// returns true if we want at least one continent boolean setupOurConts(int numberOfArmies) { if (ourConts == null) ourConts = new boolean[numContinents]; // calculate the armies needed to conquer each continent int[] neededForCont = new int[numContinents]; for (int i = 0; i < numContinents; i++) { neededForCont[i] = BoardHelper.getEnemyArmiesInContinent(ID, i, countries); // enemies in the cont neededForCont[i] -= BoardHelper.getPlayerArmiesInContinent(ID, i, countries); // minus our armies in the cont // also minus our armies in countries neighboring the cont neededForCont[i] -= BoardHelper.getPlayerArmiesAdjoiningContinent(ID, i, countries); } // say we can give at most (1/numContinents)*numberOfArmies armies to each continent. boolean wantACont = false; // if we think we can take/hold any continents for (int i = 0; i < numContinents; i++) { if (neededForCont[i] < (1.0 / numContinents) * numberOfArmies && board.getContinentBonus(i) > 0) { ourConts[i] = true; wantACont = true; } else ourConts[i] = false; } return wantACont; }