public Board(int[][] boardValues) { this.squares = new Square[ROWS * COLUMNS]; byte piecesOnBoard = 0; byte whitePiecesOnBoard = 0; byte blackPiecesOnBoard = 0; for (byte x = 0; x < COLUMNS; x++) { for (byte y = 0; y < ROWS; y++) { byte squareValue = (byte) boardValues[x][y]; byte index = index(x, y); Square sq = this.squares[index] = new Square(squareValue); if (!(sq.isEmpty())) { piecesOnBoard++; if (sq.getPiece().getColor() == ChessPieceColor.WHITE) { whitePiecesOnBoard++; } else { blackPiecesOnBoard++; } } } } this.piecesOnBoard = piecesOnBoard; this.whitePiecesOnBoard = whitePiecesOnBoard; this.blackPiecesOnBoard = blackPiecesOnBoard; }
private void addValidMoves( ChessPieceMoveSet moveSet, ChessPiece pc, ChessPieceColor opponentColor, ArrayList<Byte> to, boolean breakIfNotAdded) { for (byte moveTo : moveSet) { Square sq = this.get(moveTo); if (sq.isEmpty()) { to.add(moveTo); } else if (sq.getPiece().getColor() == opponentColor) { /* pc is attacking the piece in this square */ ChessPiece attacked = sq.getPiece(); attacked.setAttackedValue(attacked.getAttackedValue() + pc.getActionValue()); } else if (sq.getPiece().getColor() != opponentColor) { /* pc is protecting the same colored piece in this square */ ChessPiece defended = sq.getPiece(); defended.setDefendedValue(defended.getDefendedValue() + pc.getActionValue()); } else { if (breakIfNotAdded) { break; } } } }
public ArrayList<Byte> validMoves(int index) { Square square = this.get(index); if (square.isEmpty()) { return new ArrayList<Byte>(); } ChessPiece pc = square.getPiece(); ChessPieceColor opponentColor = (pc.getColor() == ChessPieceColor.WHITE) ? ChessPieceColor.BLACK : ChessPieceColor.WHITE; ArrayList<Byte> validMoves = new ArrayList<Byte>(24); switch (pc.getType()) { case KNIGHT: addValidMoves(ChessPieceMoves.KNIGHT_MOVES[index], pc, opponentColor, validMoves, false); break; case KING: addValidMoves(ChessPieceMoves.KING_MOVES[index], pc, opponentColor, validMoves, false); break; case PAWN: if (pc.getColor() == ChessPieceColor.WHITE) { addValidMoves( ChessPieceMoves.WHITE_PAWN_MOVES[index], pc, opponentColor, validMoves, false); } else { addValidMoves( ChessPieceMoves.BLACK_PAWN_MOVES[index], pc, opponentColor, validMoves, false); } break; case ROOK: addValidMoves(ChessPieceMoves.ROOK_MOVES_DOWN[index], pc, opponentColor, validMoves, true); addValidMoves(ChessPieceMoves.ROOK_MOVES_LEFT[index], pc, opponentColor, validMoves, true); addValidMoves(ChessPieceMoves.ROOK_MOVES_RIGHT[index], pc, opponentColor, validMoves, true); addValidMoves(ChessPieceMoves.ROOK_MOVES_UP[index], pc, opponentColor, validMoves, true); break; case QUEEN: addValidMoves(ChessPieceMoves.QUEEN_MOVES_DOWN[index], pc, opponentColor, validMoves, true); addValidMoves(ChessPieceMoves.QUEEN_MOVES_LEFT[index], pc, opponentColor, validMoves, true); addValidMoves( ChessPieceMoves.QUEEN_MOVES_RIGHT[index], pc, opponentColor, validMoves, true); addValidMoves(ChessPieceMoves.QUEEN_MOVES_UP[index], pc, opponentColor, validMoves, true); addValidMoves( ChessPieceMoves.QUEEN_MOVES_DOWN_LEFT[index], pc, opponentColor, validMoves, true); addValidMoves( ChessPieceMoves.QUEEN_MOVES_DOWN_RIGHT[index], pc, opponentColor, validMoves, true); addValidMoves( ChessPieceMoves.QUEEN_MOVES_UP_LEFT[index], pc, opponentColor, validMoves, true); addValidMoves( ChessPieceMoves.QUEEN_MOVES_UP_RIGHT[index], pc, opponentColor, validMoves, true); break; } return validMoves; }