : AudioFormat.ENCODING_PCM_8BIT;
    int frameSize = (isStereo ? 2 : 1) * (is16Bit ? 2 : 1);

    Log.v(
        "SDL",
        "SDL audio: wanted "
            + (isStereo ? "stereo" : "mono")
            + " "
            + (is16Bit ? "16-bit" : "8-bit")
            + " "
            + (sampleRate / 1000f)
            + "kHz, "
            + desiredFrames
            + " frames buffer");

    // Let the user pick a larger buffer if they really want -- but ye
    // gods they probably shouldn't, the minimums are horrifyingly high
    // latency already
    desiredFrames =
        Math.max(
            desiredFrames,
            (AudioTrack.getMinBufferSize(sampleRate, channelConfig, audioFormat) + frameSize - 1)
                / frameSize);

    if (mAudioTrack == null) {
      mAudioTrack =
          new AudioTrack(
              AudioManager.STREAM_MUSIC,
              sampleRate,
              channelConfig,
              audioFormat,
              desiredFrames * frameSize,
              AudioTrack.MODE_STREAM);

      // Instantiating AudioTrack can "succeed" without an exception and the track may still be
      // invalid
      // Ref:
      // https://android.googlesource.com/platform/frameworks/base/+/refs/heads/master/media/java/android/media/AudioTrack.java
      // Ref: http://developer.android.com/reference/android/media/AudioTrack.html#getState()

      if (mAudioTrack.getState() != AudioTrack.STATE_INITIALIZED) {
        Log.e("SDL", "Failed during initialization of Audio Track");
        mAudioTrack = null;
        return -1;
      }

      mAudioTrack.play();
    }

    Log.v(
        "SDL",
        "SDL audio: got "
            + ((mAudioTrack.getChannelCount() >= 2) ? "stereo" : "mono")
            + " "
            + ((mAudioTrack.getAudioFormat() == AudioFormat.ENCODING_PCM_16BIT)
                ? "16-bit"
                : "8-bit")
            + " "
            + (mAudioTrack.getSampleRate() / 1000f)
            + "kHz, "
            + desiredFrames
            + " frames buffer");

    return 0;
  }