コード例 #1
0
 @Override
 public boolean touchUp(int x, int y, int pointer, int button) {
   System.out.println("powered: " + powered.getX() + " " + powered.getY());
   System.out.println("gdx: " + gdx.getX() + " " + gdx.getY());
   System.out.println();
   return true;
 }
コード例 #2
0
ファイル: LaserTest.java プロジェクト: beanu/c2d-engine
  @Override
  public void render(float delta) {
    begin1.setColor(color);
    begin2.setColor(rayColor);
    mid1.setColor(color);
    mid2.setColor(rayColor);
    end1.setColor(color);
    end2.setColor(rayColor);

    mid1.setSize(mid1.getWidth(), len);
    mid2.setSize(mid1.getWidth(), len);

    begin1.setPosition(positon.x, positon.y);
    begin2.setPosition(positon.x, positon.y);

    mid1.setPosition(begin1.getX(), begin1.getY() + begin1.getHeight());
    mid2.setPosition(begin1.getX(), begin1.getY() + begin1.getHeight());

    end1.setPosition(begin1.getX(), begin1.getY() + begin1.getHeight() + mid1.getHeight());
    end2.setPosition(begin1.getX(), begin1.getY() + begin1.getHeight() + mid1.getHeight());

    begin1.setOrigin(begin1.getWidth() / 2, 0);
    begin2.setOrigin(begin1.getWidth() / 2, 0);

    mid1.setOrigin(mid1.getWidth() / 2, -begin1.getHeight());
    mid2.setOrigin(mid2.getWidth() / 2, -begin1.getHeight());
    end1.setOrigin(mid1.getWidth() / 2, -begin1.getHeight() - mid1.getHeight());
    end2.setOrigin(mid2.getWidth() / 2, -begin1.getHeight() - mid2.getHeight());

    begin1.setRotation(degrees);
    begin2.setRotation(degrees);
    mid1.setRotation(degrees);
    mid2.setRotation(degrees);
    end1.setRotation(degrees);
    end2.setRotation(degrees);

    Engine.getSpriteBatch().setBlendFunction(GL10.GL_SRC_ALPHA, GL10.GL_ONE);
    begin1.draw(Engine.getSpriteBatch());
    begin2.draw(Engine.getSpriteBatch());

    mid1.draw(Engine.getSpriteBatch());

    mid2.draw(Engine.getSpriteBatch());

    end1.draw(Engine.getSpriteBatch());
    end2.draw(Engine.getSpriteBatch());
    Engine.getSpriteBatch().setBlendFunction(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA);
  }
コード例 #3
0
  @Override
  public void create() {
    final float w = Gdx.graphics.getWidth();
    final float h = Gdx.graphics.getHeight();
    // create the camera and the SpriteBatch
    camera = new OrthographicCamera();
    camera.setToOrtho(false, w, h);

    viewport = new FitViewport(VIRTUAL_WIDTH, VIRTUAL_HEIGHT, camera);

    batch = new SpriteBatch();

    img = new Texture(Gdx.files.internal("playerSprite_1.png"));

    // create a new sprite based on our image
    sprite = new Sprite(img);

    sprite.setPosition(ScreenWidth / 2 - playerWidth, ScreenHeight / 2 - playerHeight);
    tiledMap = new TmxMapLoader().load("ritualsite.tmx");
    tiledMapRenderer = new OrthogonalTiledMapRendererWithSprites(tiledMap);
    tiledMapRenderer.addSprite(sprite);

    Gdx.input.setInputProcessor(this);
    targetPos = new Vector2(sprite.getX(), sprite.getY());

    // create a sprite batch
    batch = new SpriteBatch();

    direction = new Vector2();
    playerDirection = new Vector2();
    getCollidingRects();
  }
コード例 #4
0
  @Override
  public int getValues(Sprite sprite, int i, float[] floats) {
    switch (Mode.values()[i]) {
      case SCALE:
        floats[0] = sprite.getScaleX();
        return 1;

      case ALPHA:
        floats[0] = sprite.getColor().a;
        return 1;

      case POSITION:
        floats[0] = sprite.getX();
        floats[1] = sprite.getY();
        return 2;

      case ROTATION:
        floats[0] = sprite.getRotation();
        return 1;

      default:
        assert false;
        return -1;
    }
  }
コード例 #5
0
ファイル: physics.java プロジェクト: weihanli101/FlickyBall
  public void render() { // the artistic drawing function that draws everything out (such talent)
    // make the frame ticker thing that actually makes pretty pictures move
    // in this case you are updating the world you just made
    // apparently you aren't suppose to update this in the render loop but w/e
    // also have no idea what 6 & 2 mean so again w/e (sensai plssss)
    world.step(Gdx.graphics.getDeltaTime(), 6, 2);

    // move the sprite with the body!
    sprite.setPosition(body.getPosition().x, body.getPosition().y);

