private PlayerInfo buildPlayerInfo(final Player p) { final PlayerInfo info = new PlayerInfo(); final Stich r = getCurrentStich(); info.setAufspieler(r != null ? r.getStarter().getUsername() : ""); info.setGeber(geber != null ? geber.getUsername() : ""); info.setActive(p.equals(this.activePlayer)); info.setKarten(buildCardInfo()); info.setPlayerId(p.getId()); info.setPosition(p.getPosition()); info.setKleinesHolz(0); info.setGrossesHolz(0); info.setPunkte(sumPoints(p)); info.setName(p.getUsername()); info.setRunde(r == null ? 0 : r.getStichNr()); info.setTrumpf(trumpfFarbe); return info; }
public void startGame() throws Exception { // PLAYER CHECK // final int playerCount = player.size(); { if (playerCount < 2) { throw new Exception("Zu wenig Spieler für ein Spiel."); } if (playerCount > MAX_PLAYER) { throw new Exception("Zu viele Spieler für ein Spiel."); } if (playerCount < 2 || playerCount > MAX_PLAYER) { throw new Exception("Unpassende Spieleranzahl."); } } // FIRST TIME INITIALIZATION // Thread.currentThread().setName("Game " + this.gameId); this.maxStichNr = 32 / player.size(); gotoGameState(GameState.G0); // LOOP FOR 4 PLAYER !! for (; ; ) { final GameEvent event = getNextEvent(20000); pause(50); if (event == null) { log.info("State=" + gameState + ", waiting for events"); continue; } log.info("State=" + gameState + ", event=" + event); if (event.getEvent() == EventType.gostate) { gameState = event.getState(); } switch (gameState) { // ----------------------------------------------------------- case G0: { resetSpiel(); start = new Date(); selectGeber(); // Reset clients final PlayerCommand pc = new PlayerCommand(); sendCommandToAllPlayer(CommandCode.gameReset); // Initialize clients sendGameInfo(); // 3 Karten für jeden for (int i = 0; i < 3; i++) { for (Player p : player) { assignFreeCardToPlayer(p, false); } } sendPlayerInfo(); gotoGameState(GameState.G1); break; } // ----------------------------------------------------------- case G1: { // 2 Karten für jeden original = null; for (int i = 0; i < 2; i++) { for (Player p : player) { assignFreeCardToPlayer(p, p.getId() == this.geber.getId()); } } sendPlayerInfo(); gotoGameState(GameState.G1a); break; } // ----------------------------------------------------------- case G1a: { // 3 Karten für jeden for (int i = 0; i < 3; i++) { for (Player p : player) { assignFreeCardToPlayer(p, false); } } sendPlayerInfo(); gotoGameState(GameState.G2); break; } // ----------------------------------------------------------- case G2: { Player p = getPlayerLeftFromGeber(+1); sendPlayerCommand( p, CommandCode.frageOriginal, new ResponseCode[] {ResponseCode.ja, ResponseCode.nein}); gameState = GameState.G3; break; } // ----------------------------------------------------------- case G3: { if (event.getEvent() == EventType.player) { final PlayerResponse response = event.getPlayerResponse(); if (response.getResponseCode() == ResponseCode.nein) { sendPlayerMsg(getPlayerById(response.getPlayerId()), "Weg!"); Player p = getPlayerLeftFromGeber(+2); sendPlayerCommand( p, CommandCode.frageOriginal, new ResponseCode[] {ResponseCode.ja, ResponseCode.nein}); gameState = GameState.G4; } else if (response.getResponseCode() == ResponseCode.ja) { trumpfPlayer = getPlayerById(response.getPlayerId()); trumpfFarbe = original.getFarbe(); originalSelected = true; sendPlayerMsg(getPlayerById(response.getPlayerId()), "Ich gehe rein"); gotoGameState(GameState.S0); } else { throw new Exception( "Unexpected response: state=" + gameState + ", response=" + response.getResponseCode()); } } break; } // ----------------------------------------------------------- case