public void spawnSeekers() {
    if (!TragicConfig.getBoolean("overlordSeekers")) return;
    int i;

    switch (this.getCurrentPhase()) {
      case 0:
        i = 2 + rand.nextInt(2);
        break;
      case 1:
        i = 2 + rand.nextInt(2);
        break;
      case 2:
        i = 3 + rand.nextInt(3);
        break;
      case 3:
        i = 3 + rand.nextInt(3);
        break;
      case 4:
        i = 4 + rand.nextInt(4);
        break;
      default:
        i = 1;
        break;
    }

    for (int x = 0; x < i; x++) {
      EntitySeeker seeker = new EntitySeeker(this.worldObj);
      seeker.setPosition(
          this.posX + rand.nextInt(12) - rand.nextInt(12),
          this.posY + rand.nextInt(12),
          this.posZ + rand.nextInt(12) - rand.nextInt(12));
      seeker.setOwner(this);
      this.worldObj.spawnEntityInWorld(seeker);
      this.seekers.add(seeker);
    }
  }