    // just a limit for when it falls off the screen since there is no ground LOL
    System.out.println(body.getPosition().y);
    if (body.getPosition().y < (10)) {
      body.setAwake(false);
    } else {
      body.setAwake(true);
    }

    // Again not box2dStuff just cool things I added
    HandleTouch();

    // the Background color
    // This doesn't look like it does anything?    Gdx.gl.glClearColor(1, 1, 1, 1);

    // clears the background after each fram update
    // Same with this?    Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);

    // this is where the sprite img is rendered and updated etc.
    batch.begin();
    batch.draw(sprite, sprite.getX(), sprite.getY());
    batch.end();
  }
コード例 #6
0
ファイル: Entity.java プロジェクト: jpfeltracco/PongAI
 /**
  * Returns the position of the Entity.
  *
  * @return the position, in Vector2 form
  */
 public Vector2 getOriginPosition() {
   if (sprite != null) {
     return new Vector2(sprite.getX() + sprite.getOriginX(), sprite.getY() + sprite.getOriginY());
   } else {
     return new Vector2((edges[0].x + edges[1].x) / 2, (edges[0].y + edges[1].y) / 2);
   }
 }
コード例 #7
0
  @Override
  public void render() {
    camera.update();
    // Step the physics simulation forward at a rate of 60hz
    world.step(1f / 60f, 6, 2);

    sprite.setPosition(
        (body.getPosition().x * PIXELS_TO_METERS) - sprite.getWidth() / 2,
        (body.getPosition().y * PIXELS_TO_METERS) - sprite.getHeight() / 2);

    sprite.setRotation((float) Math.toDegrees(body2.getAngle()));
    sprite2.setPosition(
        (body2.getPosition().x * PIXELS_TO_METERS) - sprite2.getWidth() / 2,
        (body2.getPosition().y * PIXELS_TO_METERS) - sprite2.getHeight() / 2);
    sprite2.setRotation((float) Math.toDegrees(body.getAngle()));

    Gdx.gl.glClearColor(1, 1, 1, 1);
    Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);

    batch.setProjectionMatrix(camera.combined);
    batch.begin();

    batch.draw(
        sprite,
        sprite.getX(),
        sprite.getY(),
        sprite.getOriginX(),
        sprite.getOriginY(),
        sprite.getWidth(),
        sprite.getHeight(),
        sprite.getScaleX(),
        sprite.getScaleY(),
        sprite.getRotation());
    batch.draw(
        sprite2,
        sprite2.getX(),
        sprite2.getY(),
        sprite2.getOriginX(),
        sprite2.getOriginY(),
        sprite2.getWidth(),
        sprite2.getHeight(),
        sprite2.getScaleX(),
        sprite2.getScaleY(),
        sprite2.getRotation());
    batch.end();
  }
コード例 #8
0
  public void initCancelButton() {
    // Cancel Button
    cancelButtonHelper =
        new ButtonHelper("menu/save-score-popup/cancel-button.png", 71, 71, 0, 0, 0, 71, game);
    cancelButton = cancelButtonHelper.getButton();

    cancelButton.setPosition(
        (dialogSprite.getX() + dialogSprite.getWidth() - (cancelButton.getWidth() / 2) - 15),
        dialogSprite.getY() + dialogSprite.getHeight() - cancelButton.getHeight() + 15);
  }
コード例 #9
0
ファイル: BillGhost.java プロジェクト: scto/LoggerBill
 public BillGhost(int side) {
   this.side = side;
   sprite = new Sprite(Assets.getInstance().billDeadRegion);
   if (side == 1) sprite.flip(true, false);
   sprite.setCenterX(BILL_DISTANCE * side);
   sprite.setCenterY(BILL_HEIGHT);
   alpha = 0.75f;
   x = sprite.getX();
   y = sprite.getY();
   ghostTime = 0;
 }
コード例 #10
0
        @Override
        public boolean touchDown(int x, int y, int pointer, int button) {
          Vector3 v = new Vector3(x, y, 0);
          camera.unproject(v);

          draggedSprite = null;

          Sprite[] sprites = new Sprite[] {powered, gdx};
          for (Sprite sp : sprites) {
            if (sp.getX() <= v.x
                && v.x <= sp.getX() + sp.getWidth()
                && sp.getY() <= v.y
                && v.y <= sp.getY() + sp.getHeight()) {
              draggedSprite = sp;
              break;
            }
          }

          lastX = x;
          lastY = y;
          return true;
        }
コード例 #11
0
  private void updateTargetPosition() {

    // checkBoundsX();

    if ((targetPos.x - sprite.getX() > 1 || targetPos.x - sprite.getX() < -1)
        && isMovingY == false) {
      // Gdx.app.log("Target Pos", "Target pos is" + targetPos.toString());
      // Gdx.app.log("Sprite is at", "Target pos is" + sprite.getX() + ":" + sprite.getY());
      moveToPosition(sprite, targetPos.x, 0);
      isMovingX = true;

