/** Called to update the entity's position/logic. */ public void onUpdate() { super.onUpdate(); this.setFire(10); this.item = new ItemStack(AetherItems.Dart, 1, 0); for (int var1 = 0; var1 < 2; ++var1) { double var2 = this.rand.nextGaussian() * 0.02D; double var4 = this.rand.nextGaussian() * 0.02D; double var6 = this.rand.nextGaussian() * 0.02D; this.worldObj.spawnParticle("flame", this.posX, this.posY, this.posZ, var2, var4, var6); } }
public void entityInit() { super.entityInit(); this.setFire(10); }