@Override public void tick(Graphics2D g, Input p1, Input p2, Sound s) { // Menu if (gameState == 0) { // Song sound.loadSound("Resources/Sounds/Menu.wav"); sound.runLoop(); // background g.setColor(Color.BLACK); g.fillRect(0, 0, WIDTH, HEIGHT); // title g.setColor(Color.GREEN); g.setFont(new Font("Arial", Font.BOLD, 100)); centerText("DARKLIGHT 2", g, WIDTH / 2, 180); // selection g.setColor(Color.RED); if (gameState == 0) { // Song sound.loadSound("Resources/Sounds/Menu.wav"); sound.runLoop(); // background g.setColor(Color.BLACK); g.fillRect(0, 0, WIDTH, HEIGHT); // title g.setColor(Color.GREEN); g.setFont(new Font("Arial", Font.BOLD, 100)); centerText("DARKLIGHT 2", g, WIDTH / 2, 180); // selection g.setColor(Color.RED); if (button == 0) { // PLAY g.fillRect(WIDTH / 2 - 160, 240, 320, 90); if (justPressed(p1, Button.U)) { button = 2; } if (justPressed(p1, Button.D)) { button = 1; } if (justPressed(p1, Button.A) || justPressed(p1, Button.B) || justPressed(p1, Button.C)) { inv[0] = wep1; gameState = 1; sound.reset(); sound.stop(); } } else if (button == 1) { // LEADERBOARDS g.fillRect(WIDTH / 2 - 160, 340, 320, 90); if (justPressed(p1, Button.U)) { button = 0; } if (justPressed(p1, Button.D)) { button = 2; } if (justPressed(p1, Button.A) || justPressed(p1, Button.B) || justPressed(p1, Button.C)) { gameState = 5; } } else { // EXIT g.fillRect(WIDTH / 2 - 160, 440, 320, 90); if (justPressed(p1, Button.U)) { button = 1; } if (justPressed(p1, Button.D)) { button = 0; } if (justPressed(p1, Button.A) || justPressed(p1, Button.B) || justPressed(p1, Button.C)) { System.exit(0); } } // option boxes g.setColor(Color.GREEN); g.fillRect(WIDTH / 2 - 150, 250, 300, 70); g.fillRect(WIDTH / 2 - 150, 350, 300, 70); g.fillRect(WIDTH / 2 - 150, 450, 300, 70); // option box text g.setColor(Color.BLACK); g.setFont(new Font("Arial", Font.PLAIN, 30)); centerText("PLAY", g, WIDTH / 2, 295); centerText("LEADERBOARD", g, WIDTH / 2, 395); centerText("EXIT", g, WIDTH / 2, 495); // g.setColor(Color.YELLOW); // g.fillRect(WIDTH/2 - 352, 20, 704, 192); } } // Game if (gameState == 1) { arena.draw(g); // Sound sound.loadSound("Resources/Sounds/ambient.wav"); sound.runLoop(); // // offset borders // g.setColor(Color.RED); // g.drawRect(0, 0, arena.xOffsetBorder, HEIGHT); // left // g.drawRect(WIDTH - arena.xOffsetBorder, 0, arena.xOffsetBorder, HEIGHT); // right // g.drawRect(0, 0, WIDTH, arena.yOffsetBorder); // top // g.drawRect(0, HEIGHT - arena.yOffsetBorder, WIDTH, arena.yOffsetBorder); // bottom if (wave.falling) { count = 0; gameState = 2; } // wave wave.newWave(g, arena, player); wave.maintain(g, arena, player, swordSpec); // If enemy spots, play battle sound for (Enemy enemy : wave.enemies.values()) { if (enemy.spottedPlayer) { // Check to play noise int temp = (int) (Math.random() * 150); if (temp <= 1) { // Check for Ghoul or Golem if (enemy.type <= 60) { // Play Ghoul sound monster.loadSound("Resources/Sounds/ghoul.wav"); monster.run(); } if (enemy.type > 85) { // Play golem sound monster.loadSound("Resources/Sounds/golem.wav"); monster.run(); } } battle.loadSound("Resources/Sounds/Game Song.wav"); battle.runLoop(); break; } } // Stop battle sound, new wave if (wave.waveStart && wave.wave != 0) { battle.stop(); battle.reset(); } // player player.draw(g); player.movement(p1, arena); player.weapon = weapon; basicAttack(g, p1); specialAttack(g, p1); weaponPickup(g, p1, arena); weaponSwap(p1); if (player.health <= 0) { gameState = 3; sound.stop(); sound.reset(); battle.stop(); battle.reset(); } if (justPressed(p1, Button.C)) { wave.enemies.clear(); } g.setColor(Color.BLACK); g.fillRect(0, 0, (int) (player.x - 256), HEIGHT); g.fillRect((int) (player.x + 256), 0, (int) (WIDTH - player.x - 255), HEIGHT); g.fillRect(0, 0, WIDTH, (int) (player.y - 256)); g.fillRect(0, (int) (player.y + 256), WIDTH, (int) (HEIGHT - player.y - 255)); g.drawImage(TextureLoader.light, (int) (player.x - 256), (int) (player.y - 256), null); // HUD int floor = (wave.wave % 10 == 0) ? (wave.wave + 9) / 10 : (wave.wave + 10) / 10; int currentWave = (wave.wave % 10 == 0) ? 10 : wave.wave % 10; g.setColor(Color.WHITE); g.setFont(new Font("Arial", Font.BOLD, 20)); g.drawString("Floor " + floor + " | Wave " + currentWave, 5, 20); g.setFont(new Font("Arial", Font.PLAIN, 10)); g.drawString("Remaining enemies: " + wave.enemies.size(), 5, 30); g.setColor(Color.DARK_GRAY); g.fillRect(347, 531, 330, 10); g.fillRect(347, 541, 10, 20); g.fillRect(507, 541, 10, 20); g.fillRect(667, 541, 10, 20); g.fillRect(347, 561, 330, 15); g.setColor(Color.GREEN); if (player.health <= 100) { g.fillRect(357, 541, (int) (150 * (player.health / 100)), 20); } else { g.fillRect(357, 541, 150, 20); g.setColor(Color.ORANGE); g.fillRect(357, 541, (int) (150 * ((player.health - 100) / 100)), 20); } g.setColor(Color.BLUE); g.fillRect( 517 + (int) (150 - (150 * (player.mana / 100))), 541, (int) (150 * (player.mana / 100)), 20); g.dispose(); } // Floor switching if (gameState == 2) { g.setColor(new Color(0, 0, 0, 4 * count)); g.fillRect(0, 0, WIDTH, HEIGHT); count++; if (count == 60) { arena = new Arena(); player.x = WIDTH / 2; player.y = HEIGHT / 2; wave.falling = false; wave.hole = false; wave.transition.reset(); wave.waveStart = true; wave.difficulty *= 1.1; gameState = 1; } } // Game Over if (gameState == 3) { // Sound sound.loadSound("Resources/Sounds/Death.wav"); sound.runOnce(); g.setColor(Color.RED); g.setFont(new Font("Arial", Font.BOLD, 150)); centerText("GAME OVER", g, WIDTH / 2, HEIGHT / 2); wait++; yourScore = wave.score; waveNum = (wave.wave % 10 == 0) ? 10 : wave.wave % 10; if (justPressed(p1, Button.A) || justPressed(p1, Button.B) || justPressed(p1, Button.C)) { sound.stop(); sound.reset(); gameState = 0; reset(); } if (wait == 3000) { sound.stop(); sound.reset(); gameState = 0; reset(); } } // Enter Your initials if (gameState == 4) { g.setColor(Color.BLACK); g.fillRect(0, 0, WIDTH, HEIGHT); g.setColor(Color.RED); g.setFont(new Font("Arial", Font.PLAIN, 45)); centerText("Enter Your Initials", g, (Game.WIDTH / 2), (Game.HEIGHT / 4)); centerText("Press C to enter", g, (Game.WIDTH / 2), (Game.HEIGHT / 2 + 100)); g.drawString(abcs[i], (Game.WIDTH / 2) - 55, (Game.HEIGHT / 2)); g.drawString(abcs[j], (Game.WIDTH / 2), (Game.HEIGHT / 2)); g.drawString(abcs[k], (Game.WIDTH / 2) + 55, (Game.HEIGHT / 2)); name = abcs[i] + abcs[j] + abcs[k]; if (active1) g.fillRect((Game.WIDTH / 2) - 55, (Game.HEIGHT / 2) + 5, 35, 5); if (active2) g.fillRect((Game.WIDTH / 2) + 5, (Game.HEIGHT / 2) + 5, 35, 5); if (active3) g.fillRect((Game.WIDTH / 2) + 55, (Game.HEIGHT / 2) + 5, 35, 5); if (!pressedBefore) { if (p1.pressed(Button.U) || p1.pressed(Button.D) || p1.pressed(Button.L) || p1.pressed(Button.R) || p1.pressed(Button.A) || p1.pressed(Button.B) || p1.pressed(Button.C)) { pressedBefore = true; } else { pressedBefore = false; } } else { if (!p1.pressed(Button.U) && !p1.pressed(Button.D) && !p1.pressed(Button.L) && !p1.pressed(Button.R) && !p1.pressed(Button.A) && !p1.pressed(Button.B) && !p1.pressed(Button.C)) { pressedBefore = false; } else { return; } } if (p1.pressed(Button.C)) { storeScores.main(); reset(); gameState = 5; } if (active1) { if (p1.pressed(Button.U)) { i += 1; if (i > abcs.length - 1) i = 0; } if (p1.pressed(Button.D)) { i -= 1; if (i < 0) i = abcs.length - 1; } if (p1.pressed(Button.L)) { active1 = false; active3 = true; } if (p1.pressed(Button.R)) { active1 = false; active2 = true; } return; } if (active2) { if (p1.pressed(Button.U)) { j += 1; if (j > abcs.length - 1) j = 0; } if (p1.pressed(Button.D)) { j -= 1; if (j < 0) j = abcs.length - 1; } if (p1.pressed(Button.L)) { active2 = false; active1 = true; } if (p1.pressed(Button.R)) { active2 = false; active3 = true; } return; } if (active3) { if (p1.pressed(Button.U)) { k += 1; if (k > abcs.length - 1) k = 0; } if (p1.pressed(Button.D)) { k -= 1; if (k < 0) k = abcs.length - 1; } if (p1.pressed(Button.L)) { active3 = false; active2 = true; } if (p1.pressed(Button.R)) { active3 = false; active1 = true; } return; } } // high scores if (gameState == 5) { storeScores.Read(); g.setColor(Color.BLACK); g.fillRect(0, 0, WIDTH, HEIGHT); g.setColor(Color.RED); g.setFont(new Font("Arial", Font.PLAIN, 35)); centerText("High Scores", g, (Game.WIDTH / 2), (Game.HEIGHT / 16)); g.drawLine(0, Game.HEIGHT / 16 + 8, 1200, Game.HEIGHT / 16 + 8); g.drawString("Enemies killed", Game.WIDTH / 2 + 150, Game.HEIGHT / 16 + 60); g.drawString("Wave", Game.WIDTH / 2, Game.HEIGHT / 16 + 60); g.drawString("Floor", Game.WIDTH / 2 - 210, Game.HEIGHT / 16 + 60); int height = -80; for (int l = 0; l < 10; l++) { g.drawString(storeScores.nameList.get(l), Game.WIDTH / 2 - 400, Game.HEIGHT / 8 - height); height = height - 40; } // g.drawString(storeScores, Game.WIDTH / 2, Game.HEIGHT / 2); wait++; if (wait == 1005) { sound.stop(); sound.reset(); wait = 0; yourScore = 0; waveNum = 0; i = 0; j = 0; k = 0; floorNum = 0; gameState = 0; } } updateKeyState(p1); }
public void specialAttack(Graphics2D g, Input p1) { swordSpecHelper(g); if (justPressed(p1, Button.B)) { if (player.weapon.name.equals("Short Sword")) { if (swordSpec) { swordSpec = false; // Stop special noise wepspec.stop(); wepspec.reset(); } else if (!swordSpec && player.mana > 0) { // Start special noise weps.loadSound("Resources/Sounds/special.wav"); weps.run(); wepspec.loadSound("Resources/Sounds/fire.wav"); wepspec.runLoop(); swordSpec = true; } } if (player.weapon.name.equals("Greatsword") && player.mana >= 40 && spDelay == 0) { // Greatsword spec sound weps.loadSound("Resources/Sounds/special.wav"); weps.run(); player.mana -= 40; spDelay = player.weapon.delay; for (Enemy enemy : wave.enemies.values()) { if (enemy.x + enemy.size / 2 + arena.xOffset > player.x - 128 && enemy.x - enemy.size / 2 + arena.xOffset < player.x + 128 && enemy.y + enemy.size / 2 + arena.yOffset > player.y - 128 && enemy.y - enemy.size / 2 + arena.yOffset < player.y + 128) { enemy.health -= player.weapon.spDamage; // UP if (enemy.x + arena.xOffset + enemy.size / 2 >= player.x - 32 && enemy.x + arena.xOffset - enemy.size / 2 <= player.x + 32 && enemy.y + arena.yOffset + enemy.size / 2 >= player.y - 96 && enemy.y + arena.yOffset - enemy.size / 2 <= player.y - 33) { enemy.y -= 32; } // DOWN if (enemy.x + arena.xOffset - enemy.size / 2 <= player.x + 32 && enemy.x + arena.xOffset + enemy.size / 2 >= player.x - 32 && enemy.y + arena.yOffset - enemy.size / 2 <= player.y + 96 && enemy.y + arena.yOffset + enemy.size / 2 >= player.y + 33) { enemy.y += 32; } // LEFT if (enemy.x + arena.xOffset - enemy.size / 2 <= player.x - 32 && enemy.x + arena.xOffset + enemy.size / 2 >= player.x - 96 && enemy.y + arena.yOffset - enemy.size / 2 <= player.y + 32 && enemy.y + arena.yOffset + enemy.size / 2 >= player.y - 32) { enemy.x -= 32; } // RIGHT if (enemy.x + arena.xOffset + enemy.size / 2 >= player.x + 32 && enemy.x + arena.xOffset - enemy.size / 2 <= player.x + 96 && enemy.y + arena.yOffset + enemy.size / 2 >= player.y - 32 && enemy.y + arena.yOffset - enemy.size / 2 <= player.y + 32) { enemy.x += 32; } } } g.drawRect((int) (player.x - 128), (int) (player.y - 128), 256, 256); } if (player.weapon.name.equals("Spear") && player.mana >= 25 && spDelay == 0) { wepspec.loadSound("Resources/Sounds/special.wav"); wepspec.run(); player.mana -= 25; spDelay = player.weapon.delay; // UP if (player.direction == 0) { for (Enemy enemy : wave.enemies.values()) { if (enemy.x + enemy.size / 2 + arena.xOffset > player.x - player.size / 2 - 16 && enemy.x - enemy.size / 2 + arena.xOffset < player.x + player.size / 2 + 16 && enemy.y + enemy.size / 2 + arena.yOffset > player.y - player.size / 2 - 192 && enemy.y - enemy.size / 2 + arena.yOffset < player.y - player.size / 2) { enemy.health -= player.weapon.spDamage; enemy.y -= 32; } } g.drawRect( (int) (player.x - player.size / 2 - 16), (int) (player.y - player.size / 2 - 192), 96, 192); } // DOWN if (player.direction == 1) { for (Enemy enemy : wave.enemies.values()) { if (enemy.x + enemy.size / 2 + arena.xOffset > player.x - player.size / 2 - 16 && enemy.x - enemy.size / 2 + arena.xOffset < player.x + player.size / 2 + 16 && enemy.y + enemy.size / 2 + arena.yOffset > player.y + player.size / 2 && enemy.y - enemy.size / 2 + arena.yOffset < player.y + player.size / 2 + 192) { enemy.health -= player.weapon.spDamage; enemy.y += 32; } } g.drawRect( (int) (player.x - player.size / 2 - 16), (int) (player.y + player.size / 2), 96, 192); } // LEFT if (player.direction == 2) { for (Enemy enemy : wave.enemies.values()) { if (enemy.x + enemy.size / 2 + arena.xOffset > player.x - player.size / 2 - 192 && enemy.x - enemy.size / 2 + arena.xOffset < player.x - player.size / 2 && enemy.y + enemy.size / 2 + arena.yOffset > player.y - player.size / 2 - 16 && enemy.y - enemy.size / 2 + arena.yOffset < player.y + player.size / 2 + 16) { enemy.health -= player.weapon.spDamage; enemy.x -= 32; } } g.drawRect( (int) (player.x - player.size / 2 - 192), (int) (player.y - player.size / 2 - 16), 192, 96); } // RIGHT if (player.direction == 3) { for (Enemy enemy : wave.enemies.values()) { if (enemy.x + enemy.size / 2 + arena.xOffset > player.x + player.size / 2 && enemy.x - enemy.size / 2 + arena.xOffset < player.x + player.size / 2 + 192 && enemy.y + enemy.size / 2 + arena.yOffset > player.y - player.size / 2 - 16 && enemy.y - enemy.size / 2 + arena.yOffset < player.y + player.size / 2 + 16) { enemy.health -= player.weapon.spDamage; enemy.x += 32; } } g.drawRect( (int) (player.x + player.size / 2), (int) (player.y - player.size / 2 - 16), 192, 96); } } } if (spDelay > 0) { spDelay--; } }