    } else {
      isMovingX = false;
    }
    if ((targetPos.y - sprite.getY() > 1 || targetPos.y - sprite.getY() < -1)
        && isMovingX == false) {

      moveToPosition(sprite, 0, targetPos.y);
      isMovingY = true;
    } else {
      isMovingY = false;
    }
  }
コード例 #12
0
ファイル: physics.java プロジェクト: weihanli101/FlickyBall
  @Override
  public void create() { // creates everything you need LOL
    batch = new SpriteBatch();
    img = new Texture("Alien.png");
    sprite = new Sprite(img);

    // sets the sprite in the middle of the screen
    sprite.setPosition(
        Gdx.graphics.getWidth() / 2 - sprite.getWidth() / 2, Gdx.graphics.getHeight() / 2);

    // This is were the magic happens, this is the "physics world" created where the gravity is set
    // to 98
    // The 'f' makes 98 a float, the true means that it is active, vector 2d just means it takes x y
    // coor
    world = new World(new Vector2(0, -98f), true);

    // The body is the "object" set in the world, BodyDef makes the world aware of the object
    // basically so world Senpai notices
    BodyDef bodyDef = new BodyDef();
    bodyDef.type = BodyDef.BodyType.DynamicBody;

    // using 1 to 1 dimensions, meaning 1 in physics engine is 1px
    // set the body to the same position as the sprite
    bodyDef.position.set(sprite.getX(), sprite.getY());

    // now create the body in the world!
    body = world.createBody(bodyDef);

    // now make the "shape" of the body that you just created
    shape = new PolygonShape();

    // in this example I made a box (you can make circles too and stuff) that surrounds the sprite
    // aka the hit-box
    // so make the shape the same dimensions as the sprite image we are using
    shape.setAsBox(sprite.getWidth() / 2, sprite.getHeight() / 2);

    // FixtureDef is used to add physical properties to the shape
    // Ex. density, mass, area etc.
    fixtureDef = new FixtureDef();

    // now assign the FixtureDef to the new shape that we just made
    fixtureDef.shape = shape;

    // Adding density using FixtureDef & adding it to the body so again world senpai notices
    fixtureDef.density = 1f;
    fixture = body.createFixture(fixtureDef);

    // the shape can be disposed to reduce clutter that will slow down the game
    shape.dispose();
  }
コード例 #13
0
ファイル: Player.java プロジェクト: NickBeers/Happy-Potter
  @Override
  public void render(Batch batch) {
    Vector2 newPosition =
        UtilityMethods.moveCoordinate(
            new Vector2(sprite.getX(), sprite.getY()),
            spriteVector.x * Gdx.graphics.getDeltaTime(),
            spriteVector.y * Gdx.graphics.getDeltaTime());

    if (isCellBlocked(newPosition.x, newPosition.y)) return;

    sprite.setPosition(newPosition.x, newPosition.y);
    position.x = newPosition.x;
    position.y = newPosition.y;

    drawPlayer(batch);
  }
コード例 #14
0
  public void moveToPosition(Sprite sprite, float x, float y) {
    final float currentX = sprite.getX();
    final float currentY = sprite.getY();

    // go to x first
    if (x > currentX && x != 0) {
      sprite.setX(currentX + (movementSpeed * Gdx.graphics.getDeltaTime()));
    } else if (x < currentX && x != 0) {
      sprite.setX(currentX - (movementSpeed * Gdx.graphics.getDeltaTime()));
    }

    if (y > currentY && y != 0) {

      sprite.setY(currentY + movementSpeed * Gdx.graphics.getDeltaTime());

    } else if (y < currentY && y != 0) {

      sprite.setY(currentY - movementSpeed * Gdx.graphics.getDeltaTime());
    }
  }
コード例 #15
0
  public void draw(SpriteBatch batch, float parentAlpha) {
    stateTime += Gdx.graphics.getDeltaTime();

    Sprite toRender = currentAnimation.getKeyFrame(stateTime);

    // -1 to account for the sword below his feet
    toRender.setPosition(getX(), getY() - 1);
    toRender.setOrigin(
        toRender.getX() + toRender.getWidth(), toRender.getY() + toRender.getHeight());
    toRender.setRotation(getRotation());

    setSize(toRender.getWidth(), toRender.getHeight());
    setOrigin(toRender.getOriginX(), toRender.getOriginY());

    toRender.draw(batch);

    if (TheLoveOfRice.DRAW_DEBUG) {
      drawDebug(batch);
    }
  }
コード例 #16
0
  @Override
  public void render(float delta) {
    Gdx.gl.glClearColor(0, 0, 0, 1);
    Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);

    batch.begin();
    backGroundSprite.draw(batch);
    batch.draw(
        backGroundSprite,
        backGroundSprite.getX(),
        backGroundSprite.getY(),
        backGroundSprite.getWidth(),
        backGroundSprite.getHeight());
    batch.end();

    stage.act(Gdx.graphics.getDeltaTime());
    stage.draw();
    if (Gdx.input.isKeyPressed(Input.Keys.BACK)) {
      game.setScreen(new LoginScreen(game));
    }
  }
コード例 #17
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  @Override
  public void show() {
    super.show();

