/** Given the call list, return the state in which the in-call screen should be. */ public static InCallState getPotentialStateFromCallList(CallList callList) { InCallState newState = InCallState.NO_CALLS; if (callList == null) { return newState; } if (callList.getIncomingCall() != null) { newState = InCallState.INCOMING; } else if (callList.getOutgoingCall() != null) { newState = InCallState.OUTGOING; } else if (callList.getActiveCall() != null || callList.getBackgroundCall() != null || callList.getDisconnectedCall() != null || callList.getDisconnectingCall() != null) { newState = InCallState.INCALL; } return newState; }
/** * Called when the UI begins or ends. Starts the callstate callbacks if the UI just began. * Attempts to tear down everything if the UI just ended. See #tearDown for more insight on the * tear-down process. */ public void setActivity(InCallActivity inCallActivity) { boolean updateListeners = false; boolean doAttemptCleanup = false; if (inCallActivity != null) { if (mInCallActivity == null) { updateListeners = true; Log.i(this, "UI Initialized"); } else if (mInCallActivity != inCallActivity) { Log.wtf(this, "Setting a second activity before destroying the first."); } else { // since setActivity is called onStart(), it can be called multiple times. // This is fine and ignorable, but we do not want to update the world every time // this happens (like going to/from background) so we do not set updateListeners. } mInCallActivity = inCallActivity; // By the time the UI finally comes up, the call may already be disconnected. // If that's the case, we may need to show an error dialog. if (mCallList != null && mCallList.getDisconnectedCall() != null) { maybeShowErrorDialogOnDisconnect(mCallList.getDisconnectedCall()); } // When the UI comes up, we need to first check the in-call state. // If we are showing NO_CALLS, that means that a call probably connected and // then immediately disconnected before the UI was able to come up. // If we dont have any calls, start tearing down the UI instead. // NOTE: This code relies on {@link #mInCallActivity} being set so we run it after // it has been set. if (mInCallState == InCallState.NO_CALLS) { Log.i(this, "UI Intialized, but no calls left. shut down."); attemptFinishActivity(); return; } } else { Log.i(this, "UI Destroyed)"); updateListeners = true; mInCallActivity = null; // We attempt cleanup for the destroy case but only after we recalculate the state // to see if we need to come back up or stay shut down. This is why we do the cleanup // after the call to onCallListChange() instead of directly here. doAttemptCleanup = true; } // Messages can come from the telephony layer while the activity is coming up // and while the activity is going down. So in both cases we need to recalculate what // state we should be in after they complete. // Examples: (1) A new incoming call could come in and then get disconnected before // the activity is created. // (2) All calls could disconnect and then get a new incoming call before the // activity is destroyed. // // b/1122139 - We previously had a check for mServiceConnected here as well, but there are // cases where we need to recalculate the current state even if the service in not // connected. In particular the case where startOrFinish() is called while the app is // already finish()ing. In that case, we skip updating the state with the knowledge that // we will check again once the activity has finished. That means we have to recalculate the // state here even if the service is disconnected since we may not have finished a state // transition while finish()ing. if (updateListeners) { onCallListChange(mCallList); } if (doAttemptCleanup) { attemptCleanup(); } }