コード例 #1
0
  public void run() {
    getWidth();
    getHeight();

    double x = getWidth() / 2;
    double y = getHeight() / 2;

    GRect a = new GRect(x - 1.5 * SIZE, y - 1.5 * SIZE, SIZE, 3 * SIZE);
    a.setColor(Color.RED);
    a.setFilled(true);
    add(a);

    GRect b = new GRect(x - SIZE / 2, y - 1.5 * SIZE, SIZE, 3 * SIZE);
    b.setColor(Color.YELLOW);
    b.setFilled(true);
    add(b);

    GRect c = new GRect(x + SIZE / 2, y - 1.5 * SIZE, SIZE, 3 * SIZE);
    c.setColor(TURQUOISE);
    c.setFilled(true);
    add(c);

    GLabel d = new GLabel("Flag of Peru", x + SIZE, y + 1.9 * SIZE);
    d.setColor(Color.BLACK);
    d.setFont("Broadway-12");
    add(d);
  }
コード例 #2
0
  private void AddLabel() {

    GLabel label = new GLabel("Flag of Mali");
    label.setFont("Verdana-18");
    double x = getWidth() - label.getWidth();
    double y = getHeight() - label.getDescent();
    add(label, x, y);
  }
コード例 #3
0
ファイル: Breakout_Extension.java プロジェクト: czptv/CS106A
 private GLabel prompt(String endGame) {
   GLabel prompt = new GLabel(endGame);
   prompt.setFont("Times-Bold-50");
   double x = (WIDTH - prompt.getWidth()) / 2;
   double y = HEIGHT * 4.0 / 5.0;
   prompt.setLocation(x, y);
   return prompt;
 }
コード例 #4
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 /** Draws the inscription in the lower-right corner */
 private void drawInscription() {
   GLabel label = new GLabel("Flag of Luxembourg");
   label.setFont("Courier New");
   label.setColor(Color.BLACK);
   double x = getWidth() - label.getWidth();
   double y = getHeight() - label.getDescent();
   add(label, x, y);
 }
コード例 #5
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  public void showMessage(String message) {
    pausePlay();

    gameMessage.setLabel(message);
    gameMessage.setLocation(
        WIDTH / 2 - gameMessage.getWidth() / 2, HEIGHT / 2 - gameMessage.getHeight() / 2);

    add(gameMessage);
  }
コード例 #6
0
ファイル: LetterGame.java プロジェクト: njk345/CompSci2
 @Override
 public void keyPressed(KeyEvent event) {
   char key = event.getKeyChar();
   if (key == 'k') {
     player.move(0, playerspeed);
   } else if (key == 'i') {
     player.move(0, -playerspeed);
   }
 }
コード例 #7
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 private void paint_label() {
   /*  Write an inscription in the lower right corner of the window
    *  From the window width and subtract the width of the label we get the start
    *  point of the X inscription. (similar to height)
    */
   GLabel label = new GLabel("Flag of " + COUNTRY, FLAG_WIDTH, getHeight());
   label.setFont(new Font("Tamoha", Font.BOLD, 18));
   label.setLocation((getWidth() - label.getWidth()), (getHeight() - label.getHeight() / 2));
   add(label);
 }
コード例 #8
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 public void startApp() {
   waitForClick();
   getVelocity();
   while (true) {
     moveBall();
     // delay time, reduced as the player is about to end the game to increases it's difficult
     pause(delay + reakCounter / 25);
     if (reakCounter == 0) {
       GLabel win = new GLabel("YOU WIN!!");
       add(win, (getWidth() - win.getWidth()) / 2, HEIGHT / 2);
     }
   }
 }
コード例 #9
0
  public void setup() {
    setSize(WIDTH, HEIGHT);
    getGCanvas().addMouseMotionListener(this);
    getGCanvas().addMouseListener(this);

    lifeDisplay = new GLabel("");
    lifeDisplay.setFont("*-bold-14");

    gameMessage = new GLabel("");
    gameMessage.setFont("*-bold-32");

