コード例 #1
0
ファイル: MainActivity.java プロジェクト: bgarahs/GhostGame
 /** Shows all hint words if game is not over */
 private void showHint() {
   if (!game.isGameOver()) {
     String hint = getPossibleWords();
     if (hint.length() > 1 && game.getWord().length() >= 3)
       text_message_view.setText("Possible words:\n" + hint);
   }
 }
コード例 #2
0
ファイル: MainActivity.java プロジェクト: bgarahs/GhostGame
 /**
  * @return Returns string of possible words user can use to choose a symbol This is a hint words
  *     for user
  */
 private String getPossibleWords() {
   StringBuilder strbld = new StringBuilder("\n");
   if (game.getWord().length() >= 3) {
     strbld.append("\n");
     ArrayList<String> l = game.getPossibleWords();
     for (String word : l) strbld.append("    " + word + "\n");
   }
   return strbld.toString();
 }
コード例 #3
0
ファイル: MainActivity.java プロジェクト: bgarahs/GhostGame
  private void performGameOver() {
    String title;
    if (game.getWinner() == GhostGame.Winner.USER) {
      numberOfWins++;
      title = "Great! You won";
      playGameWonMusic();
    } else {
      numberOfLoses++;
      title = "Unfortunately, you lost";
      playGameLostMusic();
    }

    final Context context = this;
    AlertDialog.Builder alertDialogBuilder = new AlertDialog.Builder(context);
    // set title
    alertDialogBuilder.setTitle(title);
    // set dialog message
    alertDialogBuilder
        .setMessage(
            "Current word: "
                + game.getWord()
                + "\nYou won "
                + numberOfWins
                + " time(s) and lost "
                + numberOfLoses
                + " time(s)")
        .setCancelable(false)
        .setPositiveButton(
            "Exit",
            new DialogInterface.OnClickListener() {
              public void onClick(DialogInterface dialog, int id) {
                MainActivity.this.finish();
              }
            })
        .setNegativeButton(
            "New Game",
            new DialogInterface.OnClickListener() {
              public void onClick(DialogInterface dialog, int id) {
                dialog.cancel();
                game = new GhostGame(words);
                setUpGUI();
              }
            });

    // create alert dialog
    AlertDialog alertDialog = alertDialogBuilder.create();
    // show it
    alertDialog.show();
    setUpGUI();
  }
コード例 #4
0
ファイル: MainActivity.java プロジェクト: bgarahs/GhostGame
  @Override
  public void onRestoreInstanceState(Bundle savedInstanceState) {
    super.onRestoreInstanceState(savedInstanceState);

    if ((savedInstanceState != null) && (savedInstanceState.getSerializable("game") != null)) {
      game = (GhostGame) savedInstanceState.getSerializable("game");
      TextView textView1 = (TextView) findViewById(R.id.pressKey);
      TextView textView2 = (TextView) findViewById(R.id.theWord);
      TextView textView3 = (TextView) findViewById(R.id.text_message);
      textView1.setText(R.string.pressKey);
      textView2.setText(game.getWord());

      if (!game.isGameOver() && hintOn) showHint();
      else press_key_view.setText("Winner: " + game.getWinner().toString());
    }
  }
コード例 #5
0
ファイル: MainActivity.java プロジェクト: bgarahs/GhostGame
  /**
   * Called when the user clicks any of 25 a-z buttons on keyboard. Adds symbol to the word, checks
   * if game is not finished, sets text for labels
   *
   * @require symbol.length() == 1
   * @ensure
   */
  private void sendMessage(String userSymbol) {
    assert (userSymbol.length() == 1);
    String currWord = game.getWord();
    String compSymbol = "";
    if (game != null && !game.isGameOver()) {
      game.acceptUserLetter(userSymbol);
      compSymbol = game.getWord().charAt(game.getWord().length() - 1) + "";

      if (game.isGameOver()) {
        text_message_view.setTextSize(20);
        press_key_view.setText("Winner: " + game.getWinner().toString());
        performGameOver();
      } else if (hintOn) {
        showHint();
      }
    } else press_key_view.setText("Winner: " + game.getWinner());

    text_word_view.setText(game.getWord());
    // odun(userSymbol, currWord);
    // showSymbols(userSymbol+"", compSymbol,currWord); // show what user nad comp chose
  }