Esempio n. 1
0
  @Before
  public void setUp() {

    map = new Map();
    clientModel = new GameModel();
    turnTracker = new TurnTracker();
    Ife = new Player();
    Josh = new Player();
    Daniel = new Player();
    Paul = new Player();

    ResourceList ifeResources = new ResourceList(1, 3, 1, 2, 1);
    ResourceList joshResources = new ResourceList(0, 0, 0, 0, 0);
    ResourceList danielResources = new ResourceList(1, 1, 1, 1, 1);
    ResourceList paulResources = new ResourceList(0, 0, 0, 0, 0);

    Ife.setResources(ifeResources);
    Josh.setResources(joshResources);
    Daniel.setResources(danielResources);
    Paul.setResources(paulResources);

    ArrayList<Player> playerList = new ArrayList<>();

    Ife.setPlayerID(0);
    Josh.setPlayerID(1);
    Daniel.setPlayerID(2);
    Paul.setPlayerID(3);

    playerList.add(Ife);
    playerList.add(Josh);
    playerList.add(Daniel);
    playerList.add(Paul);

    clientModel.setPlayers(playerList);
    clientModel.setTurnTracker(turnTracker);
    clientModel.setMap(map);
  }
Esempio n. 2
0
  @Test
  public void test() {

    ArrayList<Road> roads = new ArrayList<>();
    map.setRoads(roads);

    EdgeLocation side = new EdgeLocation(new HexLocation(0, 0), EdgeDirection.N);
    Road road1 = new Road(0, side);

    EdgeLocation side2 = new EdgeLocation(new HexLocation(1, 0), EdgeDirection.S);
    Road road2 = new Road(1, side2);

    roads.add(road1);
    roads.add(road2);

    map.setRoads(roads);

    VertexObject ifeSettlement = new VertexObject();
    ifeSettlement.setOwner(0);
    ifeSettlement.setLocation(new VertexLocation(new HexLocation(1, -1), VertexDirection.NE));
    map.addSettlement(ifeSettlement);

    Ife.incrementSettlement();

    VertexObject joshSettlement = new VertexObject();
    joshSettlement.setOwner(1);
    joshSettlement.setLocation(new VertexLocation(new HexLocation(0, 0), VertexDirection.SW));

    turnTracker.setCurrentTurn(2);
    turnTracker.setStatus("Playing");

    VertexObject danSettlement = new VertexObject();
    danSettlement.setOwner(2);
    danSettlement.setLocation(new VertexLocation(new HexLocation(1, -1), VertexDirection.E));

    assertFalse(clientModel.canBuildSettlement(danSettlement)); // Too close to Ifes settlement

    turnTracker.setCurrentTurn(0);

    ifeSettlement = new VertexObject();
    ifeSettlement.setOwner(0);
    ifeSettlement.setLocation(new VertexLocation(new HexLocation(1, -1), VertexDirection.W));

    assertTrue(
        clientModel.canBuildSettlement(
            ifeSettlement)); // Ife builds next to his own road in the middle of game

    turnTracker.setCurrentTurn(1);
    turnTracker.setStatus("FirstRound");
    assertTrue(
        clientModel.canBuildSettlement(
            joshSettlement)); // Josh builds settlement without resources on his first turn

    VertexObject paulSettlement = new VertexObject();
    paulSettlement.setOwner(3);
    paulSettlement.setLocation(new VertexLocation(new HexLocation(-1, 0), VertexDirection.W));

    turnTracker.setStatus("SecondRound");
    turnTracker.setCurrentTurn(3);
    assertTrue(
        clientModel.canBuildSettlement(
            paulSettlement)); // Paul has no resources but build settlement on 2nd round

    turnTracker.setStatus("Playing");
    assertFalse(
        clientModel.canBuildSettlement(
            paulSettlement)); // Paul doesn't have resources to build settlement during Playing
                              // status

    turnTracker.setStatus("Rolling");
    turnTracker.setCurrentTurn(0);
    assertFalse(clientModel.canBuildSettlement(ifeSettlement)); // Cant build during Rolling status

    turnTracker.setStatus("Playing");
    turnTracker.setCurrentTurn(1);
    assertFalse(clientModel.canBuildSettlement(ifeSettlement)); // Not Ifes turn to build settlement
  }