    showMessage("CLICK TO BEGIN");
  }
コード例 #10
0
ファイル: LetterGame.java プロジェクト: njk345/CompSci2
 public GLabel makeLetterLabel(int numDivs) {
   boolean get = randgen.nextBoolean();
   String ga;
   if (get) ga = "G";
   else ga = "A";
   GLabel getOrAvoid = new GLabel(ga);
   getOrAvoid.setFont(new Font("Cambria", Font.BOLD, 24));
   double locx = randgen.nextDouble(INDENT, getWidth() - getOrAvoid.getWidth());
   int whichdiv = randgen.nextInt(1, numDivs);
   double locy = whichdiv * getHeight() / numDivs;
   getOrAvoid.setLocation(locx, locy);
   return getOrAvoid;
 }
コード例 #11
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  public void restartGame() {
    getGCanvas().removeAll();

    lives = NTURNS;
    bricksRemaining = NBRICK_ROWS * NBRICKS_PER_ROW;

    Color[] colors = {Color.RED, Color.ORANGE, Color.YELLOW, Color.GREEN, Color.CYAN};

    int xOffset = BRICK_SEP / 2;
    int yOffset = BRICK_Y_OFFSET;

    for (int row = 0; row < NBRICK_ROWS; row++) {
      Color color = colors[(int) ((double) colors.length / (double) NBRICK_ROWS * row)];

      for (int col = 0; col < NBRICKS_PER_ROW; col++) {
        BreakoutBrick rect =
            new BreakoutBrick(
                col * BRICK_WIDTH + col * BRICK_SEP + xOffset,
                row * BRICK_HEIGHT + row * BRICK_SEP + yOffset,
                BRICK_WIDTH,
                BRICK_HEIGHT);
        rect.setColor(color);
        rect.setFilled(true);

        add(rect);
      }
    }

    paddle =
        new BreakoutPaddle(
            WIDTH / 2 - PADDLE_WIDTH / 2,
            HEIGHT - PADDLE_HEIGHT - PADDLE_Y_OFFSET,
            PADDLE_WIDTH,
            PADDLE_HEIGHT);
    add(paddle);

    ball = new BreakoutBall(WIDTH / 2 - BALL_RADIUS, HEIGHT / 2 - BALL_RADIUS, BALL_RADIUS);
    add(ball);

    lifeDisplay.setLabel(String.format("Lives remaining: %d", lives));
    lifeDisplay.setLocation(WIDTH - lifeDisplay.getWidth() - 10, lifeDisplay.getHeight() + 10);
    add(lifeDisplay);

    resumePlay();
  }
コード例 #12
0
ファイル: myGame.java プロジェクト: TengZhong/CS-Projects
  /** Initialize the game */
  public void run() {

    // Get ready
    getReady();
    vx = 0;
    vy = 0;
    num_brick_left = NUM_BRICK_ROW * NUM_BRICK_COL;

    // Add label at the bottom
    mylabel = new GLabel("Developed by Teng Zhong");
    add(mylabel, (getWidth() - mylabel.getWidth()) / 2, (getHeight() - 300));

    // Start game playing
    while (!gameover()) {
      moveBall();
      checkRebounce();
      pause(DELAY);
    }

    // When game is over
    remove(ball);
    GLabel lab = new GLabel("Game Over!");
    lab.setFont("SansSerif-28");
    lab.setColor(Color.RED);
    add(lab, (getWidth() - lab.getWidth()) / 2, (getHeight() - lab.getHeight()) / 2);
  }
コード例 #13
0
ファイル: LetterGame.java プロジェクト: njk345/CompSci2
  @Override
  public void init() {
    randgen = new RandomGenerator();
    setSize(WINDOW_WIDTH, WINDOW_HEIGHT);
    setTitle("Get or Avoid!");
    setBackground(Color.gray);
    score = 0;
    scoreLabel = new JLabel("Score: " + score);
    scoreLabel.setFont(new Font("Cambria", Font.BOLD, 18));
    add(scoreLabel, NORTH);

    letters = new GLabel[10];

    for (int i = 0; i < 10; i++) {
      letters[i] = makeLetterLabel(screenDivisions); // 5 initial divisions
      add(letters[i]);
    }

