/** Setup it so he can see himself when disguised */ public static void setupFakeDisguise(final Disguise disguise) { Entity e = disguise.getEntity(); // If the disguises entity is null, or the disguised entity isn't a player return if (e == null || !(e instanceof Player) || !getDisguises().containsKey(e.getUniqueId()) || !getDisguises().get(e.getUniqueId()).contains(disguise)) { return; } Player player = (Player) e; // Check if he can even see this.. if (!((TargetedDisguise) disguise).canSee(player)) { return; } // Remove the old disguise, else we have weird disguises around the place DisguiseUtilities.removeSelfDisguise(player); // If the disguised player can't see himself. Return if (!disguise.isSelfDisguiseVisible() || !PacketsManager.isViewDisguisesListenerEnabled() || player.getVehicle() != null) { return; } selfDisguised.add(player.getUniqueId()); sendSelfDisguise(player, (TargetedDisguise) disguise); if (disguise.isHidingArmorFromSelf() || disguise.isHidingHeldItemFromSelf()) { if (PacketsManager.isInventoryListenerEnabled()) { player.updateInventory(); } } }