@Override public boolean isWithin(final double x, final double y, final double z) { return minXPlane.isWithin(x, y, z) && maxXPlane.isWithin(x, y, z) && yPlane.evaluateIsZero(x, y, z) && minZPlane.isWithin(x, y, z) && maxZPlane.isWithin(x, y, z); }
@Override public int hashCode() { int result = super.hashCode(); result = 31 * result + minXPlane.hashCode(); result = 31 * result + maxXPlane.hashCode(); result = 31 * result + yPlane.hashCode(); result = 31 * result + minZPlane.hashCode(); result = 31 * result + maxZPlane.hashCode(); return result; }
/** * Sole constructor * * @param planetModel is the planet model. * @param minX is the minimum X value. * @param maxX is the maximum X value. * @param Y is the Y value. * @param minZ is the minimum Z value. * @param maxZ is the maximum Z value. */ public XdYZSolid( final PlanetModel planetModel, final double minX, final double maxX, final double Y, final double minZ, final double maxZ) { super(planetModel); // Argument checking if (maxX - minX < Vector.MINIMUM_RESOLUTION) throw new IllegalArgumentException("X values in wrong order or identical"); if (maxZ - minZ < Vector.MINIMUM_RESOLUTION) throw new IllegalArgumentException("Z values in wrong order or identical"); final double worldMinY = planetModel.getMinimumYValue(); final double worldMaxY = planetModel.getMaximumYValue(); // Construct the planes minXPlane = new SidedPlane(maxX, 0.0, 0.0, xUnitVector, -minX); maxXPlane = new SidedPlane(minX, 0.0, 0.0, xUnitVector, -maxX); yPlane = new Plane(yUnitVector, -Y); minZPlane = new SidedPlane(0.0, 0.0, maxZ, zUnitVector, -minZ); maxZPlane = new SidedPlane(0.0, 0.0, minZ, zUnitVector, -maxZ); // We need at least one point on the planet surface for each manifestation of the shape. // There can be up to 2 (on opposite sides of the world). But we have to go through // 4 combinations of adjacent planes in order to find out if any have 2 intersection solution. // Typically, this requires 4 square root operations. final GeoPoint[] minXY = minXPlane.findIntersections(planetModel, yPlane, maxXPlane, minZPlane, maxZPlane); final GeoPoint[] maxXY = maxXPlane.findIntersections(planetModel, yPlane, minXPlane, minZPlane, maxZPlane); final GeoPoint[] YminZ = yPlane.findIntersections(planetModel, minZPlane, maxZPlane, minXPlane, maxXPlane); final GeoPoint[] YmaxZ = yPlane.findIntersections(planetModel, maxZPlane, minZPlane, minXPlane, maxXPlane); notableYPoints = glueTogether(minXY, maxXY, YminZ, YmaxZ); // Now, compute the edge points. // This is the trickiest part of setting up an XYZSolid. We've computed intersections already, // so // we'll start there. We know that at most there will be two disconnected shapes on the planet // surface. // But there's also a case where exactly one plane slices through the world, and none of the // bounding plane // intersections do. Thus, if we don't find any of the edge intersection cases, we have to look // for that last case. // We need to look at single-plane/world intersections. // We detect these by looking at the world model and noting its x, y, and z bounds. // The cases we are looking for are when the four corner points for any given // plane are all outside of the world, AND that plane intersects the world. // There are four corner points all told; we must evaluate these WRT the planet surface. final boolean minXYminZ = planetModel.pointOutside(minX, Y, minZ); final boolean minXYmaxZ = planetModel.pointOutside(minX, Y, maxZ); final boolean maxXYminZ = planetModel.pointOutside(maxX, Y, minZ); final boolean maxXYmaxZ = planetModel.pointOutside(maxX, Y, maxZ); final GeoPoint[] yEdges; if (Y - worldMinY >= -Vector.MINIMUM_RESOLUTION && Y - worldMaxY <= Vector.MINIMUM_RESOLUTION && minX < 0.0 && maxX > 0.0 && minZ < 0.0 && maxZ > 0.0 && minXYminZ && minXYmaxZ && maxXYminZ && maxXYmaxZ) { // Find any point on the minY plane that intersects the world // First construct a perpendicular plane that will allow us to find a sample point. // This plane is vertical and goes through the points (0,0,0) and (0,1,0) // Then use it to compute a sample point. final GeoPoint intPoint = yPlane.getSampleIntersectionPoint(planetModel, yVerticalPlane); if (intPoint != null) { yEdges = new GeoPoint[] {intPoint}; } else { yEdges = EMPTY_POINTS; } } else { yEdges = EMPTY_POINTS; } this.edgePoints = glueTogether(minXY, maxXY, YminZ, YmaxZ, yEdges); }