protected void fall(float f) { int i = (int) Math.ceil(f - 3F); if (i > 0) { attackEntityFrom(null, i); int j = worldObj.getBlockId( MathHelper.floor_double(posX), MathHelper.floor_double(posY - 0.20000000298023224D - (double) yOffset), MathHelper.floor_double(posZ)); if (j > 0) { StepSound stepsound = Block.blocksList[j].stepSound; worldObj.playSoundAtEntity( this, stepsound.func_1145_d(), stepsound.func_1147_b() * 0.5F, stepsound.func_1144_c() * 0.75F); } } }