    player = new GLabel("P", INDENT, 3 * getHeight() / screenDivisions);
    player.setFont(new Font("Cambria", Font.BOLD, 24));
    player.setColor(Color.blue);
    add(player);
    addKeyListeners();
  }
コード例 #14
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 /** The method accepts a string and displays the green text in the center of the screen */
 private GLabel createMessage(String message) {
   GLabel text = new GLabel(message);
   text.setFont("Arial Black-20");
   text.setColor(Color.GREEN);
   double x = (WIDTH - text.getWidth()) / 2;
   double y = (HEIGHT - text.getDescent()) / 2;
   text.setLocation(x, y);
   add(text);
   return text;
 }
コード例 #15
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 /** Displays the amount of points on the screen in text form */
 private GLabel createScore(String score) {
   GLabel text = new GLabel(score);
   text.setFont("Arial Black-12");
   text.setColor(Color.black);
   double x = (WIDTH - text.getWidth()) / 2;
   double y = HEIGHT - text.getDescent();
   text.setLocation(x, y);
   add(text);
   return text;
 }
コード例 #16
0
ファイル: LetterGame.java プロジェクト: njk345/CompSci2
  @Override
  public void run() {
    double reset = getWidth() - letters[0].getWidth();
    while (true) {

      for (int i = 0; i < letters.length; i++) {

        if (letters[i].getBounds().intersects(player.getBounds())) {
          if (letters[i].getLabel().equals("A")) score--; // A for avoid lose a point
          else score++; // G for get earn 1 point
          scoreLabel.setText("Score: " + score);
          // move the letter immediately
          letters[i].setLocation(reset, letters[i].getY());
        } else {
          letters[i].move(-speed, 0);
          // wrap around if past the left edge
          if (letters[i].getX() < 0) letters[i].setLocation(reset, letters[i].getY());
        }
      }
      pause(gameSpeed);
    }
  }
コード例 #17
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ファイル: GTest.java プロジェクト: boykodev/CS106A
 public void mouseMoved(MouseEvent e) {
   if (label != null) remove(label);
   label = new GLabel("X: " + e.getX() + " Y: " + e.getY());
   add(label, (getWidth() - label.getWidth()) / 2, (getHeight() - label.getHeight()) / 2);
 }
コード例 #18
0
 /* Draw graph line with the name and rating */
 private void drawEntry(NameSurferEntry entry, int entryNumber) {
   /* Draws graph line */
   for (int i = 0; i < NDECADES - 1; i++) {
     int position1 = entry.getRank(i);
     int position2 = entry.getRank(i + 1);
     double x1 = i * (getWidth() / NDECADES);
     double x2 = (i + 1) * (getWidth() / NDECADES);
     double y1 = 0;
     double y2 = 0;
     if (position1 != 0 && position2 != 0) {
       y1 = GRAPH_MARGIN_SIZE + (getHeight() - GRAPH_MARGIN_SIZE * 2) * position1 / MAX_RANK;
       y2 = GRAPH_MARGIN_SIZE + (getHeight() - GRAPH_MARGIN_SIZE * 2) * position2 / MAX_RANK;
     } else if (position1 == 0 && position2 == 0) {
       y1 = getHeight() - GRAPH_MARGIN_SIZE;
       y2 = y1;
     } else if (position1 == 0) {
       y1 = getHeight() - GRAPH_MARGIN_SIZE;
       y2 = GRAPH_MARGIN_SIZE + (getHeight() - GRAPH_MARGIN_SIZE * 2) * position2 / MAX_RANK;
     } else {
       y1 = GRAPH_MARGIN_SIZE + (getHeight() - GRAPH_MARGIN_SIZE * 2) * position1 / MAX_RANK;
       y2 = getHeight() - GRAPH_MARGIN_SIZE;
     }
     GLine line = new GLine(x1, y1, x2, y2);
     /* Set line color */
     if (entryNumber % 4 == 0) {
       line.setColor(Color.BLUE);
     } else if (entryNumber % 4 == 1) {
       line.setColor(Color.RED);
     } else if (entryNumber % 4 == 2) {
       line.setColor(Color.MAGENTA);
     } else if (entryNumber % 4 == 3) {
       line.setColor(Color.BLACK);
     }
     add(line);
   }
   /* Add label with the name and ranking */
   for (int i = 0; i < NDECADES; i++) {
     String name = entry.getName();
     int position = entry.getRank(i);
     String positionString = Integer.toString(position);
     String label = name + " " + positionString;
     double x = i * (getWidth() / NDECADES) + 10;
     double x1 = x - NDECADES;
     double y;
     int R = 5;
     if (position != 0) {
       y = GRAPH_MARGIN_SIZE + (getHeight() - GRAPH_MARGIN_SIZE * 2) * position / MAX_RANK;
     } else {
       /* Add "*" if name was not used and remove marker point */
       label = name + " *";
       y = getHeight() - GRAPH_MARGIN_SIZE - 10;
       R = 0;
     }
     /* Add marker point */
     GOval marker = new GOval(x1, y - 2, R, R); /* Got "y-2" by scientific research =) */
     marker.setFilled(true);
     GLabel nameLabel = new GLabel(label, x, y);
     nameLabel.setFont(new Font("Times Roman", Font.BOLD, 12));
     /* Set label color */
     if (entryNumber % 4 == 0) {
       nameLabel.setColor(Color.BLUE);
       marker.setColor(Color.BLUE);
     } else if (entryNumber % 4 == 1) {
       nameLabel.setColor(Color.RED);
       marker.setColor(Color.RED);
     } else if (entryNumber % 4 == 2) {
       nameLabel.setColor(Color.MAGENTA);
       marker.setColor(Color.MAGENTA);
     } else if (entryNumber % 4 == 3) {
       nameLabel.setColor(Color.BLACK);
       marker.setColor(Color.BLACK);
     }
     add(nameLabel);
     add(marker);
   }
 }
コード例 #19
0
ファイル: Breakout_Extension.java プロジェクト: czptv/CS106A
 private GLabel showLifeCount(int life) {
   GLabel lifeCount = new GLabel("Life Count: " + life);
   lifeCount.setFont("Times-15");
   lifeCount.setLocation(10, lifeCount.getAscent() + 10);
   return lifeCount;
 }
コード例 #20
0
  public void play() {
    GCanvas canvas = getGCanvas();

