/** Checks if anything died. */ public void deathCheck() { attackerDied = attacker.isDead(); defenderDied = defender.isDead(); // if either have died, cut the battle short. if (attackerDied || defenderDied) controlState = 6; // If we have no more attacks, move on to the next phase else if (numAttacks == 0) controlState = 2; // If we do have attacks, go back to fighting. else controlState = 3; }