    // Set up data retrieval.
    DataManager.setUpBoardDataRetrieval(THREAD_COUNT);

    // Set up layout manager
    LayoutManager.setUpLayouts(kApplication.atlas());

    // Set up rendering
    region_of_interest_ = new ROI(ChessViewScreen.kDrawableRegion);
    this.chessboard_renderer_ = new ChessRenderer(kApplication.atlas(), kApplication.spriteBatch());

    // Set up game tree
    this.game_path_ = new ArrayDeque<GraphSquare>();
    Board temp = new Board();
    temp.setFen(kInitialFen);
    this.game_path_.addFirst(
        new ChessGraphSquare(new ChessBoardBitBasic(temp), this.chessboard_renderer_));

    // Set up UI
    this.background = kApplication.atlas().createSprite("background");
    this.background.setPosition(-kVirtualWidth / 2, -kVirtualHeight / 2);

    this.disableDrag = false;

    this.hud = new HUD(background.getX(), background.getY(), kApplication.atlas(), this.textFont);

    // Set up input handling
    Gdx.input.setInputProcessor(new DualInputGestureDetector(this));
    // Gdx.input.setInputProcessor(this);
    /*
    if(Gdx.app.getType() == ApplicationType.Desktop) {

    } else {;
    }

    */
  }
コード例 #18
0
  private void updateCamera() {
    direction.set(0.0f, 0.0f);
    int mouseX = Gdx.input.getX();
    int mouseY = Gdx.input.getY();
    int width = Gdx.graphics.getWidth();
    int height = Gdx.graphics.getHeight();

    if (Gdx.input.isKeyPressed(Input.Keys.LEFT)
        || (Gdx.input.isTouched() && mouseX < width * 0.75f)) {
      direction.x = -1;
    } else if (Gdx.input.isKeyPressed(Input.Keys.RIGHT)
        || (Gdx.input.isTouched() && mouseX > width * 0.75f)) {
      direction.x = 1;
    }

    if (Gdx.input.isKeyPressed(Input.Keys.UP)
        || (Gdx.input.isTouched() && mouseY < height * 0.75f)) {
      direction.y = 1;
    } else if (Gdx.input.isKeyPressed(Input.Keys.DOWN)
        || (Gdx.input.isTouched() && mouseY > height * 0.75f)) {
      direction.y = -1;
    }

    direction.nor().scl(CAMERA_SPEED * Gdx.graphics.getDeltaTime());

    camera.position.x += direction.x;
    camera.position.y += direction.y;

    TiledMapTileLayer layer = (TiledMapTileLayer) tiledMap.getLayers().get(0);

    float cameraMinX = viewport.getWorldWidth() * 0.5f;
    float cameraMinY = viewport.getWorldHeight() * 0.5f;
    float cameraMaxX = layer.getWidth() * layer.getTileWidth() + (playerWidth - cameraMinX);
    float cameraMaxY = layer.getHeight() * layer.getTileHeight() - cameraMinY;

    camera.position.x = MathUtils.clamp(sprite.getX(), cameraMinX, cameraMaxX);
    camera.position.y = MathUtils.clamp(sprite.getY(), cameraMinY, cameraMaxY);

    camera.update();
  }
コード例 #19
0
ファイル: BalazsScale.java プロジェクト: tuskeb/krumpli
 @Override
 public void render() {
   // mag+=1;
   /*if(Gdx.input.isKeyPressed(Input.Keys.LEFT))
       sprite.translateX(-2f);
   if(Gdx.input.isKeyPressed(Input.Keys.RIGHT))
       sprite.translateX(2f);*/
   long startTime = System.currentTimeMillis();
   // long elapsedTime = 0;
   if (Gdx.input.isButtonPressed(Input.Buttons.LEFT)) {
     time = System.currentTimeMillis();
     /*time%=100000000;
     time%=100000;
     time/=3;*/
     time %= 10000000;
     Gdx.app.log("elapsedTime: ", time + "");
     if ((time - startTime) > 2000) {
       sprite.setPosition(
           Gdx.graphics.getWidth() / 2 - sprite.getWidth() / 2,
           Gdx.graphics.getHeight() / 2 - sprite.getHeight() / 2);
     }
     sprite.translateY(1f);
   }
   if (Gdx.input.isButtonPressed(Input.Buttons.RIGHT)) {
     sprite.translateY(-1f);
   }
   startTime = System.currentTimeMillis();
   /*sprite.setPosition(Gdx.graphics.getWidth() / 2 - sprite.getWidth() / 2,
   Gdx.graphics.getHeight() / 2 - sprite.getHeight() / 2);*/
   /*if(Gdx.input.isButtonPressed(Input.Keys.LEFT))
       sprite.setPosition(Gdx.input.getX(),Gdx.graphics.getHeight() - Gdx.input.getY());
   if(movingRight)
       sprite.translateX(1f);*/
   Gdx.gl.glClearColor(0, 0, 0, 1);
   Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
   batch.begin();
   time = 0;
   batch.draw(sprite, sprite.getX(), sprite.getY());
   batch.end();
 }
コード例 #20
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  public void checkBoundsX() {

