public static void main(String[] args) { // on initialise un objet clock Clock hms = new Clock(15, 55, 59); // test des Getters System.out.println("Test des Getters :"); System.out.println(hms.getHours()); System.out.println(hms.getMinutes()); System.out.println(hms.getSeconds()); // test de la conversion en secondes System.out.println("Test de la conversion en secondes :"); int seconds = 0; seconds = hms.convert2seconds(); System.out.println(seconds); // test de l'incrémentation. System.out.println("Test de l'incrémentation :"); String toStrong; hms.increments(); toStrong = hms.toString(); System.out.println(toStrong); // test du reset. System.out.println("Test du reset :"); hms.reset(); toStrong = hms.toString(); System.out.println(toStrong); }
/** * Restore the clock to the state corresponding to a node. Updates the clock from the time left * information stored in the nodes of the sequence from the root node to the current node. * * @param node The current node. * @param clock The clock to update. */ public static void restoreClock(ConstNode node, Clock clock) { clock.reset(); ArrayList<ConstNode> path = new ArrayList<ConstNode>(); getPathToRoot(node, path); for (int i = path.size() - 1; i >= 0; --i) { ConstNode pathNode = path.get(i); restoreTimeLeft(pathNode, clock, BLACK); restoreTimeLeft(pathNode, clock, WHITE); } }
@Override public boolean onOptionsItemSelected(MenuItem item) { switch (item.getItemId()) { case R.id.menu_reset: clock.reset(); break; case R.id.menu_settings: Intent settings = new Intent(this, Preferences.class); startActivity(settings); break; } return super.onOptionsItemSelected(item); }
protected void reset() { hasstoplinecall = false; hasapproachcall = false; hasconflictingcall = false; conflictingcalltime = 0f; hold_requested = false; forceoff_requested = false; permithold = true; permitopposinghold = false; setPhaseColor(Signal.BulbColor.RED); bulbtimer.reset(); }
/** Resets the game's variables to their default states and starts a new game. */ private void resetGame() { /* * Reset the score statistics. (Note that nextFruitPoints is reset in * the spawnFruit function later on). */ this.score = 0; this.fruitsEaten = 0; /* * Reset both the new game and game over flags. */ this.isNewGame = false; this.isGameOver = false; /* * Create the head at the center of the board. */ Point head = new Point(BoardPanel.COL_COUNT / 2, BoardPanel.ROW_COUNT / 2); /* * Clear the snake list and add the head. */ snake.clear(); snake.add(head); /* * Clear the board and add the head. */ board.clearBoard(); board.setTile(head, TileType.SnakeHead); /* * Clear the directions and add north as the * default direction. */ directions.clear(); directions.add(Direction.North); /* * Reset the logic timer. */ logicTimer.reset(); /* * Spawn a new fruit. */ spawnFruit(); }
protected void update(boolean hold_approved, boolean forceoff_approved) { double bulbt = bulbtimer.getT(); if (!protectd) { if (permissive) return; else { setPhaseColor(Signal.BulbColor.RED); return; } } // execute this state machine until "done". May be more than once if // some state has zero holding time (eg yellowtime=0) boolean done = false; while (!done) { switch (bulbcolor) { // ............................................................................................. case GREEN: setPhaseColor(Signal.BulbColor.GREEN); // permitopposinghold = false; // Force off if (forceoff_approved) { setPhaseColor(Signal.BulbColor.YELLOW); mySignal.completedPhases.add( mySignal .new PhaseData( myNEMA, mySignal.myScenario.clock.getT() - bulbtimer.getT(), bulbtimer.getT())); bulbtimer.reset(); // FlushAllStationCallsAndConflicts(); done = actualyellowtime > 0; } else done = true; break; // ............................................................................................. case YELLOW: setPhaseColor(Signal.BulbColor.YELLOW); // set permitopposinghold one step ahead of time so that other phases update correctly // next time. // permitopposinghold = false; // if( SiriusMath.greaterorequalthan(bulbt,actualyellowtime-bulbtimer.dt) && // redcleartime==0) // permitopposinghold = true; // yellow time over, go immediately to red if redcleartime==0 if (SiriusMath.greaterorequalthan(bulbt, actualyellowtime)) { setPhaseColor(Signal.BulbColor.RED); bulbtimer.reset(); done = redcleartime > 0; } else done = true; break; // ............................................................................................. case RED: setPhaseColor(Signal.BulbColor.RED); // if( // SiriusMath.greaterorequalthan(bulbt,redcleartime-myNode.getMyNetwork().getTP()*3600f // && !goG ) // if( SiriusMath.greaterorequalthan(bulbt,redcleartime-bulbtimer.dt) && !hold_approved // ) // permitopposinghold = true; // else // permitopposinghold = false; // if hold, set to green, go to green, etc. if (hold_approved) { setPhaseColor(Signal.BulbColor.GREEN); bulbtimer.reset(); // Unregister calls (for reading conflicting calls) // FlushAllStationCallsAndConflicts(); // GCG ????? done = !forceoff_approved; } else done = true; break; } } }