コード例 #1
0
  /** Make the score board image. */
  private void makeImage(String title, String text, String prefix, int score) {
    GreenfootImage image = new GreenfootImage(WIDTH, HEIGHT);

    image.setColor(new Color(0, 0, 0, 128));
    image.fillRect(0, 0, WIDTH, HEIGHT);
    image.setColor(new Color(0, 0, 0, 128));
    image.fillRect(5, 5, WIDTH - 10, HEIGHT - 10);
    Font font = image.getFont();
    font = font.deriveFont(FONT_SIZE);
    image.setFont(font);
    image.setColor(Color.WHITE);
    image.drawString(title, 60, 100);
    image.drawString(text, 60, 220);
    image.drawString(prefix + score, 60, 320);
    setImage(image);
  }
コード例 #2
0
ファイル: FadeIn.java プロジェクト: jsoncylu/kumbala
 public void fade(int f) {
   if (f > 255) {
     f = 255;
   } else if (f < 0) {
     f = 0;
   }
   fadeColor = new Color(0, 0, 0, f);
   fade.clear();
   fade.setColor(fadeColor);
   fade.fillRect(0, 0, 1280, 720);
   setImage(fade);
 }
コード例 #3
0
ファイル: Helpbt.java プロジェクト: objetos15161/Survival-Z
 private void drawBox() {
   amarelo = new Color(255, 188, 0);
   laranja = new Color(255, 133, 0);
   imgHelp = getImage();
   imgHelp.setColor(laranja);
   imgHelp.fill();
   imgHelp.scale(200, 50);
   imgHelp.setColor(amarelo);
   int margem = 5;
   int largura = imgHelp.getWidth() - 2 * margem;
   int altura = imgHelp.getHeight() - 2 * margem;
   imgHelp.fillRect(margem, margem, largura, altura);
 }
コード例 #4
0
ファイル: Minimap.java プロジェクト: felixmo/CitySim
  // Draws the minimap
  public void draw() {

    // A new image is created for the minimap, drawn onto, and the applied as the Actor's image
    // Drawing of the minimap is done this way so that there won't be any artifacting when draw() is
    // called by a thread other than the main thread
    GreenfootImage image = new GreenfootImage(FRAME.width, FRAME.height);
    image.setTransparency(150);

    // Get map
    ArrayList<ArrayList<Tile>> map = Data.tiles();

    // Position of the minimap tile being drawn
    int x = 0;
    int y = 0;

    // Iterate through every map tile and draw it onto minimap, adjusting the position for the next
    // tile with each iteration
    // Minimap is drawn column by column
    for (int i = 0; i < Map.getInstance().SIZE_COLUMNS; i++) {
      for (int j = 0; j < Map.getInstance().SIZE_ROWS; j++) {

        Tile tile = (Tile) map.get(i).get(j);
        // Get the color to draw based on either the tile's type or zone (if zoned)
        if (tile.zone() > 0) {
          image.setColor(colorForTileOfZone(tile.zone()));
        } else {
          image.setColor(colorForTileOfType(tile.type()));
        }

        image.fillRect(x, y, tileSize, tileSize); // Minimap tiles are 2px * 2px
        y += tileSize;
      }

      // Reset Y to top of the column
      y = 0;

      x += tileSize;
    }

    setImage(image);
  }