    for (Rectangle rect : collideRects) {

      if (sprite.getBoundingRectangle().overlaps(rect)) {

        float boundCalc = 0.0f;
        if (direction.x < 0) {

          boundCalc = rect.x + rect.getWidth() + 0.01f;
        } else {

          boundCalc = rect.x - sprite.getWidth() - 0.01f;
        }

        // sprite.setX(boundCalc - .2f);
        targetPos.x = boundCalc - .2f;
        direction.x = 0;
        Gdx.app.log("SpriteOverlap", "Target pos is" + sprite.getX() + ":" + sprite.getY());
      }
    }
  }
コード例 #21
0
  @Override
  public void create() {
    batch = new SpriteBatch();
    img = new Texture("badlogic.jpg");

    // Create two identical sprites slightly offset from each other vertically
    sprite = new Sprite(img);
    sprite.setPosition(-sprite.getWidth() / 2, -sprite.getHeight() / 2 + 200);
    sprite2 = new Sprite(img);
    sprite2.setPosition(-sprite.getWidth() / 2 + 20, -sprite.getHeight() / 2 + 400);

    world = new World(new Vector2(0, -1f), true);

    // Sprite1's Physics body
    BodyDef bodyDef = new BodyDef();
    bodyDef.type = BodyDef.BodyType.DynamicBody;
    bodyDef.position.set(
        (sprite.getX() + sprite.getWidth() / 2) / PIXELS_TO_METERS,
        (sprite.getY() + sprite.getHeight() / 2) / PIXELS_TO_METERS);

    body = world.createBody(bodyDef);

    // Sprite2's physics body
    BodyDef bodyDef2 = new BodyDef();
    bodyDef2.type = BodyDef.BodyType.DynamicBody;
    bodyDef2.position.set(
        (sprite2.getX() + sprite2.getWidth() / 2) / PIXELS_TO_METERS,
        (sprite2.getY() + sprite2.getHeight() / 2) / PIXELS_TO_METERS);

    body2 = world.createBody(bodyDef2);

    // Both bodies have identical shape
    PolygonShape shape = new PolygonShape();
    shape.setAsBox(
        sprite.getWidth() / 2 / PIXELS_TO_METERS, sprite.getHeight() / 2 / PIXELS_TO_METERS);

    // Sprite1
    FixtureDef fixtureDef = new FixtureDef();
    fixtureDef.shape = shape;
    fixtureDef.density = 0.1f;
    fixtureDef.restitution = 0.5f;

    // Sprite2
    FixtureDef fixtureDef2 = new FixtureDef();
    fixtureDef2.shape = shape;
    fixtureDef2.density = 0.1f;
    fixtureDef2.restitution = 0.5f;

    body.createFixture(fixtureDef);
    body2.createFixture(fixtureDef2);

    shape.dispose();

    // Now the physics body of the bottom edge of the screen
    BodyDef bodyDef3 = new BodyDef();
    bodyDef3.type = BodyDef.BodyType.StaticBody;
    float w = Gdx.graphics.getWidth() / PIXELS_TO_METERS;
    float h = Gdx.graphics.getHeight() / PIXELS_TO_METERS;

    bodyDef3.position.set(0, 0);
    FixtureDef fixtureDef3 = new FixtureDef();

    EdgeShape edgeShape = new EdgeShape();
    edgeShape.set(-w / 2, -h / 2, w / 2, -h / 2);
    fixtureDef3.shape = edgeShape;

    bodyEdgeScreen = world.createBody(bodyDef3);
    bodyEdgeScreen.createFixture(fixtureDef3);
    edgeShape.dispose();

    camera = new OrthographicCamera(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());

    /*world.setContactListener(new ContactListener() {
        @Override
        public void beginContact(Contact contact) {
            // Check to see if the collision is between the second sprite and the bottom of the screen
            // If so apply a random amount of upward force to both objects... just because
            if((contact.getFixtureA().getBody() == bodyEdgeScreen &&
                    contact.getFixtureB().getBody() == body2)
                    ||
                    (contact.getFixtureA().getBody() == body2 &&
                            contact.getFixtureB().getBody() == bodyEdgeScreen)) {

                body.applyForceToCenter(0,MathUtils.random(20,50),true);
                body2.applyForceToCenter(0, MathUtils.random(20,50), true);
            }
        }

