コード例 #1
0
  // Method that allows the user to create a new game in the database
  public void CreateGame(
      ScreenFrame frame, ServerConnection server, User currentUser, Parsers parser) {

    try {

      // Defining variables from typed values in the CreateScreen panel
      String gamename = frame.getCreate().getTfGameName().getText();
      int mapSize = frame.getCreate().getTfMapSize();
      String controls = frame.getCreate().getTfControls().getText();

      // Checks whether the typed in values are legitimate
      // Strings controls and gamename can't be empty and the map size can't be 0
      if (!controls.equals("") && mapSize != 0 && !gamename.equals("")) {

        // Creates objects of/instansialize Game and Gamer classes
        Game game = new Game();
        Gamer gamer = new Gamer();

        // Sets controls equal to the typed controls
        gamer.setControls(controls);

        // Sets id equal to the logged in user (the current user)
        gamer.setId(currentUser.getId());

        // Sets the above defined id as the host of the game
        game.setHost(gamer);

        // Sets the gamename and mapsize equal to the typed values
        game.setName(gamename);
        game.setMapSize(mapSize);

        // All of the above setters are used to @post the variables into the database
        //
        String json = new Gson().toJson(game);
        String message = parser.createParser(server.post(json, "games/"));

        // Checks if the received list of games contains the newly created game
        // If so a confirmation will be shown to the user
        if (message.equals(game.getName())) {

          JOptionPane.showMessageDialog(
              frame,
              "Game was created!\nIt's called " + game.getName(),
              "Success!",
              JOptionPane.INFORMATION_MESSAGE);
        }
      }

      // Prints a stacktrace when catching an unforeseen error
    } catch (Exception e) {
      e.printStackTrace();
    }
  }