/** Display a dialog which allows the user to export a scene to an OBJ file. */ public static void exportFile(BFrame parent, Scene theScene) { // Display a dialog box with options on how to export the scene. // ValueField errorField = new ValueField(0.05, ValueField.POSITIVE); // final ValueField widthField = new ValueField(200.0, ValueField.INTEGER+ValueField.POSITIVE); // final ValueField heightField = new ValueField(200.0, ValueField.INTEGER+ValueField.POSITIVE); // final ValueSlider qualitySlider = new ValueSlider(0.0, 1.0, 100, 0.5); // final BCheckBox smoothBox = new BCheckBox(Translate.text("subdivideSmoothMeshes"), true); final BCheckBox injectChoice = new BCheckBox(Translate.text("Inject"), true); // final BCheckBox UVChoice = new BCheckBox(Translate.text("Export UV"), true); /*BComboBox exportChoice = new BComboBox(new String [] { Translate.text("exportWholeScene"), Translate.text("selectedObjectsOnly") });*/ ComponentsDialog dlg; if (theScene.getSelection().length > 0) dlg = new ComponentsDialog( parent, Translate.text("InjectToM2"), new Widget[] {injectChoice}, new String[] {null, null, null, null, null}); else dlg = new ComponentsDialog( parent, Translate.text("exportToM2"), new Widget[] {injectChoice}, new String[] {null, null, null, null}); if (!dlg.clickedOk()) return; // Ask the user to select the output file. BFileChooser fc = new BFileChooser(BFileChooser.SAVE_FILE, Translate.text("exportToWMO")); fc.setSelectedFile(new File("Untitled.m2")); if (ArtOfIllusion.getCurrentDirectory() != null) fc.setDirectory(new File(ArtOfIllusion.getCurrentDirectory())); if (!fc.showDialog(parent)) return; File dir = fc.getDirectory(); f = fc.getSelectedFile(); String name = f.getName(); String baseName = (name.endsWith(".m2") ? name.substring(0, name.length() - 3) : name); ArtOfIllusion.setCurrentDirectory(dir.getAbsolutePath()); m2 obj = null; try { obj = new m2(fileLoader.openBuffer(f.getAbsolutePath())); } catch (InvalidClassException e) { // TODO Auto-generated catch block e.printStackTrace(); } writeScene(theScene, obj, false, 0.05, false, injectChoice.getState()); }
public Selection getSelection() { return scene.getSelection(); }