        @Override
        public void endContact(Contact contact) {
        }

        @Override
        public void preSolve(Contact contact, Manifold oldManifold) {
        }

        @Override
        public void postSolve(Contact contact, ContactImpulse impulse) {
        }
    });*/
  }
コード例 #22
0
ファイル: Player.java プロジェクト: Antilamer1709/projectT
 public float getX() {
   return sprite.getX();
 }
コード例 #23
0
ファイル: GameState.java プロジェクト: Khamekaze/1nes
 public void scoreCounter(SpriteBatch sb) {
   if (score < 10) {
     scoreFont.draw(sb, String.valueOf(score), redCounter.getX() + 2, redCounter.getY() + 20);
   } else if (score >= 10 && score < 100) {
     int secondNumber = score % 10;
     int newAmount = score - secondNumber;
     newAmount /= 10;
     int firstNumber = newAmount;
     scoreFont.draw(
         sb, String.valueOf(firstNumber), redCounter.getX() + 2, redCounter.getY() + 20);
     scoreFont.draw(
         sb, String.valueOf(secondNumber), redCounter.getX() + 25, redCounter.getY() + 20);
   } else if (score >= 100 && score < 1000) {
     int thirdNumber = score % 10;
     int newAmount = score - thirdNumber;
     newAmount /= 10;
     int secondNumber = newAmount % 10;
     newAmount /= 10;
     int firstNumber = newAmount;
     scoreFont.draw(
         sb, String.valueOf(firstNumber), redCounter.getX() + 2, redCounter.getY() + 20);
     scoreFont.draw(
         sb, String.valueOf(secondNumber), redCounter.getX() + 27, redCounter.getY() + 20);
     scoreFont.draw(
         sb, String.valueOf(thirdNumber), redCounter.getX() + 51, redCounter.getY() + 20);
   } else if (score >= 1000 && score < 10000) {
     int fourthNumber = score % 10;
     int newAmount = score - fourthNumber;
     newAmount /= 10;
     int thirdNumber = newAmount % 10;
     newAmount /= 10;
     int secondNumber = newAmount % 10;
     newAmount /= 10;
     int firstNumber = newAmount;
     scoreFont.draw(
         sb, String.valueOf(firstNumber), redCounter.getX() + 2, redCounter.getY() + 20);
     scoreFont.draw(
         sb, String.valueOf(secondNumber), redCounter.getX() + 27, redCounter.getY() + 20);
     scoreFont.draw(
         sb, String.valueOf(thirdNumber), redCounter.getX() + 51, redCounter.getY() + 20);
     scoreFont.draw(
         sb, String.valueOf(fourthNumber), redCounter.getX() + 75, redCounter.getY() + 20);
   } else if (score >= 10000 && score < 100000) {
     int fifthNumber = score % 10;
     int newAmount = score - fifthNumber;
     newAmount /= 10;
     int fourthNumber = newAmount % 10;
     newAmount /= 10;
     int thirdNumber = newAmount % 10;
     newAmount /= 10;
     int secondNumber = newAmount % 10;
     newAmount /= 10;
     int firstNumber = newAmount;
     scoreFont.draw(
         sb, String.valueOf(firstNumber), redCounter.getX() + 2, redCounter.getY() + 20);
     scoreFont.draw(
         sb, String.valueOf(secondNumber), redCounter.getX() + 27, redCounter.getY() + 20);
     scoreFont.draw(
         sb, String.valueOf(thirdNumber), redCounter.getX() + 51, redCounter.getY() + 20);
     scoreFont.draw(
         sb, String.valueOf(fourthNumber), redCounter.getX() + 75, redCounter.getY() + 20);
     scoreFont.draw(
         sb, String.valueOf(fifthNumber), redCounter.getX() + 99, redCounter.getY() + 20);
   } else if (score >= 100000 && score < 1000000) {
     int sixthNumber = score % 10;
     int newAmount = score - sixthNumber;
     newAmount /= 10;
     int fifthNumber = newAmount % 10;
     newAmount /= 10;
     int fourthNumber = newAmount % 10;
     newAmount /= 10;
     int thirdNumber = newAmount % 10;
     newAmount /= 10;
     int secondNumber = newAmount % 10;
     newAmount /= 10;
     int firstNumber = newAmount;
     scoreFont.draw(
         sb, String.valueOf(firstNumber), redCounter.getX() + 2, redCounter.getY() + 20);
     scoreFont.draw(
         sb, String.valueOf(secondNumber), redCounter.getX() + 27, redCounter.getY() + 20);
     scoreFont.draw(
         sb, String.valueOf(thirdNumber), redCounter.getX() + 51, redCounter.getY() + 20);
     scoreFont.draw(
         sb, String.valueOf(fourthNumber), redCounter.getX() + 75, redCounter.getY() + 20);
     scoreFont.draw(
         sb, String.valueOf(fifthNumber), redCounter.getX() + 99, redCounter.getY() + 20);
     scoreFont.draw(
         sb, String.valueOf(sixthNumber), redCounter.getX() + 123, redCounter.getY() + 20);
   }
 }
コード例 #24
0
ファイル: GameState.java プロジェクト: Khamekaze/1nes
 public void highScoreCounter(SpriteBatch sb) {
   if (highScore < 10) {
     highscoreFont.draw(
         sb,
         String.valueOf(highScore),
         blueCounter.getX() + blueCounter.getWidth() - 19,
         blueCounter.getY() + 20);
   } else if (highScore >= 10 && highScore < 100) {
     int secondNumber = highScore % 10;
     int newAmount = highScore - secondNumber;
     newAmount /= 10;
     int firstNumber = newAmount;
     highscoreFont.draw(
         sb,
         String.valueOf(secondNumber),
         blueCounter.getX() + blueCounter.getWidth() - 19,
         blueCounter.getY() + 20);
     highscoreFont.draw(
         sb,
         String.valueOf(firstNumber),
         blueCounter.getX() + blueCounter.getWidth() - 45,
         blueCounter.getY() + 20);
   } else if (highScore >= 100 && highScore < 1000) {
