@Override public int getArmorDisplay(EntityPlayer player, ItemStack armor, int slot) { NBTTagCompound nbt = getOrCreateTagCompound(armor); for (int i = 0; i < nbt.getInteger("moduleCount"); i++) { IArmorModule module = (IArmorModule) ModuleRegistry.getModule(nbt.getString("module" + i)); if ((module != null) && (module.getArmorEffectType() == EnumArmorEffectType.DEFENSIVE)) { IDefensiveArmorModule defmodule = (IDefensiveArmorModule) module; return defmodule.getArmorToDisplay(); } } return 0; }