// get the color value at the given point public Vec3 getColor(Vec3 p, Vec3 n, Vec3 d, Vec3 difCol, Vec3 spCol, int exp) { Vec3 color = new Vec3(0, 0, 0); Vec3 l = getDir().negate(); Ray newRay = new Ray(p, l); HitRecord srec = new HitRecord(); if (Data.getSettings().isA()) { if (Data.hasIntersection(newRay, 0.001, Double.POSITIVE_INFINITY, srec)) { // System.out.println("In shadow"); return color; } else { l = l.normalize(); if (Data.getSettings().isD()) { double nDotl = n.dotProduct(l); color = color.addVec(difCol.multScalar(i * Math.max(0, nDotl))); } if (Data.getSettings().isS()) { Vec3 h = l.subVec(d).normalize(); double nDotH = n.dotProduct(h); color = color.addVec(spCol.multScalar(i * Math.pow(Math.max(0, nDotH), exp))); } } } else { l = l.normalize(); if (Data.getSettings().isD()) { double nDotl = n.dotProduct(l); color = color.addVec(difCol.multScalar(i * Math.max(0, nDotl))); } if (Data.getSettings().isS()) { Vec3 h = l.subVec(d).normalize(); double nDotH = n.dotProduct(h); color = color.addVec(spCol.multScalar(i * Math.pow(Math.max(0, nDotH), exp))); } } return color; }
/** Applies a velocity to each of the entities pushing them away from each other. Args: entity */ public void applyEntityCollision(Entity par1Entity) { if (!this.worldObj.isRemote) { if (par1Entity != this.riddenByEntity) { if (par1Entity instanceof EntityLiving && !(par1Entity instanceof EntityPlayer) && !(par1Entity instanceof EntityIronGolem) && this.minecartType == 0 && this.motionX * this.motionX + this.motionZ * this.motionZ > 0.01D && this.riddenByEntity == null && par1Entity.ridingEntity == null) { par1Entity.mountEntity(this); } double var2 = par1Entity.posX - this.posX; double var4 = par1Entity.posZ - this.posZ; double var6 = var2 * var2 + var4 * var4; if (var6 >= 9.999999747378752E-5D) { var6 = (double) MathHelper.sqrt_double(var6); var2 /= var6; var4 /= var6; double var8 = 1.0D / var6; if (var8 > 1.0D) { var8 = 1.0D; } var2 *= var8; var4 *= var8; var2 *= 0.10000000149011612D; var4 *= 0.10000000149011612D; var2 *= (double) (1.0F - this.entityCollisionReduction); var4 *= (double) (1.0F - this.entityCollisionReduction); var2 *= 0.5D; var4 *= 0.5D; if (par1Entity instanceof EntityMinecart) { double var10 = par1Entity.posX - this.posX; double var12 = par1Entity.posZ - this.posZ; Vec3 var14 = this.worldObj.getWorldVec3Pool().getVecFromPool(var10, 0.0D, var12).normalize(); Vec3 var15 = this.worldObj .getWorldVec3Pool() .getVecFromPool( (double) MathHelper.cos(this.rotationYaw * (float) Math.PI / 180.0F), 0.0D, (double) MathHelper.sin(this.rotationYaw * (float) Math.PI / 180.0F)) .normalize(); double var16 = Math.abs(var14.dotProduct(var15)); if (var16 < 0.800000011920929D) { return; } double var18 = par1Entity.motionX + this.motionX; double var20 = par1Entity.motionZ + this.motionZ; if (((EntityMinecart) par1Entity).minecartType == 2 && this.minecartType != 2) { this.motionX *= 0.20000000298023224D; this.motionZ *= 0.20000000298023224D; this.addVelocity(par1Entity.motionX - var2, 0.0D, par1Entity.motionZ - var4); par1Entity.motionX *= 0.949999988079071D; par1Entity.motionZ *= 0.949999988079071D; } else if (((EntityMinecart) par1Entity).minecartType != 2 && this.minecartType == 2) { par1Entity.motionX *= 0.20000000298023224D; par1Entity.motionZ *= 0.20000000298023224D; par1Entity.addVelocity(this.motionX + var2, 0.0D, this.motionZ + var4); this.motionX *= 0.949999988079071D; this.motionZ *= 0.949999988079071D; } else { var18 /= 2.0D; var20 /= 2.0D; this.motionX *= 0.20000000298023224D; this.motionZ *= 0.20000000298023224D; this.addVelocity(var18 - var2, 0.0D, var20 - var4); par1Entity.motionX *= 0.20000000298023224D; par1Entity.motionZ *= 0.20000000298023224D; par1Entity.addVelocity(var18 + var2, 0.0D, var20 + var4); } } else { this.addVelocity(-var2, 0.0D, -var4); par1Entity.addVelocity(var2 / 4.0D, 0.0D, var4 / 4.0D); } } } } }
/** * Called frequently so the entity can update its state every tick as required. For example, * zombies and skeletons use this to react to sunlight and start to burn. */ public void onLivingUpdate() { float var1; float var2; if (this.worldObj.isRemote) { var1 = MathHelper.cos(this.animTime * (float) Math.PI * 2.0F); var2 = MathHelper.cos(this.prevAnimTime * (float) Math.PI * 2.0F); if (var2 <= -0.3F && var1 >= -0.3F) { this.worldObj.playSound( this.posX, this.posY, this.posZ, "mob.enderdragon.wings", 5.0F, 0.8F + this.rand.nextFloat() * 0.3F, false); } } this.prevAnimTime = this.animTime; float var3; if (this.func_110143_aJ() <= 0.0F) { var1 = (this.rand.nextFloat() - 0.5F) * 8.0F; var2 = (this.rand.nextFloat() - 0.5F) * 4.0F; var3 = (this.rand.nextFloat() - 0.5F) * 8.0F; this.worldObj.spawnParticle( "largeexplode", this.posX + (double) var1, this.posY + 2.0D + (double) var2, this.posZ + (double) var3, 0.0D, 0.0D, 0.0D); } else { this.updateDragonEnderCrystal(); var1 = 0.2F / (MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ) * 10.0F + 1.0F); var1 *= (float) Math.pow(2.0D, this.motionY); if (this.slowed) { this.animTime += var1 * 0.5F; } else { this.animTime += var1; } this.rotationYaw = MathHelper.wrapAngleTo180_float(this.rotationYaw); if (this.ringBufferIndex < 0) { for (int var25 = 0; var25 < this.ringBuffer.length; ++var25) { this.ringBuffer[var25][0] = (double) this.rotationYaw; this.ringBuffer[var25][1] = this.posY; } } if (++this.ringBufferIndex == this.ringBuffer.length) { this.ringBufferIndex = 0; } this.ringBuffer[this.ringBufferIndex][0] = (double) this.rotationYaw; this.ringBuffer[this.ringBufferIndex][1] = this.posY; double var4; double var6; double var8; double var26; float var33; if (this.worldObj.isRemote) { if (this.newPosRotationIncrements > 0) { var26 = this.posX + (this.newPosX - this.posX) / (double) this.newPosRotationIncrements; var4 = this.posY + (this.newPosY - this.posY) / (double) this.newPosRotationIncrements; var6 = this.posZ + (this.field_110152_bk - this.posZ) / (double) this.newPosRotationIncrements; var8 = MathHelper.wrapAngleTo180_double(this.newRotationYaw - (double) this.rotationYaw); this.rotationYaw = (float) ((double) this.rotationYaw + var8 / (double) this.newPosRotationIncrements); this.rotationPitch = (float) ((double) this.rotationPitch + (this.newRotationPitch - (double) this.rotationPitch) / (double) this.newPosRotationIncrements); --this.newPosRotationIncrements; this.setPosition(var26, var4, var6); this.setRotation(this.rotationYaw, this.rotationPitch); } } else { var26 = this.targetX - this.posX; var4 = this.targetY - this.posY; var6 = this.targetZ - this.posZ; var8 = var26 * var26 + var4 * var4 + var6 * var6; if (this.target != null) { this.targetX = this.target.posX; this.targetZ = this.target.posZ; double var10 = this.targetX - this.posX; double var12 = this.targetZ - this.posZ; double var14 = Math.sqrt(var10 * var10 + var12 * var12); double var16 = 0.4000000059604645D + var14 / 80.0D - 1.0D; if (var16 > 10.0D) { var16 = 10.0D; } this.targetY = this.target.boundingBox.minY + var16; } else { this.targetX += this.rand.nextGaussian() * 2.0D; this.targetZ += this.rand.nextGaussian() * 2.0D; } if (this.forceNewTarget || var8 < 100.0D || var8 > 22500.0D || this.isCollidedHorizontally || this.isCollidedVertically) { this.setNewTarget(); } var4 /= (double) MathHelper.sqrt_double(var26 * var26 + var6 * var6); var33 = 0.6F; if (var4 < (double) (-var33)) { var4 = (double) (-var33); } if (var4 > (double) var33) { var4 = (double) var33; } this.motionY += var4 * 0.10000000149011612D; this.rotationYaw = MathHelper.wrapAngleTo180_float(this.rotationYaw); double var11 = 180.0D - Math.atan2(var26, var6) * 180.0D / Math.PI; double var13 = MathHelper.wrapAngleTo180_double(var11 - (double) this.rotationYaw); if (var13 > 50.0D) { var13 = 50.0D; } if (var13 < -50.0D) { var13 = -50.0D; } Vec3 var15 = this.worldObj .getWorldVec3Pool() .getVecFromPool( this.targetX - this.posX, this.targetY - this.posY, this.targetZ - this.posZ) .normalize(); Vec3 var40 = this.worldObj .getWorldVec3Pool() .getVecFromPool( (double) MathHelper.sin(this.rotationYaw * (float) Math.PI / 180.0F), this.motionY, (double) (-MathHelper.cos(this.rotationYaw * (float) Math.PI / 180.0F))) .normalize(); float var17 = (float) (var40.dotProduct(var15) + 0.5D) / 1.5F; if (var17 < 0.0F) { var17 = 0.0F; } this.randomYawVelocity *= 0.8F; float var18 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ) * 1.0F + 1.0F; double var19 = Math.sqrt(this.motionX * this.motionX + this.motionZ * this.motionZ) * 1.0D + 1.0D; if (var19 > 40.0D) { var19 = 40.0D; } this.randomYawVelocity = (float) ((double) this.randomYawVelocity + var13 * (0.699999988079071D / var19 / (double) var18)); this.rotationYaw += this.randomYawVelocity * 0.1F; float var21 = (float) (2.0D / (var19 + 1.0D)); float var22 = 0.06F; this.moveFlying(0.0F, -1.0F, var22 * (var17 * var21 + (1.0F - var21))); if (this.slowed) { this.moveEntity( this.motionX * 0.800000011920929D, this.motionY * 0.800000011920929D, this.motionZ * 0.800000011920929D); } else { this.moveEntity(this.motionX, this.motionY, this.motionZ); } Vec3 var23 = this.worldObj .getWorldVec3Pool() .getVecFromPool(this.motionX, this.motionY, this.motionZ) .normalize(); float var24 = (float) (var23.dotProduct(var40) + 1.0D) / 2.0F; var24 = 0.8F + 0.15F * var24; this.motionX *= (double) var24; this.motionZ *= (double) var24; this.motionY *= 0.9100000262260437D; } this.renderYawOffset = this.rotationYaw; this.dragonPartHead.width = this.dragonPartHead.height = 3.0F; this.dragonPartTail1.width = this.dragonPartTail1.height = 2.0F; this.dragonPartTail2.width = this.dragonPartTail2.height = 2.0F; this.dragonPartTail3.width = this.dragonPartTail3.height = 2.0F; this.dragonPartBody.height = 3.0F; this.dragonPartBody.width = 5.0F; this.dragonPartWing1.height = 2.0F; this.dragonPartWing1.width = 4.0F; this.dragonPartWing2.height = 3.0F; this.dragonPartWing2.width = 4.0F; var2 = (float) (this.getMovementOffsets(5, 1.0F)[1] - this.getMovementOffsets(10, 1.0F)[1]) * 10.0F / 180.0F * (float) Math.PI; var3 = MathHelper.cos(var2); float var28 = -MathHelper.sin(var2); float var5 = this.rotationYaw * (float) Math.PI / 180.0F; float var27 = MathHelper.sin(var5); float var7 = MathHelper.cos(var5); this.dragonPartBody.onUpdate(); this.dragonPartBody.setLocationAndAngles( this.posX + (double) (var27 * 0.5F), this.posY, this.posZ - (double) (var7 * 0.5F), 0.0F, 0.0F); this.dragonPartWing1.onUpdate(); this.dragonPartWing1.setLocationAndAngles( this.posX + (double) (var7 * 4.5F), this.posY + 2.0D, this.posZ + (double) (var27 * 4.5F), 0.0F, 0.0F); this.dragonPartWing2.onUpdate(); this.dragonPartWing2.setLocationAndAngles( this.posX - (double) (var7 * 4.5F), this.posY + 2.0D, this.posZ - (double) (var27 * 4.5F), 0.0F, 0.0F); if (!this.worldObj.isRemote && this.hurtTime == 0) { this.collideWithEntities( this.worldObj.getEntitiesWithinAABBExcludingEntity( this, this.dragonPartWing1 .boundingBox .expand(4.0D, 2.0D, 4.0D) .offset(0.0D, -2.0D, 0.0D))); this.collideWithEntities( this.worldObj.getEntitiesWithinAABBExcludingEntity( this, this.dragonPartWing2 .boundingBox .expand(4.0D, 2.0D, 4.0D) .offset(0.0D, -2.0D, 0.0D))); this.attackEntitiesInList( this.worldObj.getEntitiesWithinAABBExcludingEntity( this, this.dragonPartHead.boundingBox.expand(1.0D, 1.0D, 1.0D))); } double[] var29 = this.getMovementOffsets(5, 1.0F); double[] var9 = this.getMovementOffsets(0, 1.0F); var33 = MathHelper.sin( this.rotationYaw * (float) Math.PI / 180.0F - this.randomYawVelocity * 0.01F); float var32 = MathHelper.cos( this.rotationYaw * (float) Math.PI / 180.0F - this.randomYawVelocity * 0.01F); this.dragonPartHead.onUpdate(); this.dragonPartHead.setLocationAndAngles( this.posX + (double) (var33 * 5.5F * var3), this.posY + (var9[1] - var29[1]) * 1.0D + (double) (var28 * 5.5F), this.posZ - (double) (var32 * 5.5F * var3), 0.0F, 0.0F); for (int var30 = 0; var30 < 3; ++var30) { EntityDragonPart var31 = null; if (var30 == 0) { var31 = this.dragonPartTail1; } if (var30 == 1) { var31 = this.dragonPartTail2; } if (var30 == 2) { var31 = this.dragonPartTail3; } double[] var35 = this.getMovementOffsets(12 + var30 * 2, 1.0F); float var34 = this.rotationYaw * (float) Math.PI / 180.0F + this.simplifyAngle(var35[0] - var29[0]) * (float) Math.PI / 180.0F * 1.0F; float var38 = MathHelper.sin(var34); float var37 = MathHelper.cos(var34); float var36 = 1.5F; float var39 = (float) (var30 + 1) * 2.0F; var31.onUpdate(); var31.setLocationAndAngles( this.posX - (double) ((var27 * var36 + var38 * var39) * var3), this.posY + (var35[1] - var29[1]) * 1.0D - (double) ((var39 + var36) * var28) + 1.5D, this.posZ + (double) ((var7 * var36 + var37 * var39) * var3), 0.0F, 0.0F); } if (!this.worldObj.isRemote) { this.slowed = this.destroyBlocksInAABB(this.dragonPartHead.boundingBox) | this.destroyBlocksInAABB(this.dragonPartBody.boundingBox); } } }