// --Draw Font Texture--// // D: draw the entire font texture (NOTE: for testing purposes only) // A: width, height - the width and height of the area to draw to. this is used // to draw the texture to the top-left corner. public void drawTexture(int width, int height) { batch.beginBatch(textureId); // Begin Batch (Bind Texture) batch.drawSprite( textureSize / 2, height - (textureSize / 2), textureSize, textureSize, textureRgn); // Draw batch.endBatch(); // End Batch }
public void begin(float red, float green, float blue, float alpha) { gl.glColor4f(red, green, blue, alpha); // Set Color+Alpha gl.glBindTexture(GL10.GL_TEXTURE_2D, textureId); // Bind the Texture batch.beginBatch(); // Begin Batch }