    ball.move();

    if (ball.getX() < 0 || ball.getX() + ball.getDiameter() > WIDTH) {
      ball.bounceX();
    }

    if (ball.getY() < 0) {
      ball.bounceY();
    }

    if (ball.getY() + ball.getDiameter() > HEIGHT) {
      lives--;
      lifeDisplay.setLabel(String.format("Lives remaining: %d", lives));

      if (lives <= 0) {
        showMessage("DEFEAT!");
      } else {
        ball.setLocation(WIDTH / 2 - BALL_RADIUS, HEIGHT / 2 - BALL_RADIUS);
      }

      return;
    }

    for (int i = 0; i < 4; i++) {
      GPoint point =
          new GPoint(
              ball.getX() + (i & 1) * ball.getDiameter(),
              ball.getY() + ((i & 2) / 2) * ball.getDiameter());
      GObject o = canvas.getElementAt(point);

      if (o == null) {
        continue;
      }

      if (o instanceof BreakoutBrick) {
        canvas.remove(o);
        bricksRemaining--;

        if (bricksRemaining <= 0) {
          showMessage("VICTORY!");
        }
      } else if (o instanceof BreakoutPaddle) {
        paddleBounces++;

        if (paddleBounces > NPADDLE_BOUNCES) {
          paddleBounces = 0;
          ball.accelerate(1.0);
        }
      }

      if (point.getX() < o.getX() + o.getWidth() || point.getX() < o.getX()) {
        ball.bounceX();
      }

      if (point.getY() < o.getY() + o.getHeight() || point.getY() < o.getY()) {
        ball.bounceY();
      }

      return;
    }
  }
コード例 #21
0
ファイル: ShopGame.java プロジェクト: Wissamkahi/Shop-Game
 /** positions a label in a particular spot */
 private void position(GLabel label_positioned) {
   GLabel box = label_positioned;
   box.setFont(new Font("Serif", Font.BOLD, FONTSIZE));
   box.setColor(FONTCOLOR);
   add(box);
 }
コード例 #22
0
  public void run() {
    int x_center = getWidth() / 2;
    int y_center = getHeight() / 2;

