private void renderItem(PedestalTileEntity te) { ItemStack stack = te.getStack(); if (stack != null) { RenderHelper.enableStandardItemLighting(); GlStateManager.enableLighting(); GlStateManager.pushMatrix(); // Translate to the center of the block and .9 points higher GlStateManager.translate(.5, .9, .5); GlStateManager.scale(.4f, .4f, .4f); Minecraft.getMinecraft() .getRenderItem() .renderItem(stack, ItemCameraTransforms.TransformType.NONE); GlStateManager.popMatrix(); } }
private void renderHandles(PedestalTileEntity te) { GlStateManager.pushMatrix(); GlStateManager.translate(.5, 0, .5); long angle = (System.currentTimeMillis() / 10) % 360; GlStateManager.rotate(angle, 0, 1, 0); RenderHelper.disableStandardItemLighting(); this.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE); if (Minecraft.isAmbientOcclusionEnabled()) { GlStateManager.shadeModel(GL11.GL_SMOOTH); } else { GlStateManager.shadeModel(GL11.GL_FLAT); } World world = te.getWorld(); // Translate back to local view coordinates so that we can do the acual rendering here GlStateManager.translate(-te.getPos().getX(), -te.getPos().getY(), -te.getPos().getZ()); Tessellator tessellator = Tessellator.getInstance(); tessellator.getBuffer().begin(GL11.GL_QUADS, DefaultVertexFormats.BLOCK); Minecraft.getMinecraft() .getBlockRendererDispatcher() .getBlockModelRenderer() .renderModel( world, getBakedModel(), world.getBlockState(te.getPos()), te.getPos(), Tessellator.getInstance().getBuffer(), false); tessellator.draw(); RenderHelper.enableStandardItemLighting(); GlStateManager.popMatrix(); }