コード例 #1
0
  /**
   * Fired when a control is clicked. This is the equivalent of
   * ActionListener.actionPerformed(ActionEvent e).
   */
  protected void actionPerformed(GuiButton par1GuiButton) {
    if (par1GuiButton.id == 0) {
      this.mc.displayGuiScreen(new GuiOptions(this, this.mc.gameSettings));
    }

    if (par1GuiButton.id == 5) {
      this.mc.displayGuiScreen(new GuiLanguage(this, this.mc.gameSettings));
    }

    if (par1GuiButton.id == 1) {
      this.mc.displayGuiScreen(new GuiSelectWorld(this));
    }

    if (par1GuiButton.id == 4) {
      this.mc.shutdown();
    }

    if (par1GuiButton.id == 11) {
      this.mc.launchIntegratedServer("Demo_World", "Demo_World", DemoWorldServer.demoWorldSettings);
    }

    if (par1GuiButton.id == 12) {
      ISaveFormat var2 = this.mc.getSaveLoader();
      WorldInfo var3 = var2.getWorldInfo("Demo_World");

      if (var3 != null) {
        GuiYesNo var4 = GuiSelectWorld.func_74061_a(this, var3.getWorldName(), 12);
        this.mc.displayGuiScreen(var4);
      }
    }
  }
コード例 #2
0
  /** Adds Demo buttons on Main Menu for players who are playing Demo. */
  private void addDemoButtons(int par1, int par2) {
    buttonList.add(new GuiButton(11, width / 2 - 100, par1, I18n.func_135053_a("menu.playdemo")));
    buttonList.add(
        buttonResetDemo =
            new GuiButton(
                12, width / 2 - 100, par1 + par2 * 1, I18n.func_135053_a("menu.resetdemo")));
    ISaveFormat isaveformat = mc.getSaveLoader();
    WorldInfo worldinfo = isaveformat.getWorldInfo("Demo_World");

    if (worldinfo == null) {
      buttonResetDemo.enabled = false;
    }
  }
コード例 #3
0
  /**
   * Fired when a control is clicked. This is the equivalent of
   * ActionListener.actionPerformed(ActionEvent e).
   */
  protected void actionPerformed(GuiButton par1GuiButton) {
    if (par1GuiButton.id == 0) {
      mc.displayGuiScreen(new GuiOptions(this, mc.gameSettings));
    }

    if (par1GuiButton.id == 5) {
      mc.displayGuiScreen(new GuiLanguage(this, mc.gameSettings, mc.func_135016_M()));
    }

    if (par1GuiButton.id == 1) {
      mc.displayGuiScreen(new GuiSelectWorld(this));
    }

    if (par1GuiButton.id == 2) {
      mc.displayGuiScreen(new GuiMultiplayer(this));
    }

    if (par1GuiButton.id == 14 && field_130023_H.drawButton) {
      func_140005_i();
    }

    if (par1GuiButton.id == 4) {
      mc.shutdown();
    }

    if (par1GuiButton.id == 10) {
      mc.displayGuiScreen(new GuiScreenTemporaryResourcePackSelect(this, mc.gameSettings));
    }

    if (par1GuiButton.id == 11) {
      mc.enableSP = mc.useSP;
      if (mc.enableSP) {
        mc.playerController = new PlayerControllerDemo(mc);
        mc.startWorldSSP("Demo_World", "Demo_World", DemoWorldServer.demoWorldSettings);
        mc.displayGuiScreen(null);
      } else {
        mc.launchIntegratedServer("Demo_World", "Demo_World", DemoWorldServer.demoWorldSettings);
      }
    }

    if (par1GuiButton.id == 12) {
      ISaveFormat isaveformat = mc.getSaveLoader();
      WorldInfo worldinfo = isaveformat.getWorldInfo("Demo_World");

      if (worldinfo != null) {
        GuiYesNo guiyesno = GuiSelectWorld.getDeleteWorldScreen(this, worldinfo.getWorldName(), 12);
        mc.displayGuiScreen(guiyesno);
      }
    }
  }
コード例 #4
0
  /** Adds Demo buttons on Main Menu for players who are playing Demo. */
  private void addDemoButtons(int par1, int par2, StringTranslate par3StringTranslate) {
    this.buttonList.add(
        new GuiButton(
            11, this.width / 2 - 100, par1, par3StringTranslate.translateKey("menu.playdemo")));
    this.buttonList.add(
        this.buttonResetDemo =
            new GuiButton(
                12,
                this.width / 2 - 100,
                par1 + par2 * 1,
                par3StringTranslate.translateKey("menu.resetdemo")));
    ISaveFormat var4 = this.mc.getSaveLoader();
    WorldInfo var5 = var4.getWorldInfo("Demo_World");

    if (var5 == null) {
      this.buttonResetDemo.enabled = false;
    }
  }
コード例 #5
0
  private void func_73972_b(int par1, int par2, StringTranslate par3StringTranslate) {
    this.controlList.add(
        new GuiButton(
            11, this.width / 2 - 100, par1, par3StringTranslate.translateKey("menu.playdemo")));
    this.controlList.add(
        this.field_73973_d =
            new GuiButton(
                12,
                this.width / 2 - 100,
                par1 + par2 * 1,
                par3StringTranslate.translateKey("menu.resetdemo")));
    ISaveFormat var4 = this.mc.getSaveLoader();
    WorldInfo var5 = var4.getWorldInfo("Demo_World");

    if (var5 == null) {
      this.field_73973_d.enabled = false;
    }
  }