public void basicAttack(Graphics2D g, Input p1) { if (justPressed(p1, Button.A) && delay == 0) { delay = player.weapon.delay; if (player.weapon.name.equals("Short Sword")) { weps.loadSound("Resources/Sounds/short.wav"); weps.run(); // UP if (player.direction == 0) { AnimationLoader.wick.setAnimation(14); for (Enemy enemy : wave.enemies.values()) { if (enemy.x + arena.xOffset - enemy.size / 2 <= player.x + 48 && enemy.x + arena.xOffset + enemy.size / 2 >= player.x - 48 && enemy.y + arena.yOffset - enemy.size / 2 <= player.y - 33 && enemy.y + arena.yOffset + enemy.size / 2 >= player.y - 96) { if (swordSpec) { enemy.health -= (1.5 * player.weapon.damage); } else { enemy.health -= player.weapon.damage; } generateMana(); } } g.drawRect((int) (player.x - 48), (int) (player.y - 96), weapon.width, weapon.length); } // DOWN if (player.direction == 1) { AnimationLoader.wick.setAnimation(4); for (Enemy enemy : wave.enemies.values()) { if (enemy.x + arena.xOffset + enemy.size / 2 >= player.x - 48 && enemy.x + arena.xOffset - enemy.size / 2 <= player.x + 48 && enemy.y + arena.yOffset + enemy.size / 2 >= player.y + 36 && enemy.y + arena.yOffset - enemy.size / 2 <= player.y + 96) { if (swordSpec) { enemy.health -= (1.5 * player.weapon.damage); } else { enemy.health -= player.weapon.damage; } generateMana(); } } g.drawRect((int) (player.x - 48), (int) (player.y + 32), weapon.width, weapon.length); } // LEFT if (player.direction == 2) { AnimationLoader.wick.setAnimation(6); for (Enemy enemy : wave.enemies.values()) { if (enemy.x + arena.xOffset + enemy.size / 2 >= player.x - 96 && enemy.x + arena.xOffset - enemy.size / 2 <= player.x - 36 && enemy.y + arena.yOffset + enemy.size / 2 >= player.y - 32 && enemy.y + arena.yOffset - enemy.size / 2 <= player.y + 32) { if (swordSpec) { enemy.health -= (1.5 * player.weapon.damage); } else { enemy.health -= player.weapon.damage; } generateMana(); } } g.drawRect((int) (player.x - 96), (int) (player.y - 48), weapon.length, weapon.width); } // RIGHT if (player.direction == 3) { AnimationLoader.wick.setAnimation(5); for (Enemy enemy : wave.enemies.values()) { if (enemy.x + arena.xOffset - enemy.size / 2 <= player.x + 96 && enemy.x + arena.xOffset + enemy.size / 2 >= player.x + 36 && enemy.y + arena.yOffset - enemy.size / 2 <= player.y + 32 && enemy.y + arena.yOffset + enemy.size / 2 >= player.y - 32) { if (swordSpec) { enemy.health -= (1.5 * player.weapon.damage); } else { enemy.health -= player.weapon.damage; } generateMana(); } } g.drawRect((int) (player.x + 32), (int) (player.y - 48), weapon.length, weapon.width); } } if (player.weapon.name.equals("Greatsword")) { weps.loadSound("Resources/Sounds/great.wav"); weps.run(); // UP if (player.direction == 0) { AnimationLoader.wick.setAnimation(15); for (Enemy enemy : wave.enemies.values()) { if (enemy.x + arena.xOffset + enemy.size / 2 > player.x - 32 && enemy.x + arena.xOffset - enemy.size / 2 < player.x + 32 && enemy.y + arena.yOffset + enemy.size / 2 > player.y - 96 && enemy.y + arena.yOffset - enemy.size / 2 < player.y - 33) { enemy.health -= player.weapon.damage; enemy.y -= 32; generateMana(); } } g.drawRect((int) (player.x - 96), (int) (player.y - 96), weapon.width, weapon.length); } // DOWN if (player.direction == 1) { AnimationLoader.wick.setAnimation(7); for (Enemy enemy : wave.enemies.values()) { if (enemy.x + arena.xOffset - enemy.size / 2 < player.x + 32 && enemy.x + arena.xOffset + enemy.size / 2 > player.x - 32 && enemy.y + arena.yOffset - enemy.size / 2 < player.y + 96 && enemy.y + arena.yOffset + enemy.size / 2 > player.y + 33) { enemy.health -= player.weapon.damage; enemy.y += 