public void processFire(Bullet bullet) throws Exception { this.bullet = bullet; while ((bullet.getX() > -15 && bullet.getX() < battleField.getBF_WIDTH()) && (bullet.getY() > -15 && bullet.getY() < battleField.getBF_HEIGHT())) { if (bullet.getDirection() == Direction.UP) { bullet.updateY(-step); } else if (bullet.getDirection() == Direction.DOWN) { bullet.updateY(step); } else if (bullet.getDirection() == Direction.LEFT) { bullet.updateX(-step); } else { bullet.updateX(step); } if (processInterception() == true) { bullet.destroy(); } repaintFire(); } }
public void processFire(Bullet bullet, AbstractTank tank) throws InterruptedException { this.bullet = bullet; this.currentTank = tank; Direction bulletDirection = bullet.getDirection(); while (true) { Quadrant nextQuadrant = getQuadrant(bullet.getX() + bulletDirection.stepX, bullet.getY() + bulletDirection.stepY); if (!nextQuadrant.isValid(battleField)) { bullet.destroy(); break; } bullet.updateX(bulletDirection.stepX); bullet.updateY(bulletDirection.stepY); Thread.sleep(Bullet.SPEED); if (processInterception()) { bullet.destroy(); break; } } }
// Build the board with predetermined values for each object in the game private void buildBoardValue(Gameboard gameboard, Player player, Opponent opponent) { // resets the tilevalue, inReachTurrent and inReachBullet values for (int i = 0; i < gameboard.getWidth(); i++) { for (int j = 0; j < gameboard.getHeight(); j++) { tileValue[i][j] = 0; for (int k = 0; k < 4; k++) { inReachTurret[i][j][k] = null; inReachBullet[i][j][k] = null; } } } ArrayList<PowerUp> allPowerUps = gameboard.getPowerUps(); // set the value for each powertype for (int i = 0; i < allPowerUps.size(); i++) { switch (allPowerUps.get(i).getPowerUpType()) { case SHIELD: tileValue[allPowerUps.get(i).getX()][allPowerUps.get(i).getY()] = 50; break; case LASER: tileValue[allPowerUps.get(i).getX()][allPowerUps.get(i).getY()] = 45; break; case TELEPORT: tileValue[allPowerUps.get(i).getX()][allPowerUps.get(i).getY()] = 40; break; } } ArrayList<Turret> allTurrets = gameboard.getTurrets(); // sets the value according to condition of the bot for (int i = 0; i < allTurrets.size(); i++) { Turret t = allTurrets.get(i); tileValue[t.getX()][t.getY()] = -1000; if (!t.isDead()) { Boolean[] goDir = {true, true, true, true}; int shieldVal = 0; if (player.isShieldActive()) { shieldVal = 100; } else if (player.getLaserCount() > 0) { shieldVal = 60; } else if (player.getShieldCount() > 0) { shieldVal = 43; } else { shieldVal = -10; } for (int j = 1; j <= 5; j++) { try { int nx, ny; nx = (t.getX() + j) % gameboard.getWidth(); ny = t.getY(); if (gameboard.isWallAtTile(nx, ny)) goDir[0] = false; else if (goDir[0]) { tileValue[nx][ny] = shieldVal; inReachTurret[nx][ny][returnNextIndex(inReachTurret[nx][ny])] = t; } nx = (t.getX() - j + gameboard.getWidth()) % gameboard.getWidth(); ny = t.getY(); if (gameboard.isWallAtTile(nx, ny)) goDir[1] = false; else if (goDir[1]) { tileValue[nx][ny] = shieldVal; inReachTurret[nx][ny][returnNextIndex(inReachTurret[nx][ny])] = t; } nx = t.getX(); ny = (t.getY() + j) % gameboard.getHeight(); if (gameboard.isWallAtTile(nx, ny)) goDir[2] = false; else if (goDir[2]) { tileValue[nx][ny] = shieldVal; inReachTurret[nx][ny][returnNextIndex(inReachTurret[nx][ny])] = t; } nx = t.getX(); ny = (t.getY() - j + gameboard.getHeight()) % gameboard.getHeight(); if (gameboard.isWallAtTile(nx, ny)) goDir[3] = false; else if (goDir[3]) { tileValue[nx][ny] = shieldVal; inReachTurret[nx][ny][returnNextIndex(inReachTurret[nx][ny])] = t; } } catch (Exception e) { } } } } // Adjust the tile values to incorporate whether the opponent has laser or not Boolean[] goDir = {true, true, true, true}; if (opponent.getLaserCount() >= 1) { try { for (int j = 1; j <= 5; j++) { int nx, ny; nx = (opponent.getX() + j) % gameboard.getWidth(); ny = opponent.getY(); if (gameboard.isWallAtTile(nx, ny)) goDir[0] = false; else if (goDir[0]) { if (nx == player.getX() && ny == player.getY()) tileValue[nx][ny] = -4; else tileValue[nx][ny] = -1; } nx = (opponent.getX() - j + gameboard.getWidth()) % gameboard.getWidth(); ny = opponent.getY(); if (gameboard.isWallAtTile(nx, ny)) goDir[1] = false; else if (goDir[1]) { if (nx == player.getX() && ny == player.getY()) tileValue[nx][ny] = -4; else tileValue[nx][ny] = -1; } nx = opponent.getX(); ny = (opponent.getY() + j) % gameboard.getHeight(); if (gameboard.isWallAtTile(nx, ny)) goDir[2] = false; else if (goDir[2]) { if (nx == player.getX() && ny == player.getY()) tileValue[nx][ny] = -4; else tileValue[nx][ny] = -1; } nx = opponent.getX(); ny = (opponent.getY() - j + gameboard.getHeight()) % gameboard.getHeight(); if (gameboard.isWallAtTile(nx, ny)) goDir[3] = false; else if (goDir[3]) { if (nx == player.getX() && ny == player.getY()) tileValue[nx][ny] = -4; else tileValue[nx][ny] = -1; } } } catch (Exception e) { } } // modifies the gameboard tile vales to incorporate bullets for (int i = 0; i < gameboard.getBullets().size(); i++) { Bullet b = gameboard.getBullets().get(i); int h = gameboard.getHeight(); int w = gameboard.getWidth(); int nx, ny; switch (b.getDirection()) { case UP: nx = b.getX(); ny = (b.getY() + h - 1) % h; if (nx == player.getX() && ny == player.getY()) tileValue[nx][ny] = -4; else tileValue[nx][ny] = -2; inReachBullet[nx][ny][returnNextIndex(inReachBullet[nx][ny])] = b; break; case RIGHT: nx = (b.getX() + 1) % w; ny = b.getY(); if (nx == player.getX() && ny == player.getY()) tileValue[nx][ny] = -4; else tileValue[nx][ny] = -2; inReachBullet[nx][ny][returnNextIndex(inReachBullet[nx][ny])] = b; break; case DOWN: nx = b.getX(); ny = (b.getY() + 1) % h; if (nx == player.getX() && ny == player.getY()) tileValue[nx][ny] = -4; else tileValue[nx][ny] = -2; inReachBullet[nx][ny][returnNextIndex(inReachBullet[nx][ny])] = b; break; case LEFT: nx = (b.getX() + w - 1) % w; ny = b.getY(); if (nx == player.getX() && ny == player.getY()) tileValue[nx][ny] = -4; else tileValue[nx][ny] = -2; inReachBullet[nx][ny][returnNextIndex(inReachBullet[nx][ny])] = b; break; } } ArrayList<Wall> allWalls = gameboard.getWalls(); for (int i = 0; i < allWalls.size(); i++) { tileValue[allWalls.get(i).getX()][allWalls.get(i).getY()] = -1000; } }
// augments bfs algorithm to navigate the board and decides the move private Move bfs( Gameboard gameboard, Player player, Opponent opponent, int x, int y, Direction dir, int maxVal) { Node record[][][] = new Node[gameboard.getWidth()][gameboard.getHeight()][4]; Node nextMove = null; Node lastMove = null; // System.out.println(dir); int d = 0; switch (dir) { case UP: d = 0; break; case DOWN: d = 2; break; case LEFT: d = 3; break; case RIGHT: d = 1; break; } queue.clear(); queue.add(new Node(x, y, null, 