public void init(Controller c) {
    super.init(c);

    // Make the Display2D.  We'll have it display stuff later.
    display = new Display2D(500, 500, this, 1); // at 400x400, we've got 4x4 per array position
    displayFrame = display.createFrame();
    c.registerFrame(displayFrame); // register the frame so it appears in the "Display" list
    displayFrame.setVisible(true);

    // attach the portrayals from bottom to top
    display.attach(foodPortrayal, "Food");
    display.attach(agentPortrayal, "Agents");
    displayFrame.setTitle("Agents");
    // specify the backdrop color  -- what gets painted behind the displays
    display.setBackdrop(Color.yellow);
    // Make the Display2D.  We'll have it display stuff later.
    display2 = new Display2D(400, 400, this, 1); // at 400x400, we've got 4x4 per array position
    displayFrame2 = display2.createFrame();
    displayFrame2.setTitle("Statistic");
    c.registerFrame(displayFrame2); // register the frame so it appears in the "Display" list
    displayFrame2.setVisible(false);
    // specify the backdrop color  -- what gets painted behind the displays
    display2.setBackdrop(Color.GRAY);
    // attach the portrayals from bottom to top
    display2.attach(summaryPortrayal, "Summary");
  }
Esempio n. 2
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  public void quit() {
    super.quit();
    display = null;

    if (displayFrame != null) {
      JFrame f = displayFrame;
      displayFrame = null;
      f.dispose();
    }
  }
  // this method is called when the user close the java window
  public void quit() {
    super.quit();

    // disposing the displayFrame automatically calls quit() on the display,
    // so we don't need to do so ourselves here.
    if (displayFrame != null) {
      displayFrame.dispose();
      displayFrame2.dispose();
    }
    // displayFrame = null;  // let gc
    // displayFrame2=null;
    // display = null;       // let gc
    // display2=null;
  }
Esempio n. 4
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  public void init(final Controller c) {
    super.init(c);

    // make the displayer
    display =
        new Display2D(448, 560, this) {
          public void createConsoleMenu() {}

          public void quit() {
            super.quit();
            ((SimpleController) c).doClose();
          }
        };

    display.setBackdrop(Color.black);

    displayFrame = display.createFrame();
    displayFrame.setTitle("MASON Pac Man");
    c.registerFrame(displayFrame); // register the frame so it appears in the "Display" list
    displayFrame.setVisible(true);

    // Notice the order: first the background, then the dots, then the agents, then the overlay
    display.attach(mazePortrayal, "Maze");
    // display.attach( background, "Background");
    display.attach(dotPortrayal, "Dots", 8, 8, true);
    display.attach(agentPortrayal, "Agents", 8, 8, true);
    display.attach(new Overlay(this), "Overlay");

    // Some stuff to make this feel less like MASON
    // delete the header
    display.remove(display.header);
    // delete all listeners
    display.removeListeners();
    // delete the scroll bars
    display.display.setVerticalScrollBarPolicy(display.display.VERTICAL_SCROLLBAR_NEVER);
    display.display.setHorizontalScrollBarPolicy(display.display.HORIZONTAL_SCROLLBAR_NEVER);
    // when we close the window, the application quits
    displayFrame.setDefaultCloseOperation(javax.swing.JFrame.DISPOSE_ON_CLOSE);
    // can't resize
    displayFrame.setResizable(false);
    // add antialiasing and interpolation
    display.insideDisplay.setupHints(true, false, false);

    // the window won't be the right size now -- modify it.
    displayFrame.pack();

    // Now we add in the listeners we want
    addListeners(display);
  }
Esempio n. 5
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 public void load(SimState state) {
   super.load(state);
   setupPortrayals();
 }
Esempio n. 6
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 public void start() {
   super.start();
   setupPortrayals();
 }
 public void start() {
   super.start(); // set up everything but replacing the display
   // set up our portrayals
   setupPortrayals();
 }
 public void load(SimState state) {
   super.load(state);
   // we now have new grids.  Set up the portrayals to reflect that
   setupPortrayals();
 }