コード例 #1
0
 /**
  * Listens for mouse release and controls aspects of the renderer. A release in the upper left
  * corner toggles {@link Renderer#tableMode}. A release in the upper right corner toggle
  * visibility of the {@link Material#table}display. When true, the current material table is
  * displayed in the upper left corner of the window. Position of the mouse determines current
  * material. A release in the lower right toggles {@link Renderer#showMesh}
  *
  * @param event Event
  * @param x current x coordinate
  * @param y current y coordinate
  * @return true
  */
 public boolean mouseUp(int x, int y) {
   Renderer.setDragging(false);
   if (x < 35 && y < 35) {
     Renderer.tableMode = !Renderer.tableMode;
   }
   if (x > W - 35 && y < 35) {
     seeMaterial = !seeMaterial;
     renderer.bufferg = !renderer.bufferg;
     damage();
   }
   if (x > W - 35 && y > H - 35) {
     renderer.showMesh = !renderer.showMesh;
     damage();
   }
   return true;
 }
コード例 #2
0
 /**
  * Handles commands received (generally for unicode commands from the KeyListener, but also for
  * commands from any other sources, like buttons from webpages) : various default control keys to
  * modify render style (Use CTRL + key).
  *
  * <p>'e' - toggles {@link Renderer#showMesh}, that just displays the shapes as mesh wireframes
  * <br>
  * 'l' - toggles {@link Renderer#getOutline()}which produces a sketch-line drawing rendition of
  * the scene <br>
  * 'm' - toggles {@link Renderer#seeMesh}which determines mesh visibility <br>
  * 't' - toggles global texture manipulation method (MIP on/off) (@link Texture#useMIP)
  *
  * <p>
  *
  * @param event Event
  * @param key value of the key released
  * @return true if one of the above keys was just released, false otherwise.
  */
 public boolean processCommand(int key) {
   switch (key) {
     case 'e' - ('a' - 1):
       renderer.showMesh = !renderer.showMesh;
       damage();
       return true;
     case 'l' - ('a' - 1):
       renderer.outline(-renderer.getOutline());
       damage();
       return true;
     case 'm' - ('a' - 1):
       renderer.seeMesh = !renderer.seeMesh;
       damage();
       return true;
     case 't' - ('a' - 1):
       Texture.useMIP = !Texture.useMIP;
       damage();
       return true;
   }
   return false;
 }