コード例 #1
0
ファイル: Level2.java プロジェクト: Reicher/StarChaser
  @Override
  public void draw(Graphics2D g) {
    super.draw(g);

    for (Star s : m_stars) s.draw(g);

    m_exitDoor.draw(g);

    m_player.draw(g);
  }
コード例 #2
0
  public void draw(float deltaTime) {
    Gdx.gl.glClearColor(255f, 255f, 255f, 1);
    Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
    batch.begin();

    level.draw(batch);
    // farm.draw(batch, font);
    house.draw(batch, font);
    player.draw(batch);

    batch.end();
  }
コード例 #3
0
  @Override
  public void paintComponent(Graphics gr) {
    super.paintComponent(gr);
    Graphics2D g = (Graphics2D) gr;
    g.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
    g.setRenderingHint(RenderingHints.KEY_STROKE_CONTROL, RenderingHints.VALUE_STROKE_NORMALIZE);
    g.setRenderingHint(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY);

    if (level != null) {

      try {
        Thread.sleep(10);
      } catch (InterruptedException e) {
        e.printStackTrace();
      }

      level.updateLevel();

      double xS = level.getScreenXShift();
      double yS = level.getScreenYShift();

      if (level.timeToReset() && !CollisionEffect.started()) {
        CollisionEffect.start(level);
      }

      if (CollisionEffect.running()) {
        int[] vals = CollisionEffect.update();
        xS = vals[0];
        yS = vals[1];
      } else {
        CollisionEffect.kill();
      }

      level.draw((int) xS, (int) yS, g);
      if (CollisionEffect.running()) {
        CollisionEffect.draw(g);
      } else if (!CollisionEffect.running() && level.timeToReset()) {
        level.reset();
      } else {
        level.getBall().draw(xS, yS, g);
      }
      repaint();
    }
  }