     int thirdNumber = highScore % 10;
     int newAmount = highScore - thirdNumber;
     newAmount /= 10;
     int secondNumber = newAmount % 10;
     newAmount /= 10;
     int firstNumber = newAmount;
     highscoreFont.draw(
         sb,
         String.valueOf(thirdNumber),
         blueCounter.getX() + blueCounter.getWidth() - 19,
         blueCounter.getY() + 20);
     highscoreFont.draw(
         sb,
         String.valueOf(secondNumber),
         blueCounter.getX() + blueCounter.getWidth() - 45,
         blueCounter.getY() + 20);
     highscoreFont.draw(
         sb,
         String.valueOf(firstNumber),
         blueCounter.getX() + blueCounter.getWidth() - 70,
         blueCounter.getY() + 20);
   } else if (highScore >= 1000 && highScore < 10000) {
     int fourthNumber = highScore % 10;
     int newAmount = highScore - fourthNumber;
     newAmount /= 10;
     int thirdNumber = newAmount % 10;
     newAmount /= 10;
     int secondNumber = newAmount % 10;
     newAmount /= 10;
     int firstNumber = newAmount;
     highscoreFont.draw(
         sb,
         String.valueOf(fourthNumber),
         blueCounter.getX() + blueCounter.getWidth() - 19,
         blueCounter.getY() + 20);
     highscoreFont.draw(
         sb,
         String.valueOf(thirdNumber),
         blueCounter.getX() + blueCounter.getWidth() - 45,
         blueCounter.getY() + 20);
     highscoreFont.draw(
         sb,
         String.valueOf(secondNumber),
         blueCounter.getX() + blueCounter.getWidth() - 70,
         blueCounter.getY() + 20);
     highscoreFont.draw(
         sb,
         String.valueOf(firstNumber),
         blueCounter.getX() + blueCounter.getWidth() - 95,
         blueCounter.getY() + 20);
   } else if (highScore >= 10000 && highScore < 100000) {
     int fifthNumber = highScore % 10;
     int newAmount = highScore - fifthNumber;
     newAmount /= 10;
     int fourthNumber = newAmount % 10;
     newAmount /= 10;
     int thirdNumber = newAmount % 10;
     newAmount /= 10;
     int secondNumber = newAmount % 10;
     newAmount /= 10;
     int firstNumber = newAmount;
     highscoreFont.draw(
         sb,
         String.valueOf(fifthNumber),
         blueCounter.getX() + blueCounter.getWidth() - 19,
         blueCounter.getY() + 20);
     highscoreFont.draw(
         sb,
         String.valueOf(fourthNumber),
         blueCounter.getX() + blueCounter.getWidth() - 45,
         blueCounter.getY() + 20);
     highscoreFont.draw(
         sb,
         String.valueOf(thirdNumber),
         blueCounter.getX() + blueCounter.getWidth() - 70,
         blueCounter.getY() + 20);
     highscoreFont.draw(
         sb,
         String.valueOf(secondNumber),
         blueCounter.getX() + blueCounter.getWidth() - 95,
         blueCounter.getY() + 20);
     highscoreFont.draw(
         sb,
         String.valueOf(firstNumber),
         blueCounter.getX() + blueCounter.getWidth() - 120,
         blueCounter.getY() + 20);
   } else if (highScore >= 100000 && highScore < 1000000) {
     int sixthNumber = highScore % 10;
     int newAmount = highScore - sixthNumber;
     newAmount /= 10;
     int fifthNumber = newAmount % 10;
     newAmount /= 10;
     int fourthNumber = newAmount % 10;
     newAmount /= 10;
     int thirdNumber = newAmount % 10;
     newAmount /= 10;
     int secondNumber = newAmount % 10;
     newAmount /= 10;
     int firstNumber = newAmount;
     highscoreFont.draw(
         sb,
         String.valueOf(sixthNumber),
         blueCounter.getX() + blueCounter.getWidth() - 19,
         blueCounter.getY() + 20);
     highscoreFont.draw(
         sb,
         String.valueOf(fifthNumber),
         blueCounter.getX() + blueCounter.getWidth() - 45,
         blueCounter.getY() + 20);
     highscoreFont.draw(
         sb,
         String.valueOf(fourthNumber),
         blueCounter.getX() + blueCounter.getWidth() - 70,
         blueCounter.getY() + 20);
     highscoreFont.draw(
         sb,
         String.valueOf(thirdNumber),
         blueCounter.getX() + blueCounter.getWidth() - 95,
         blueCounter.getY() + 20);
     highscoreFont.draw(
         sb,
         String.valueOf(secondNumber),
         blueCounter.getX() + blueCounter.getWidth() - 120,
         blueCounter.getY() + 20);
     highscoreFont.draw(
         sb,
         String.valueOf(firstNumber),
         blueCounter.getX() + blueCounter.getWidth() - 145,
         blueCounter.getY() + 20);
   }
 }
コード例 #25
0
 public BoundingBox(Sprite image, float offset) {
   this(new Vector2(image.getX(), image.getY()), image.getWidth(), image.getHeight(), offset);
 }
コード例 #26
0
 public float getCenterX() {
   return sprite.getX() + getScaledWidth() / 2;
 }
コード例 #27
0
 public boolean touchInside(int x, int y) {
   return (x > mSprite.getX() && x < mSprite.getX() + mSprite.getWidth())
       && (y > mSprite.getY() && y < mSprite.getY() + mSprite.getHeight());
 }
コード例 #28
0
  @Override
  public void resize(int width, int height) {
    PPuX = width / 10;
    System.out.println("width = " + width);
    System.out.println("height = " + height);
    PPuY = height / 10;
    world = new World(new Vector2(0, -9.8f), false);
    renderer = new Box2DDebugRenderer();
    camera = new OrthographicCamera(width, height);
    debugMatrix = new Matrix4(camera.combined);