    GRect top_rect =
        new GRect(
            x_center - (RECT_WIDTH / 2), y_center - (2 * RECT_HEIGHT), RECT_WIDTH, RECT_HEIGHT);
    add(top_rect);

    GRect bottom_left_rect =
        new GRect(
            (x_center - (RECT_WIDTH / 2)) - (RECT_WIDTH + 15), y_center, RECT_WIDTH, RECT_HEIGHT);
    add(bottom_left_rect);

    GRect bottom_middle_rect =
        new GRect(x_center - (RECT_WIDTH / 2), y_center, RECT_WIDTH, RECT_HEIGHT);
    add(bottom_middle_rect);

    GRect bottom_right_rect =
        new GRect(
            (x_center - (RECT_WIDTH / 2)) + (RECT_WIDTH + 15), y_center, RECT_WIDTH, RECT_HEIGHT);
    add(bottom_right_rect);

    GLine left_line =
        new GLine(x_center, y_center - RECT_HEIGHT, x_center - (RECT_WIDTH + 15), y_center);
    add(left_line);

    GLine right_line =
        new GLine(x_center, y_center - RECT_HEIGHT, x_center + (RECT_WIDTH + 15), y_center);
    add(right_line);

    GLine middle_line = new GLine(x_center, y_center - RECT_HEIGHT, x_center, y_center);
    add(middle_line);

    GLabel top_label =
        new GLabel(
            "Program", top_rect.getX() + (RECT_WIDTH / 2), top_rect.getY() + (RECT_HEIGHT / 2));
    top_label.move(-top_label.getWidth() / 2, top_label.getAscent() / 2);
    add(top_label);

    GLabel bottom_left_label =
        new GLabel(
            "GraphicsProgram",
            bottom_left_rect.getX() + (RECT_WIDTH / 2),
            bottom_left_rect.getY() + (RECT_HEIGHT / 2));
    bottom_left_label.move(-bottom_left_label.getWidth() / 2, bottom_left_label.getAscent() / 2);
    add(bottom_left_label);

    GLabel bottom_middle_label =
        new GLabel(
            "ConsoleProgram",
            bottom_middle_rect.getX() + (RECT_WIDTH / 2),
            bottom_middle_rect.getY() + (RECT_HEIGHT / 2));
    bottom_middle_label.move(
        -bottom_middle_label.getWidth() / 2, bottom_middle_label.getAscent() / 2);
    add(bottom_middle_label);

    GLabel bottom_right_label =
        new GLabel(
            "DialogProgram",
            bottom_right_rect.getX() + (RECT_WIDTH / 2),
            bottom_right_rect.getY() + (RECT_HEIGHT / 2));
    bottom_right_label.move(-bottom_right_label.getWidth() / 2, bottom_right_label.getAscent() / 2);
    add(bottom_right_label);
  }
コード例 #23
0
  private void moveBall() {
    ball.move(vx, vy);
    /*
     * top side reflection
     */
    if (ball.getY() - ball.getHeight() / 2 < 0) {
      vy = -vy;

    }
    /*
     * sides reflect
     */
    else if (ball.getX() > WIDTH - ball.getHeight() || ball.getX() - ball.getHeight() / 2 < 0) {
      vx = -vx;

    }
    /*
     * ending game if ball goes beyond the paddle, with 3 tries
     *  and restarting it b4 the 3 tries
     */
    else if (ball.getY() > HEIGHT) {
      endtrying++;
      if (endtrying >= 3) {
        removeAll();
        GLabel end = new GLabel("YOU LOST!!");
        add(end, (getWidth() - end.getWidth()) / 2, getHeight() / 2);
      }
      // restart part
      else {
        removeAll();
        run();
      }
    }
    // getting what's on sides of the ball, and starting to handle it
    GObject row = collectSides();

    if (row == baddle) {
      /*
       * to test Y coordinates for ball and paddle
       * println( baddle.getY()+ "|" +  ball.getY());
       * turned out to be that there's 19 pixel between ball.y and paddle.y; fixing that with if
       */

      if (ball.getY() > baddle.getY() - BALL_RADIUS) {
        vy = -vy;
        bounceClip.play();
        /*
         * glue issue fix, move the ball above the paddle, so that it doesn't reverse again
         */
        if (row == baddle) {
          ball.move(0, -PADDLE_HEIGHT);
        }
      }