32; generateMana(); } } g.drawRect((int) (player.x - 96), (int) player.y, weapon.width, weapon.length); } // LEFT if (player.direction == 2) { AnimationLoader.wick.setAnimation(9); for (Enemy enemy : wave.enemies.values()) { if (enemy.x + arena.xOffset - enemy.size / 2 < player.x - 32 && enemy.x + arena.xOffset + enemy.size / 2 > player.x - 96 && enemy.y + arena.yOffset - enemy.size / 2 < player.y + 32 && enemy.y + arena.yOffset + enemy.size / 2 > player.y - 32) { enemy.health -= player.weapon.damage; enemy.x -= 32; generateMana(); } } g.drawRect((int) (player.x - 96), (int) (player.y - 96), weapon.length, weapon.width); } // RIGHT if (player.direction == 3) { AnimationLoader.wick.setAnimation(8); for (Enemy enemy : wave.enemies.values()) { if (enemy.x + arena.xOffset + enemy.size / 2 > player.x + 32 && enemy.x + arena.xOffset - enemy.size / 2 < player.x + 96 && enemy.y + arena.yOffset + enemy.size / 2 > player.y - 32 && enemy.y + arena.yOffset - enemy.size / 2 < player.y + 32) { enemy.health -= player.weapon.damage; enemy.x += 32; generateMana(); } } g.drawRect((int) player.x, (int) (player.y - 96), weapon.length, weapon.width); } } if (player.weapon.name.equals("Spear")) { weps.loadSound("Resources/Sounds/spear.wav"); weps.run(); // UP if (player.direction == 0) { AnimationLoader.wick.setAnimation(12); for (Enemy enemy : wave.enemies.values()) { if (enemy.x + arena.xOffset + enemy.size / 2 >= player.x + weapon.width && enemy.x + arena.xOffset - enemy.size / 2 <= player.x + weapon.width && enemy.y + arena.yOffset + enemy.size / 2 >= player.y - weapon.length - 32 && enemy.y + arena.yOffset - enemy.size / 2 <= player.y - 32) { enemy.health -= player.weapon.damage; generateMana(); } } g.drawRect((int) player.x, (int) (player.y - 160), weapon.width, weapon.length); } // DOWN if (player.direction == 1) { AnimationLoader.wick.setAnimation(13); for (Enemy enemy : wave.enemies.values()) { if (enemy.x + arena.xOffset + enemy.size / 2 >= player.x + weapon.width && enemy.x + arena.xOffset - enemy.size / 2 <= player.x + weapon.width && enemy.y + arena.yOffset + enemy.size / 2 >= player.y + 32 && enemy.y + arena.yOffset - enemy.size / 2 <= player.y + weapon.length + 32) { enemy.health -= player.weapon.damage; generateMana(); } } g.drawRect((int) player.x, (int) (player.y + 32), weapon.width, weapon.length); } // LEFT if (player.direction == 2) { AnimationLoader.wick.setAnimation(11); for (Enemy enemy : wave.enemies.values()) { if (enemy.x + arena.xOffset + enemy.size / 2 >= player.x - weapon.length - 32 && enemy.x + arena.xOffset - enemy.size / 2 <= player.x - 32 && enemy.y + arena.yOffset + enemy.size / 2 >= player.y + weapon.width && enemy.y + arena.yOffset - enemy.size / 2 <= player.y + weapon.width) { enemy.health -= player.weapon.damage; generateMana(); } } g.drawRect((int) (player.x - 160), (int) player.y, weapon.length, weapon.width); } // RIGHT if (player.direction == 3) { AnimationLoader.wick.setAnimation(10); for (Enemy enemy : wave.enemies.values()) { if (enemy.x + arena.xOffset + enemy.size / 2 >= player.x + 32 && enemy.x + arena.xOffset - enemy.size / 2 <= player.x + 32 + weapon.length && enemy.y + arena.yOffset + enemy.size / 2 >= player.y + weapon.width && enemy.y + arena.yOffset - enemy.size / 2 <= player.y + weapon.width) { enemy.health -= player.weapon.damage; generateMana(); } } g.drawRect((int) (player.x + 32), (int) player.y, weapon.length, weapon.width); } } } if (delay > 0) { delay--; } }