public DummyOneDegreeOfFreedomJoint(String jname, Vector3d offset, Robot rob, Vector3d u_hat) {
    super(jname, offset, rob);
    physics = new DummyOneDegreeOfFreedomJointPhysics(this);

    physics.u_i = new Vector3d();
    physics.u_i.set(u_hat);
    physics.u_i.normalize();

    YoVariableRegistry registry = rob.getRobotsYoVariableRegistry();
    q = new DoubleYoVariable("q_" + jname, "PinJoint angle", registry);
    qd = new DoubleYoVariable("qd_" + jname, "PinJoint anglular velocity", registry);
    qdd = new DoubleYoVariable("qdd_" + jname, "PinJoint angular acceleration", registry);
    tau = new DoubleYoVariable("tau_" + jname, "PinJoint torque", registry);

    this.setPinTransform3D(this.jointTransform3D, physics.u_i); // jaxis);
  }
コード例 #2
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 public GroundContactPoint(String name, Vector3d offset, Robot robot) {
   this(name, offset, robot.getRobotsYoVariableRegistry());
 }
コード例 #3
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 public GroundContactPoint(String name, Robot robot) {
   this(name, null, robot.getRobotsYoVariableRegistry());
 }
コード例 #4
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  public FloatingJoint(
      String jname,
      String varName,
      Vector3d offset,
      Robot rob,
      boolean createYawPitchRollYoVariable) {
    super(jname, offset, rob, 6);

    physics = new FloatJointPhysics(this);

    YoVariableRegistry registry = rob.getRobotsYoVariableRegistry();

    this.createYawPitchRollYoVariable = createYawPitchRollYoVariable;

    if (varName == null) {
      varName = "";
    } else if (!varName.isEmpty()) {
      varName += "_";
    }

    q_x = new DoubleYoVariable("q_" + varName + "x", "FloatingJoint x position", registry);
    q_y = new DoubleYoVariable("q_" + varName + "y", "FloatingJoint y position", registry);
    q_z = new DoubleYoVariable("q_" + varName + "z", "FloatingJoint z position", registry);
    qd_x = new DoubleYoVariable("qd_" + varName + "x", "FloatingJoint x velocity", registry);
    qd_y = new DoubleYoVariable("qd_" + varName + "y", "FloatingJoint y velocity", registry);
    qd_z = new DoubleYoVariable("qd_" + varName + "z", "FloatingJoint z velocity", registry);
    qdd_x = new DoubleYoVariable("qdd_" + varName + "x", "FloatingJoint x acceleration", registry);
    qdd_y = new DoubleYoVariable("qdd_" + varName + "y", "FloatingJoint yx acceleration", registry);
    qdd_z = new DoubleYoVariable("qdd_" + varName + "z", "FloatingJoint z acceleration", registry);
    q_qs =
        new DoubleYoVariable(
            "q_" + varName + "qs", "FloatingJoint orientation quaternion qs", registry);
    q_qs.set(1.0);
    q_qx =
        new DoubleYoVariable(
            "q_" + varName + "qx", "FloatingJoint orientation quaternion qx", registry);
    q_qy =
        new DoubleYoVariable(
            "q_" + varName + "qy", "FloatingJoint orientation quaternion qy", registry);
    q_qz =
        new DoubleYoVariable(
            "q_" + varName + "qz", "FloatingJoint orientation quaternion qz", registry);
    qd_wx =
        new DoubleYoVariable(
            "qd_" + varName + "wx", "FloatingJoint rotational velocity about x", registry);
    qd_wy =
        new DoubleYoVariable(
            "qd_" + varName + "wy", "FloatingJoint rotational velocity about y", registry);
    qd_wz =
        new DoubleYoVariable(
            "qd_" + varName + "wz", "FloatingJoint rotational velocity about z", registry);
    qdd_wx =
        new DoubleYoVariable(
            "qdd_" + varName + "wx", "FloatingJoint rotational acceleration about x", registry);
    qdd_wy =
        new DoubleYoVariable(
            "qdd_" + varName + "wy", "FloatingJoint rotational acceleration about y", registry);
    qdd_wz =
        new DoubleYoVariable(
            "qdd_" + varName + "wz", "FloatingJoint rotational acceleration about z", registry);

    if (createYawPitchRollYoVariable) {
      q_yaw =
          new DoubleYoVariable("q_" + varName + "yaw", "FloatingJoint yaw orientation", registry);
      q_pitch =
          new DoubleYoVariable(
              "q_" + varName + "pitch", "FloatingJoint pitch orientation", registry);
      q_roll =
          new DoubleYoVariable("q_" + varName + "roll", "FloatingJoint roll orientation", registry);
    } else {
      q_yaw = null;
      q_pitch = null;
      q_roll = null;
    }

    this.setFloatingTransform3D(this.jointTransform3D);
    physics.u_i = null;
  }