G4: { if (event.getEvent() == EventType.player) { final PlayerResponse response = event.getPlayerResponse(); if (response.getResponseCode() == ResponseCode.nein) { sendPlayerMsg(getPlayerById(response.getPlayerId()), "Weg!"); Player p = getPlayerLeftFromGeber(+3); sendPlayerCommand( p, CommandCode.frageOriginal, new ResponseCode[] {ResponseCode.ja, ResponseCode.nein}); gameState = GameState.G5; } else if (response.getResponseCode() == ResponseCode.ja) { trumpfPlayer = getPlayerById(response.getPlayerId()); trumpfFarbe = original.getFarbe(); originalSelected = true; sendPlayerMsg(getPlayerById(response.getPlayerId()), "Ich gehe rein"); gotoGameState(GameState.S0); } else { throw new Exception( "Unexpected response: state=" + gameState + ", response=" + response.getResponseCode()); } } break; } // ----------------------------------------------------------- case G5: { if (event.getEvent() == EventType.player) { final PlayerResponse response = event.getPlayerResponse(); if (response.getResponseCode() == ResponseCode.nein) { sendPlayerMsg(getPlayerById(response.getPlayerId()), "Weg!"); Player p = getPlayerLeftFromGeber(+0); sendPlayerCommand( p, CommandCode.frageOriginal, new ResponseCode[] {ResponseCode.ja, ResponseCode.nein}); gameState = GameState.G6; } else if (response.getResponseCode() == ResponseCode.ja) { trumpfPlayer = getPlayerById(response.getPlayerId()); trumpfFarbe = original.getFarbe(); originalSelected = true; sendPlayerMsg(getPlayerById(response.getPlayerId()), "Ich gehe rein"); gotoGameState(GameState.S0); } else { throw new Exception( "Unexpected response: state=" + gameState + ", response=" + response.getResponseCode()); } } break; } // ----------------------------------------------------------- case G6: { if (event.getEvent() == EventType.player) { final PlayerResponse response = event.getPlayerResponse(); if (response.getResponseCode() == ResponseCode.nein) { sendPlayerMsg(getPlayerById(response.getPlayerId()), "Weg!"); Player p = getPlayerLeftFromGeber(+1); sendPlayerCommand( p, CommandCode.frageKleines, new ResponseCode[] {ResponseCode.ja, ResponseCode.nein}); gameState = GameState.G7; } else if (response.getResponseCode() == ResponseCode.ja) { trumpfPlayer = getPlayerById(response.getPlayerId()); trumpfFarbe = original.getFarbe(); originalSelected = true; sendPlayerMsg(getPlayerById(response.getPlayerId()), "Ich gehe rein"); gotoGameState(GameState.S0); } else { throw new Exception( "Unexpected response: state=" + gameState + ", response=" + response.getResponseCode()); } } break; } // ----------------------------------------------------------- case G7: { if (event.getEvent() == EventType.player) { final PlayerResponse response = event.getPlayerResponse(); if (response.getResponseCode() == ResponseCode.nein) { sendPlayerMsg(getPlayerById(response.getPlayerId()), "Noch weg!"); Player p = getPlayerLeftFromGeber(+2); sendPlayerCommand( p, CommandCode.frageKleines, new ResponseCode[] {ResponseCode.ja, ResponseCode.nein}); gameState = GameState.G8; } else if (response.getResponseCode() == ResponseCode.ja) { Player p = getPlayerLeftFromGeber(+1); sendPlayerCommand( p, CommandCode.frageTrumpffarbe, new ResponseCode[] {ResponseCode.waehleFarbe}); gameState = GameState.G11; } else { throw new Exception( "Unexpected response: state=" + gameState + ", response=" + response.getResponseCode()); } } break; } // ----------------------------------------------------------- case G8: { if (event.getEvent() == EventType.player) { final PlayerResponse response = event.getPlayerResponse(); if (response.getResponseCode() == ResponseCode.nein) { sendPlayerMsg(getPlayerById(response.getPlayerId()), "Noch weg!"); Player p = getPlayerLeftFromGeber(+3); sendPlayerCommand( p, CommandCode.frageKleines, new ResponseCode[] {ResponseCode.ja, ResponseCode.nein}); gameState = GameState.G9; } else if (response.getResponseCode() == ResponseCode.ja) { Player p = getPlayerLeftFromGeber(+2); sendPlayerCommand( p, CommandCode.frageTrumpffarbe, new ResponseCode[] {ResponseCode.waehleFarbe}); gameState = GameState.G12; } else { throw new Exception( "Unexpected response: state=" + gameState + ", response=" + response.getResponseCode()); } } break; } // ----------------------------------------------------------- case G9: { if (event.getEvent() == EventType.player) { final PlayerResponse response = event.getPlayerResponse(); if (response.getResponseCode() == ResponseCode.nein) { sendPlayerMsg(getPlayerById(response.getPlayerId()), "Noch weg!"); Player p = getPlayerLeftFromGeber(+0); sendPlayerCommand( p, CommandCode.frageKleines, new ResponseCode[] {ResponseCode.ja, ResponseCode.nein}); gameState = GameState.G10; } else if (response.getResponseCode() == ResponseCode.ja) { Player p = getPlayerLeftFromGeber(+3); sendPlayerCommand( p, CommandCode.frageTrumpffarbe, new ResponseCode[] {ResponseCode.waehleFarbe}); gameState = GameState.G13; } else { throw new Exception( "Unexpected response: state=" + gameState + ", response=" + response.getResponseCode()); } } break; } // ----------------------------------------------------------- case G10: { if (event.getEvent() == EventType.player) { final PlayerResponse response = event.getPlayerResponse(); if (response.getResponseCode() == ResponseCode.nein) { sendPlayerMsg(getPlayerById(response.getPlayerId()), "Noch weg!"); gotoGameState(GameState.G20); } else if (response.getResponseCode() == ResponseCode.ja) { Player p = getPlayerLeftFromGeber(+0); sendPlayerCommand( p, CommandCode.frageTrumpffarbe, new ResponseCode[] {ResponseCode.waehleFarbe}); gameState = GameState.G14; } else { throw new Exception( "Unexpected response: state=" + gameState + ", response=" + response.getResponseCode()); } } break; } // ----------------------------------------------------------- case G11: case G12: case G13: case G14: { if (event.getEvent() == EventType.player) { final PlayerResponse response = event.getPlayerResponse(); if (response.getResponseCode() == ResponseCode.waehleFarbe) { trumpfPlayer = getPlayerById(response.getPlayerId()); trumpfFarbe = response.getFarbe(); sendPlayerMsg(getPlayerById(response.getPlayerId()), "spiele " + trumpfFarbe); gotoGameState(GameState.S0); } else { throw new Exception( "Unexpected response: state=" + gameState + ", response=" + response.getResponseCode()); } } break; } // ----------------------------------------------------------- case S0: { originalSelected = true; if (playerCount == 2 || playerCount == 3) { /** Spieler, der die Trumpf 7 hält, kann mit 'Original' tauschen */ final PlayCard trumpf7 = getCard(trumpfFarbe, Kartenwert.Sieben); final Player trumpf7_owner = trumpf7.getOwner(); if (trumpf7_owner != null && !original.equals(trumpf7)) { sendPlayerCommand( trumpf7_owner, CommandCode.tauscheSieben, new ResponseCode[] {ResponseCode.ja, ResponseCode.nein}); gameState = GameState.X1; } } else { gotoGameState(GameState.S1); } break; } // ----------------------------------------------------------- case S1: { if (!areCardsAvailable()) { gotoGameState(GameState.S4); } else { // Neue Runde starten final Stich newRound = new