コード例 #1
0
ファイル: Raid.java プロジェクト: bhgames/BackendRepo
 public Town getTown2() {
   if (town2 == null) {
     town2 = God.findTown(getInt("tid2"));
   }
   return town2;
 }
コード例 #2
0
ファイル: Raid.java プロジェクト: bhgames/BackendRepo
 public Town getTown1() {
   if (town1 == null) {
     town1 = God.findTown(getInt("tid1"));
   }
   return town1;
 }
コード例 #3
0
ファイル: Raid.java プロジェクト: bhgames/BackendRepo
  public Raid(int raidID, GodGenerator God) {
    this.raidID = raidID;
    this.God = God;
    this.con = God.con;
    try {
      UberStatement rus = con.createStatement();

      ResultSet rrs = rus.executeQuery("select * from raid where rid = " + raidID);
      // so we don't want it to load if raidOver is true and ticksToHit is 0. Assume 0 is not, 1 is
      // on, for ttH. !F = R!T
      // Then F = !(R!T) = !R + T;
      while (rrs.next()) {

        // First, to seek out town 2, use a query!

        Town town1 = God.findTown(rrs.getInt(1));
        Town town2Obj = God.findTown(rrs.getInt(2));

        // double distance = Math.sqrt((town2Obj.x-Town1.x)*(town2Obj.x-Town1.x) +
        // (town2Obj.y-Town1.y)*(town2Obj.y-Town1.y));

        //
        //	public Raid(int raidID, double distance, int ticksToHit, Town town1, Town town2, boolean
        // Genocide,boolean allClear,
        // int metal, int timber, int manmat, int food,boolean raidOver,ArrayList<AttackUnit> au,
        // boolean Bomb) {
        int y = 0;

        setRaidValues(
            rrs.getInt(3),
            rrs.getDouble(4),
            rrs.getInt(5),
            town1,
            town2Obj,
            rrs.getBoolean(6),
            rrs.getBoolean(8),
            rrs.getInt(9),
            rrs.getInt(10),
            rrs.getInt(11),
            rrs.getInt(12),
            rrs.getBoolean(7),
            rrs.getBoolean(19),
            rrs.getBoolean(23),
            rrs.getInt(25),
            rrs.getString(26),
            rrs.getInt(27),
            rrs.getBoolean(28),
            rrs.getInt(29)); // this one has no sql addition!
        getAu();

        if (rrs.getBoolean(19)) bombTarget = rrs.getInt(20);
        if (rrs.getInt(21) == 1 && !rrs.getBoolean(7)) makeSupportRun();
        else if (rrs.getInt(21) == 2 && !rrs.getBoolean(7)) makeOffSupportRun();
        else if (rrs.getInt(22) == 1 && !rrs.getBoolean(7)) makeScoutRun();
        else if (rrs.getInt(22) == 2 && !rrs.getBoolean(7)) makeDiscoveredScoutRun();

        if (rrs.getInt(24) != -1 && !rrs.getBoolean(7)) setResupplyID(rrs.getInt(24));
      }

      rrs.close();
      rus.close();
    } catch (SQLException exc) {
      exc.printStackTrace();
    }
    /*	this.distance=getMemDistance(); this.ticksToHit=getMemTicksToHit(); getTown1();
    getTown1(); this.Genocide=isMemGenocide(); this.allClear=isMemAllClear();
    this.metal=getMemMetal();this.timber=getMemTimber();this.manmat=getMemManmat();this.food=getMemFood();
    this.raidOver=isMemRaidOver();getAu();this.Bomb=isMemBomb();this.invade=isMemInvade();
    this.totalTicks=getMemTotalTicks();this.name=getMemName();this.genoRounds=getMemGenoRounds();*/
    // we set nothing else!
  }