    }
    /* here removing object which is brick, then subtracting the counter, also checking if
     * bricks ended so it display final message "YOY WIN"
     */
    else if (row != null) {
      remove(row);
      reakCounter--;

      vy = -vy;
    }
  }
コード例 #24
0
ファイル: ShopGame.java プロジェクト: Wissamkahi/Shop-Game
  /*Place the labels on top */
  private void placeLabels() {
    /*Place label On Rent */
    GLabel onRentLabel = new GLabel("ON RENT");
    onRentLabel.setFont(new Font("Serif", Font.BOLD, BIGFONTSIZE));
    onRentLabel.setColor(FONTCOLOR);
    add(onRentLabel, RENTX + RENTWIDTH / 2 - onRentLabel.getWidth() / 2, RENTY - EQUIPHEIGHT);

    /*Place label Available */
    GLabel availForRentLabel = new GLabel("AVAILABLE FOR RENT");
    availForRentLabel.setFont(new Font("Serif", Font.BOLD, BIGFONTSIZE));
    availForRentLabel.setColor(FONTCOLOR);
    add(
        availForRentLabel,
        AVAILX + AVAILWIDTH / 2 - availForRentLabel.getWidth() / 2,
        AVAILY - EQUIPHEIGHT);

    /*Place label Shop */
    GLabel shopLabel = new GLabel("SHOP");
    shopLabel.setFont(new Font("Serif", Font.BOLD, BIGFONTSIZE));
    shopLabel.setColor(FONTCOLOR);
    add(shopLabel, SHOPX + SHOPWIDTH / 2 - shopLabel.getWidth() / 2, SHOPY - EQUIPHEIGHT * 14);

    /*Place the lost sales label */
    lostSalesLabel1 = new GLabel("Lost Sales HR = " + lostSales.get(0));
    lostSalesLabel2 = new GLabel("Lost Sales MR = " + lostSales.get(1));
    lostSalesLabel3 = new GLabel("Lost Sales LR = " + lostSales.get(2));
    lostSalesLabel1.setFont(new Font("Serif", Font.BOLD, BIGFONTSIZE));
    lostSalesLabel2.setFont(new Font("Serif", Font.BOLD, BIGFONTSIZE));
    lostSalesLabel3.setFont(new Font("Serif", Font.BOLD, BIGFONTSIZE));
    lostSalesLabel1.setColor(FONTCOLOR);
    lostSalesLabel2.setColor(FONTCOLOR);
    lostSalesLabel3.setColor(FONTCOLOR);
    add(lostSalesLabel1, START_X + 4 * EQUIPWIDTH, 4 * EQUIPHEIGHT);
    add(
        lostSalesLabel2,
        START_X + 4 * EQUIPWIDTH,
        4 * EQUIPHEIGHT + lostSalesLabel1.getHeight() * 1.5);
    add(
        lostSalesLabel3,
        START_X + 4 * EQUIPWIDTH,
        4 * EQUIPHEIGHT + lostSalesLabel2.getHeight() * 3);

    /*Place the days elapsed label */
    daysElapsed = 0;
    daysElapsedLabel = new GLabel("DAY" + daysElapsed);
    daysElapsedLabel.setFont(new Font("Serif", Font.BOLD, 24));
    daysElapsedLabel.setColor(Color.red.darker());
    add(daysElapsedLabel, APPLICATION_WIDTH / 2, START_Y / 2);

    /*Place the sales Label */
    sales = 0;
    salesLabel = new GLabel("SALES: $" + sales);
    salesLabel.setFont(new Font("Serif", Font.BOLD, 24));
    salesLabel.setColor(Color.GREEN.darker());
    add(salesLabel, APPLICATION_WIDTH / 2, daysElapsedLabel.getY() + daysElapsedLabel.getY());

