コード例 #1
0
ファイル: ActorSprite.java プロジェクト: kevindude/clyde
    @Override
    public void setConfig(ActorSpriteConfig config) {
      super.setConfig(config);

      // find the corresponding entry sprite and its model
      EntryState estate = (EntryState) ((ActorSprite) _parentScope).getActor();
      EntrySprite esprite = _view.getEntrySprite(estate.getKey());
      _entryModel = (esprite == null) ? null : esprite.getModel();
    }
コード例 #2
0
ファイル: ActorSprite.java プロジェクト: kevindude/clyde
    @Override
    public void setConfig(ActorSpriteConfig config) {
      super.setConfig(config);

      // find the corresponding entry sprite and its model
      EntryState estate = (EntryState) ((ActorSprite) _parentScope).getActor();
      EntrySprite esprite = _view.getEntrySprite(estate.getKey());
      _entryModel = (esprite == null) ? null : esprite.getModel();
      if (_entryModel == null) {
        return;
      }

      // resolve the state animations
      ActorSpriteConfig.StatefulEntry sconfig = (ActorSpriteConfig.StatefulEntry) config;
      _states = new Animation[sconfig.states.length];
      for (int ii = 0; ii < _states.length; ii++) {
        _states[ii] = _entryModel.createAnimation(sconfig.states[ii].animation);
      }
    }