コード例 #1
0
  /**
   * Test disconnecting the SurfaceTextureHelper, but keep trying to produce more texture frames. No
   * frames should be delivered to the listener.
   */
  @MediumTest
  public static void testDisconnect() throws InterruptedException {
    // Create SurfaceTextureHelper and listener.
    final SurfaceTextureHelper surfaceTextureHelper = SurfaceTextureHelper.create(null);
    final MockTextureListener listener = new MockTextureListener();
    surfaceTextureHelper.setListener(listener);
    // Create EglBase with the SurfaceTexture as target EGLSurface.
    final EglBase eglBase = EglBase.create(null, EglBase.ConfigType.PLAIN);
    eglBase.createSurface(surfaceTextureHelper.getSurfaceTexture());
    eglBase.makeCurrent();
    // Assert no frame has been received yet.
    assertFalse(listener.waitForNewFrame(1));
    // Draw and wait for one frame.
    GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
    // swapBuffers() will ultimately trigger onTextureFrameAvailable().
    eglBase.swapBuffers();
    listener.waitForNewFrame();
    surfaceTextureHelper.returnTextureFrame();

    // Disconnect - we should not receive any textures after this.
    surfaceTextureHelper.disconnect();

    // Draw one frame.
    GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
    eglBase.swapBuffers();
    // swapBuffers() should not trigger onTextureFrameAvailable() because we are disconnected.
    // Assert that no OES texture was delivered.
    assertFalse(listener.waitForNewFrame(500));

    eglBase.release();
  }
コード例 #2
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  /**
   * Test use SurfaceTextureHelper on a separate thread. A uniform texture frame is created and
   * received on a thread separate from the test thread and returned after disconnect.
   */
  @MediumTest
  public static void testLateReturnFrameOnSeparateThread() throws InterruptedException {
    final HandlerThread thread = new HandlerThread("SurfaceTextureHelperTestThread");
    thread.start();
    final Handler handler = new Handler(thread.getLooper());

    // Create SurfaceTextureHelper and listener.
    final SurfaceTextureHelper surfaceTextureHelper = SurfaceTextureHelper.create(null, handler);
    // Create a mock listener and expect frames to be delivered on |thread|.
    final MockTextureListener listener = new MockTextureListener(thread);
    surfaceTextureHelper.setListener(listener);

    // Create resources for stubbing an OES texture producer. |eglOesBase| has the
    // SurfaceTexture in |surfaceTextureHelper| as the target EGLSurface.
    final EglBase eglOesBase = EglBase.create(null, EglBase.ConfigType.PLAIN);
    eglOesBase.createSurface(surfaceTextureHelper.getSurfaceTexture());
    eglOesBase.makeCurrent();
    // Draw a frame onto the SurfaceTexture.
    GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
    // swapBuffers() will ultimately trigger onTextureFrameAvailable().
    eglOesBase.swapBuffers();
    eglOesBase.release();

    // Wait for an OES texture to arrive.
    listener.waitForNewFrame();

    surfaceTextureHelper.disconnect(handler);

    surfaceTextureHelper.returnTextureFrame();
  }
コード例 #3
0
  /**
   * Test disconnecting the SurfaceTextureHelper while holding a pending texture frame. The pending
   * texture frame should still be valid, and this is tested by drawing the texture frame to a pixel
   * buffer and reading it back with glReadPixels().
   */
  @MediumTest
  public static void testLateReturnFrame() throws InterruptedException {
    final int width = 16;
    final int height = 16;
    // Create EGL base with a pixel buffer as display output.
    final EglBase eglBase = EglBase.create(null, EglBase.ConfigType.PIXEL_BUFFER);
    eglBase.createPbufferSurface(width, height);

    // Create SurfaceTextureHelper and listener.
    final SurfaceTextureHelper surfaceTextureHelper =
        SurfaceTextureHelper.create(eglBase.getEglBaseContext());
    final MockTextureListener listener = new MockTextureListener();
    surfaceTextureHelper.setListener(listener);
    surfaceTextureHelper.getSurfaceTexture().setDefaultBufferSize(width, height);

    // Create resources for stubbing an OES texture producer. |eglOesBase| has the SurfaceTexture in
    // |surfaceTextureHelper| as the target EGLSurface.
    final EglBase eglOesBase =
        EglBase.create(eglBase.getEglBaseContext(), EglBase.ConfigType.PLAIN);
    eglOesBase.createSurface(surfaceTextureHelper.getSurfaceTexture());
    assertEquals(eglOesBase.surfaceWidth(), width);
    assertEquals(eglOesBase.surfaceHeight(), height);

    final int red = 79;
    final int green = 66;
    final int blue = 161;
    // Draw a constant color frame onto the SurfaceTexture.
    eglOesBase.makeCurrent();
    GLES20.glClearColor(red / 255.0f, green / 255.0f, blue / 255.0f, 1.0f);
    GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
    // swapBuffers() will ultimately trigger onTextureFrameAvailable().
    eglOesBase.swapBuffers();
    eglOesBase.release();

    // Wait for OES texture frame.
    listener.waitForNewFrame();
    // Diconnect while holding the frame.
    surfaceTextureHelper.disconnect();

    // Draw the pending texture frame onto the pixel buffer.
    eglBase.makeCurrent();
    final GlRectDrawer drawer = new GlRectDrawer();
    drawer.drawOes(listener.oesTextureId, listener.transformMatrix);
    drawer.release();

    // Download the pixels in the pixel buffer as RGBA. Not all platforms support RGB, e.g. Nexus 9.
    final ByteBuffer rgbaData = ByteBuffer.allocateDirect(width * height * 4);
    GLES20.glReadPixels(0, 0, width, height, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, rgbaData);
    GlUtil.checkNoGLES2Error("glReadPixels");
    eglBase.release();

    // Assert rendered image is expected constant color.
    while (rgbaData.hasRemaining()) {
      assertEquals(rgbaData.get() & 0xFF, red);
      assertEquals(rgbaData.get() & 0xFF, green);
      assertEquals(rgbaData.get() & 0xFF, blue);
      assertEquals(rgbaData.get() & 0xFF, 255);
    }
    // Late frame return after everything has been disconnected and released.
    surfaceTextureHelper.returnTextureFrame();
  }