private double rankTrappedMeeples(LegacyAiScoreContext ctx) { // musi tu byt dolni mez - btw nestaci toto misto hodnoceni figurek, spis asi :) // TODO lepe if (myTurnsLeft < 8) return 0.0; if (ctx.getChanceToClose() > 0.4) return 0.0; double rating = 0.0; for (Meeple m : ctx.getMeeples()) { if (isMe(m.getPlayer())) { rating += TRAPPED_MY_FIGURE_POINTS; } else { rating += TRAPPED_ENEMY_FIGURE_POINTS; } } return (1.0 - ctx.getChanceToClose()) * rating; // no reduce }
protected double getUnfinishedCloisterPoints(Cloister cloister, LegacyAiScoreContext ctx) { List<Meeple> followers = cloister.getMeeples(); if (!followers.isEmpty() && isMe(followers.get(0).getPlayer())) { openCount[OPEN_COUNT_CLOITSTER]++; } double chanceToClose = ctx.getChanceToClose(); int points = ctx.getPoints(); return points + (9 - points) * chanceToClose; }
protected double getUnfinishedCityPoints(City city, LegacyAiScoreContext ctx) { double chanceToClose = ctx.getChanceToClose(); if (chanceToClose > MIN_CHANCE && ctx.getMajorOwners().contains(getPlayer())) { openCount[OPEN_COUNT_CITY]++; } // legacy heuristic CityScoreContext cityCtx = (CityScoreContext) ctx.getCompletableScoreContext(); if (chanceToClose < MIN_CHANCE) { return cityCtx.getPoints(false) + 3.0 * chanceToClose; } else { return cityCtx.getPoints(true) - 3.0 * (1.0 - chanceToClose); } }
protected double getUnfinishedRoadPoints(Road road, LegacyAiScoreContext ctx) { double chanceToClose = ctx.getChanceToClose(); ; if (chanceToClose > MIN_CHANCE && ctx.getMajorOwners().contains(getPlayer())) { openCount[OPEN_COUNT_ROAD]++; } // legacy heuristic RoadScoreContext roadCtx = (RoadScoreContext) ctx.getCompletableScoreContext(); if (chanceToClose < MIN_CHANCE) { return roadCtx.getPoints(false) + 3.0 * chanceToClose; } else { return roadCtx.getPoints(true) - 3.0 * (1.0 - chanceToClose); } }
protected double rankBuilder(Builder builder, LegacyAiScoreContext ctx) { if (!ctx.getMajorOwners().contains(getPlayer())) { return -3.0; // builder in enemy object penalty } if (ctx.getChanceToClose() < 0.55) return 0.0; double rating = 0.0; // builder placed in object if (builder.getFeature() instanceof City) { rating += 1.5; } else { rating += 0.5; } TradersAndBuildersGame tb = getGame().getTradersAndBuildersGame(); // builder used on object if (tb.getBuilderState() == BuilderState.ACTIVATED) { rating += 3.5; } return rating; }