Stich(); newRound.setNr(stichNr.getAndIncrement()); newRound.setCount(0); // In der 1. Runde spielt der Nebenmann auf: if (newRound.getStichNr() == 1) { newRound.setStarter(getPlayerLeftFromGeber(+1)); } else { newRound.setStarter(getCurrentStich().getWinner()); } stiche.add(newRound); // Prepare next step and send out game info gotoGameState(GameState.S2); } break; } // ----------------------------------------------------------- case S2: { final Stich r = getCurrentStich(); // Nächster Spieler im Uhrzeigersinn: final Player p = getPlayerLeftFrom(r.getStarter(), r.getCount()); this.activePlayer = p; sendGameInfo(false); sendPlayerInfo(); sendPlayerCommand(p, CommandCode.spieleKarte, new ResponseCode[] {ResponseCode.play}); gotoGameState(GameState.S3); break; } // ----------------------------------------------------------- case S3: { if (event.getEvent() == EventType.player) { final PlayerResponse response = event.getPlayerResponse(); if (response.getResponseCode() == ResponseCode.play) { final PlayCard c = getCard(response.getGespielteKarte()); final Player p = getPlayerById(response.getPlayerId()); final Stich r = getCurrentStich(); if (c == null) throw new Exception("card not found: " + response.getGespielteKarte()); if (p == null) throw new Exception("player not found: " + response.getPlayerId()); c.setBidNr(r.getCount()); c.setStichNr(r.getStichNr()); // TODO: Terz check // TODO: Bella check ... sendPlayerInfo(); if (r.getCount() >= playerCount - 1) { // Runde ist beendet calculatePointsInRound(r); log.info("Stich Ende: " + r.toString()); gotoGameState(GameState.S1); } else { // Weiter auf nächste Karte warten r.setCount(r.getCount() + 1); gotoGameState(GameState.S2); } } } break; } // ----------------------------------------------------------- case S4: { // Spielende: // Gesamtpunkte, Gewinner berechnen. createGameHistoryRecord(); if (this.spielNr.get() == MAX_RUNDEN) { sendGameInfo(); gotoGameState(GameState.GOV); } else { gotoGameState(GameState.S5); } break; } // ----------------------------------------------------------- case S5: { log.info("Game finished."); for (Player p : player) { if ((System.currentTimeMillis() % 5) == p.getPosition()) { sendPlayerMsg(p, "Weiter!"); } } sendPlayerInfo(); sendGameInfo(true); // Prepare next game: spielNr.incrementAndGet(); /** TODO: prüfe neue Runde? TODO: prüfe Holz, ... */ // Restart Game: pause(1000); gotoGameState(GameState.G0); break; } // ----------------------------------------------------------- case G20: { log.info("Alle weg, Karten neu verteilen."); pause(1000); for (Player p : player) { if ((System.currentTimeMillis() % 5) == p.getPosition()) { sendPlayerMsg(p, "Neue Karten"); } else if ((System.currentTimeMillis() % 3) == p.getPosition()) { sendPlayerMsg(p, "Mischen"); } } // Restart Game: pause(1000); gotoGameState(GameState.G0); break; } // ----------------------------------------------------------- case GOV: { end = new Date(); log.info("GAME OVER."); break; } // ----------------------------------------------------------- case X1: { if (event.getEvent() == EventType.player) { final PlayerResponse response = event.getPlayerResponse(); if (response.getResponseCode() == ResponseCode.ja) { sendPlayerMsg(getPlayerById(response.getPlayerId()), "Tausche die 7!"); PlayCard trumpf7 = getCard(trumpfFarbe, Kartenwert.Sieben); PlayCard changeCard = getCard(trumpfFarbe, original.getWert()); changeCard.setOwner(trumpf7.getOwner()); trumpf7.setOwner(null); original = trumpf7.getKarte(); } } gotoGameState(GameState.S1); break; } // ----------------------------------------------------------- case X2: { break; } } } }