コード例 #1
0
  protected void integrateTransforms(float timeStep) {
    Vector3f tmp = Stack.alloc(Vector3f.class);
    Transform tmpTrans = Stack.alloc(Transform.class);

    Transform predictedTrans = Stack.alloc(Transform.class);
    for (int i = 0; i < collisionObjects.size(); i++) {
      CollisionObject colObj = collisionObjects.getQuick(i);
      RigidBody body = RigidBody.upcast(colObj);
      if (body != null) {
        body.setHitFraction(1f);

        if (body.isActive() && (!body.isStaticOrKinematicObject())) {
          body.predictIntegratedTransform(timeStep, predictedTrans);

          tmp.sub(predictedTrans.origin, body.getWorldTransform(tmpTrans).origin);
          float squareMotion = tmp.lengthSquared();

          if (body.getCcdSquareMotionThreshold() != 0f
              && body.getCcdSquareMotionThreshold() < squareMotion) {
            if (body.getCollisionShape().isConvex()) {
              ClosestNotMeConvexResultCallback sweepResults =
                  new ClosestNotMeConvexResultCallback(
                      body,
                      body.getWorldTransform(tmpTrans).origin,
                      predictedTrans.origin,
                      getBroadphase().getOverlappingPairCache(),
                      getDispatcher());
              // ConvexShape convexShape = (ConvexShape)body.getCollisionShape();
              SphereShape tmpSphere =
                  new SphereShape(
                      body
                          .getCcdSweptSphereRadius()); // btConvexShape* convexShape =
                                                       // static_cast<btConvexShape*>(body->getCollisionShape());

              sweepResults.collisionFilterGroup = body.getBroadphaseProxy().collisionFilterGroup;
              sweepResults.collisionFilterMask = body.getBroadphaseProxy().collisionFilterMask;

              convexSweepTest(
                  tmpSphere, body.getWorldTransform(tmpTrans), predictedTrans, sweepResults);
              // JAVA NOTE: added closestHitFraction test to prevent objects being stuck
              if (sweepResults.hasHit() && (sweepResults.closestHitFraction > 0.0001f)) {
                body.setHitFraction(sweepResults.closestHitFraction);
                body.predictIntegratedTransform(timeStep * body.getHitFraction(), predictedTrans);
                body.setHitFraction(0f);
                // System.out.printf("clamped integration to hit fraction = %f\n",
                // sweepResults.closestHitFraction);
              }
            }
          }

          body.proceedToTransform(predictedTrans);
        }
      }
    }
  }
コード例 #2
0
  /** Apply gravity, call this once per timestep. */
  public void applyGravity() {
    // todo: iterate over awake simulation islands!
    for (int i = 0; i < collisionObjects.size(); i++) {
      CollisionObject colObj = collisionObjects.getQuick(i);

      RigidBody body = RigidBody.upcast(colObj);
      if (body != null && body.isActive()) {
        body.applyGravity();
      }
    }
  }
コード例 #3
0
  protected void calculateSimulationIslands() {
    getSimulationIslandManager()
        .updateActivationState(getCollisionWorld(), getCollisionWorld().getDispatcher());
    int i;
    int numConstraints = constraints.size();
    for (i = 0; i < numConstraints; i++) {
      TypedConstraint constraint = constraints.getQuick(i);

      RigidBody colObj0 = constraint.getRigidBodyA();
      RigidBody colObj1 = constraint.getRigidBodyB();

      if (((colObj0 != null) && (!colObj0.isStaticOrKinematicObject()))
          && ((colObj1 != null) && (!colObj1.isStaticOrKinematicObject()))) {
        if (colObj0.isActive() || colObj1.isActive()) {
          getSimulationIslandManager()
              .getUnionFind()
              .unite((colObj0).getIslandTag(), (colObj1).getIslandTag());
        }
      }
    }
    // Store the island id in each body
    getSimulationIslandManager().storeIslandActivationState(getCollisionWorld());
  }
コード例 #4
0
  protected void predictUnconstraintMotion(float timeStep) {
    Transform tmpTrans = Stack.alloc(Transform.class);

    for (int i = 0; i < collisionObjects.size(); i++) {
      CollisionObject colObj = collisionObjects.getQuick(i);
      RigidBody body = RigidBody.upcast(colObj);
      if (body != null) {
        if (!body.isStaticOrKinematicObject()) {
          if (body.isActive()) {
            body.integrateVelocities(timeStep);
            // damping
            body.applyDamping(timeStep);

            body.predictIntegratedTransform(
                timeStep, body.getInterpolationWorldTransform(tmpTrans));
          }
        }
      }
    }
  }