    /*Place the capitalInvested Label */
    capitalInvested = 0;
    capitalLabel = new GLabel("Capital Invested: $" + capitalInvested);
    capitalLabel.setFont(new Font("Serif", Font.BOLD, 18));
    capitalLabel.setColor(Color.RED.darker());
    add(
        capitalLabel,
        lostSalesLabel1.getX(),
        lostSalesLabel3.getY() + lostSalesLabel3.getHeight() * 2);
  }
コード例 #25
0
  public void run() {
    addKeyListeners();

    File boardFile = new File("largerboard.txt");
    try {
      Scanner sc = new Scanner(boardFile);
      int rowNum = 0;
      while (sc.hasNextLine()) {
        String s = sc.nextLine();
        char[] nums = s.toCharArray();
        for (int i = 0; i < nums.length; i++) {
          char2D[i][rowNum] = nums[i];
          System.out.print(char2D[i][rowNum] + " ");
        }
        System.out.println();
        rowNum++;
      }
    } catch (IOException e) {
      System.out.println("File not found.");
    }

    GRect box;
    GOval o;
    for (int i = 0; i < height; i++) {
      for (int j = 0; j < width; j++) {
        // int rand = (int) (3*Math.random());
        // twoD[j][i] = rand;
        // System.out.print(twoD[j][i] + " ");

        box = new GRect(boxSize * j, boxSize * i, boxSize, boxSize);
        add(box);

        if (char2D[j][i] == '0') {
          box.setFilled(true);
          box.setColor(Color.BLACK);
          o = new GOval(boxSize * j + 10, boxSize * i + 10, 5, 5);
          o.setFilled(true);
          o.setColor(Color.YELLOW);
          add(o);
          food.add(o);
        } else if (char2D[j][i] == '1') {
          box.setFilled(true);
          box.setColor(Color.BLUE);
        }
      }
      // System.out.println();
    }
    // end of nested for loops
    player = new GOval(playerX + 5, playerY + 5, 15, 15);
    player.setFilled(true);
    player.setColor(Color.RED);
    add(player);

    addGhosts();

    while (true) {

      // ghost movement
      // 0: up, 1: down, 2: right, 3: left
      for (int i = 0; i < ghostList.size(); i++) {
        ghost = (Ghost) ghostList.get(i);
        if (timer % 500 == 0) {
          if (playerX < ghost.getGhostX()) {
            ghost.move(3);
          } else if (playerY > ghost.getGhostY()) {
            ghost.move(1);
          } else if (playerX > ghost.getGhostX()) {
            ghost.move(2);
          } else if (playerY < ghost.getGhostY()) {
            ghost.move(0);
          }
          //				int rand =(int) (4*Math.random()); // between 0-3
          //				if(rand == 2 && isCollidable(ghost.getGhostX()+1, ghost.getGhostY())){
          //					ghost.move(rand);
          //				}
          //				else if(rand == 3 && isCollidable(ghost.getGhostX()-1, ghost.getGhostY())){
          //					ghost.move(rand);
          //				}
          //				else if(rand == 1 && isCollidable(ghost.getGhostX(), ghost.getGhostY()+1)){
          //					ghost.move(rand);
          //				}
          //				else if(rand == 0 && isCollidable(ghost.getGhostX(), ghost.getGhostY()-1)){
          //					ghost.move(rand);
          //				}
          // System.out.println(ghost.getGhostX() +" , "+ ghost.getGhostY() );
        }
      }

      if (collision(ghost, player)) {
        remove(player);
        hasLost = true;
        break;
      }

      if (food.size() == 0) {
        break;
      }

      for (int i = 0; i < food.size(); i++) {
        GOval foodPiece = (GOval) food.get(i);
        if (collision(player, foodPiece)) {
          remove(foodPiece);
          food.remove(i);
        }
      }

      pause(10);
      timer = timer + 10;
    }

    GLabel wonLost;

    if (hasLost) {
      wonLost = new GLabel("YOU LOSE", 220, 250);
    } else {
      wonLost = new GLabel("YOU WON AND ARE AWESOME", 220, 250);
    }

    wonLost.setColor(Color.WHITE);
    add(wonLost);
  }