0, d)); while (!queue.isEmpty()) { Node curNode = queue.remove(); // System.out.println("CurNode: " + curNode.toString()); try { if (gameboard.isWallAtTile(curNode.x, curNode.y)) continue; else if (gameboard.isTurretAtTile(curNode.x, curNode.y)) continue; else if (opponent.getX() == curNode.x && opponent.getY() == curNode.y) continue; } catch (Exception e) { } if (tileValue[curNode.x][curNode.y] == maxVal) { // System.out.println("Target: " + curNode.toString()); nextMove = getPath(curNode); lastMove = curNode; break; } else if (tileValue[curNode.x][curNode.y] > 40 && curNode.steps <= 5) { // System.out.println("Target: " + curNode.toString()); nextMove = getPath(curNode); lastMove = curNode; break; } Node newNode = null; int curDir = -1; switch (curNode.d) { case UP: // System.out.println("Facing UP!"); newNode = new Node( curNode.x, (curNode.y - 1 + gameboard.getHeight()) % gameboard.getHeight(), curNode, curNode.steps + 1, 0); // System.out.println("Declared this node: " + newNode.toString()); if (record[newNode.x][newNode.y][newNode.getDirInt()] == null) { queue.add(newNode); record[newNode.x][newNode.y][newNode.getDirInt()] = newNode; // System.out.println("Pushed: " + newNode.toString()); } curDir = 0; break; case RIGHT: // System.out.println("Facing Right!"); newNode = new Node( (curNode.x + 1 + gameboard.getWidth()) % gameboard.getWidth(), curNode.y, curNode, curNode.steps + 1, 1); // System.out.println("Declared this node: " + newNode.toString()); if (record[newNode.x][newNode.y][newNode.getDirInt()] == null) { queue.add(newNode); record[newNode.x][newNode.y][newNode.getDirInt()] = newNode; // System.out.println("Pushed: " + newNode.toString()); } curDir = 1; break; case DOWN: newNode = new Node( curNode.x, (curNode.y + 1 + gameboard.getHeight()) % gameboard.getHeight(), curNode, curNode.steps + 1, 2); if (record[newNode.x][newNode.y][newNode.getDirInt()] == null) { queue.add(newNode); record[newNode.x][newNode.y][newNode.getDirInt()] = newNode; } curDir = 2; break; case LEFT: newNode = new Node( (curNode.x - 1 + gameboard.getWidth()) % gameboard.getWidth(), curNode.y, curNode, curNode.steps + 1, 3); if (record[newNode.x][newNode.y][newNode.getDirInt()] == null) { queue.add(newNode); record[newNode.x][newNode.y][newNode.getDirInt()] = newNode; } curDir = 3; break; } for (int i = 1; i <= 3; i++) { int fuDir = (curDir + i) % 4; switch (fuDir) { case 0: newNode = new Node( curNode.x, (curNode.y - 1 + gameboard.getHeight()) % gameboard.getHeight(), curNode, curNode.steps + 2, 0); if (record[newNode.x][newNode.y][newNode.getDirInt()] == null) { queue.add(newNode); record[newNode.x][newNode.y][newNode.getDirInt()] = newNode; // System.out.println("Pushed: " + newNode.toString()); } break; case 1: newNode = new Node( (curNode.x + 1 + gameboard.getWidth()) % gameboard.getWidth(), curNode.y, curNode, curNode.steps + 2, 1); if (record[newNode.x][newNode.y][newNode.getDirInt()] == null) { queue.add(newNode); record[newNode.x][newNode.y][newNode.getDirInt()] = newNode; // System.out.println("Pushed: " + newNode.toString()); } break; case 2: newNode = new Node( curNode.x, (curNode.y + 1 + gameboard.getHeight()) % gameboard.getHeight(), curNode, curNode.steps + 2, 2); if (record[newNode.x][newNode.y][newNode.getDirInt()] == null) { queue.add(newNode); record[newNode.x][newNode.y][newNode.getDirInt()] = newNode; // System.out.println("Pushed: " + newNode.toString()); } break; case 3: newNode = new Node( (curNode.x - 1 + gameboard.getWidth()) % gameboard.getWidth(), curNode.y, curNode, curNode.steps + 2, 3); if (record[newNode.x][newNode.y][newNode.getDirInt()] == null) { queue.add(newNode); record[newNode.x][newNode.y][newNode.getDirInt()] = newNode; // System.out.println("Pushed: " + newNode.toString()); } break; } } } // System.out.println("Nextmove: " + nextMove.toString()); if (nextMove.steps == 1 && tileValue[nextMove.x][nextMove.y] == -1) { if (player.getShieldCount() >= 1) { return Move.SHIELD; } else { return Move.NONE; } } else if (nextMove.steps == 1 && tileValue[nextMove.x][nextMove.y] == -2) { for (int i = 0; i < 4 && inReachBullet[nextMove.x][nextMove.y][i] != null; i++) { Bullet b = inReachBullet[nextMove.x][nextMove.y][i]; if (player.getDirection() == Direction.opposite(b.getDirection())) { return Direction.directionToMovement(Direction.clockwise(player.getDirection())); } else { return Move.NONE; } } } else if (lastMove.steps <= 1) { Turret t = inReachTurret[lastMove.x][lastMove.y][0]; if (tileValue[lastMove.x][lastMove.y] == 60 && t.getCooldownTime() >= 2) { // System.out.format("Turret x:%d y:%d cool:%d fire:%d\n", t.getX(), t.getY(), // t.getCooldownTime(), t.getFireTime()); int cycle = t.getCooldownTime() + t.getFireTime(); int fuStatus1 = gameboard.getCurrentTurnNumber() % cycle + 1; int fuStatus2 = gameboard.getCurrentTurnNumber() % cycle + 2; if (lastMove.steps == 1) { if (fuStatus1 > t.getFireTime() && fuStatus1 <= cycle && fuStatus2 > t.getFireTime() && fuStatus2 <= cycle) { return Move.FORWARD; } else { return Move.NONE; } } else if (lastMove.steps == 0) { return Move.LASER; } } else if (tileValue[lastMove.x][lastMove.y] == 43 || (t != null && t.getCooldownTime() <= 1 && player.getShieldCount() >= 1)) { // Turret t = inReachTurret[lastMove.x][lastMove.y][0]; // System.out.format("Turret x:%d y:%d cool:%d fire:%d\n", t.getX(), t.getY(), // t.getCooldownTime(), t.getFireTime()); int cycle = t.getCooldownTime() + t.getFireTime(); int fuStatus1 = gameboard.getCurrentTurnNumber() % cycle + 1; int fuStatus2 = gameboard.getCurrentTurnNumber() % cycle + 2; if (lastMove.steps == 1 && !player.isShieldActive()) { if (!t.isFiringNextTurn()) { return Move.FORWARD; } else if (fuStatus2 <= t.getFireTime()) { return Move.SHIELD; } else if (fuStatus2 > t.getFireTime() && fuStatus2 <= t.getCooldownTime()) { return Move.NONE; } } else if (player.isShieldActive()) { return Move.FORWARD; } else if (lastMove.steps == 0) { if (t.isFiringNextTurn()) { return Move.SHIELD; } else { return Move.NONE; } } } else if (tileValue[lastMove.x][lastMove.y] > 40 && tileValue[lastMove.x][lastMove.y] <= 50) { return Move.FORWARD; } else if (tileValue[lastMove.x][lastMove.y] == 100) { return Move.FORWARD; } else if (tileValue[player.getX()][player.getY()] < 0) { return Move.FORWARD; } } else { if (nextMove.steps == 2) { return Direction.directionToMovement(nextMove.d); } else { Turret t = inReachTurret[nextMove.x][nextMove.y][0]; if (t == null || !t.isFiringNextTurn()) { // System.out.println("1"); return Move.FORWARD; } else return Move.NONE; } } return Move.NONE; // for(int x=0;x<gameboard.getWidth();x++) { // for(int y=0;y<gameboard.getHeight();y++) { // record[x][y][] = new Node(0,1, null,-1, -1) // } // } }