    Circle.setBounds(
        Circle.getX() * PPuX,
        Circle.getY() * PPuY,
        Circle.getWidth() * PPuX,
        Circle.getHeight() * PPuY);
    Circle.setOrigin(Circle.getWidth() / 2, Circle.getHeight() / 2);
    BodyDef circleDef = new BodyDef();
    circleDef.type = BodyType.DynamicBody;
    // To allign the Circle sprite with box 2d
    circleDef.position.set(
        convertToBox(Circle.getX() + Circle.getWidth() / 2),
        convertToBox(Circle.getY() + Circle.getHeight() / 2));
    circleBody = world.createBody(circleDef);
    // box2d builds around 0,0 you can see -X and -Y, this makes sure that you only see X,Y
    debugMatrix.translate(-camera.viewportWidth / 2, -camera.viewportHeight / 2, 0);
    // scale the debug matrix by the scaling so everything looks normal
    debugMatrix.scale(BOX_TO_WORLD, BOX_TO_WORLD, 0);
    circleShape = new CircleShape();
    circleShape.setRadius(convertToBox(Circle.getWidth() / 2));

    FixtureDef circleFixture = new FixtureDef();
    circleFixture.shape = circleShape;
    circleFixture.density = 0.4f;
    circleFixture.friction = 0.2f;
    circleFixture.restitution = 1f;

    circleBody.createFixture(circleFixture);
    circleBody.setUserData(Circle);

    // create ground
    BodyDef groundDef = new BodyDef();
    groundDef.position.set(convertToBox(camera.viewportWidth / 2), 0);

    Body groundBody = world.createBody(groundDef);

    PolygonShape groundBox = new PolygonShape();

    groundBox.setAsBox(convertToBox(camera.viewportWidth / 2), 0);
    groundBody.createFixture(groundBox, 0);

    BodyDef def = new BodyDef();
    def.type = BodyType.DynamicBody;
    def.position.set(0, 0);
    Body box = world.createBody(def);

    PolygonShape poly = new PolygonShape();
    poly.setAsBox(0.1f, 0.2f);
    playerPhysicsFixture = box.createFixture(poly, 1);
    poly.dispose();

    CircleShape circle = new CircleShape();
    circle.setRadius(0.1f);
    circle.setPosition(new Vector2(0, -0.2f));
    playerSensorFixture = box.createFixture(circle, 0);
    circle.dispose();

    box.setBullet(true);

    player = box;
    player.setTransform(1.0f, 2.0f, 0);
    player.setFixedRotation(true);
  }