public WorldChunkManager(long i0, WorldType worldtype) { this(); GenLayer[] agenlayer = GenLayer.a(i0, worldtype); this.d = agenlayer[0]; this.e = agenlayer[1]; }
public WorldChunkManager(long var1, WorldType var3) { this(); GenLayer[] var4 = GenLayer.a(var1, var3); this.d = var4[0]; this.e = var4[1]; }